Renato Geh, Alex Chen, Daniel Israel +2cs.CL cs.AI
The premise and promise of KV (cache) eviction is simple: higher throughput can be achieved by evicting some entries from the KV cache, at a negligible cost to quality. This holds empirically for many existing methods, though most rely on creative heuristics for selecting which entries to drop. Despite recent advances, the problem of KV eviction has remained informal in the literature. This paper aims to properly formalize this problem through the lens of probabilistic reasoning and reveal what can be learned from this perspective. Concretely, we (1) formalize the problem of KV eviction and, unfortunately, prove that it is computationally hard, (2) show that by framing it probabilistically, KV eviction reduces to the problem of expectation estimation, which can be approximated through sampling, (3) show that through this probabilistic interpretation, correcting for evicted entries during decoding---a previously ignored problem---becomes feasible, and (4) reveal that existing methods in the literature are zero-variance biased estimators that can be easily adapted in order to enable decode time correction. In practice, we show that this probabilistic version of KV eviction coupled with decode time correction is more robust to different tasks compared to existing eviction methods and achieves competitive performance at the same compression budget.
We address the inverse problem of blind 3D scene reconstruction from extremely motion-blurred images, a scenario where traditional Structure-from-Motion (SfM) pipelines fail. Existing approaches typically circumvent this bottleneck by relying on impractical sharp-image supervision. In this work, we introduce PRISM3D, a unified framework enabling robust reconstruction directly from severely degraded inputs. To overcome the lack of a reliable starting point, we propose a Robust Initialization strategy utilizing deep dense tracking method (VGGSfM) to recover global topology where feature matching fails. To the best of our knowledge, we are the first to effectively leverage this paradigm to bootstrap 3D Gaussian Splatting from extreme motion blur. However, while robust, this initialization yields sparse and noisy geometry that causes deterministic optimization to diverge. To resolve this, we propose a coupled solution driven by probability and physics: we adopt a probabilistic formulation for geometric densification via Markov Chain Monte Carlo (MCMC) to robustly populate the sparse priors, while simultaneously modeling physical image formation via continuous Bezier Trajectories. Furthermore, while PRISM3D establishes a highly robust standalone pipeline, the availability of complementary event streams offers an opportunity to push the reconstruction fidelity further. To exploit this, we introduce PRISM3D-E, a multi-modal (RGB + Events) extension that seamlessly integrates high-temporal-resolution events as structural priors to maximize geometric recovery. Because existing datasets lack paired event streams under such severe degradation, we concurrently contribute the PRISM3D-E Benchmark to facilitate rigorous evaluation. Extensive experiments demonstrate that both our standalone RGB framework and its multi-modal extension establish new state-of-the-art performance.