Elia Cunegatti, Marcus Vukojevic, Erik Nielsen +1cs.CL cs.AI
Post-training compression of Large Language Models (LLMs) removes entire architectural components, either deleting them or replacing them with fitted modules. Existing replacement-based methods share two design constraints: full-layer granularity and contiguous selection. We argue that this is overly restrictive: in fact, redundancy in pretrained transformers is not confined to contiguous regions, nor does it evenly distribute between Attention and FeedForward outputs, implying that different strategies best approximate different submodule types and that removable components need not cluster within contiguous depth ranges. Based on this intuition, we introduce SubFit (Submodule-level Fitted residual replacement), which compresses LLMs at the submodule level: Attention and FeedForward submodules are selected non-contiguously, and each receives its own lightweight fitted residual bypass. SubFit operates post-training and requires only calibration data. Across ten LLMs (five base, five instruction-tuned), five sparsity levels from 12.5% to 37.5%, and four replacement-based baselines, SubFit achieves the best aggregate perplexity-accuracy trade-off across the evaluated sparsity levels, with larger gains under aggressive compression. At 25% sparsity, it retains 84.6% of dense downstream accuracy and incurs 2.42x perplexity degradation, against 81.6% and 4.34x for the strongest baselines, while delivering measurable inference speedup and KV-cache savings. Code is available at https://github.com/eliacunegatti/SubFit.
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus