Vanodhya G. Warnasooriya, Amir Hajian, Watchara Ruangsang +1cs.CV cs.AI eess.IV
We propose a lightweight two-stage framework for real-time video anomaly detection. The first stage employs YOLO v11n-pose to detect persons and extract seventeen skeletal keypoints in a single forward pass. The second stage encodes each cropped person region through CLIP ViT-B/32 and computes cosine similarity against predefined textual descriptions of anomalous behaviors. This architecture eliminates the need for optical flow, standalone pose estimators, and density-based scoring modules. Experiments on CUHK Avenue, ShanghaiTech Campus, and a custom indoor dataset collected at Chulalongkorn University demonstrate an end-to-end throughput of approximately 51 FPS on an NVIDIA Titan XP GPU, a 3.36x speedup over the multi-feature baseline, while maintaining frame-level AUROC values of 89.26%, 70.26%, and 84.13%, respectively.
Lightstage facial capture produces production-quality digital humans, but it is resource and labor-intensive. Multi-camera setups, hours of computation, and massive data storage create bottlenecks that hinder iterative workflows. This paper introduces FaceSnap, an end-to-end framework that streamlines capture via a two-stage approach. First, a one-time multi-view optimization from a range-of-motion sequence builds a personalized model encoding both geometry and expression-dependent appearance. This model then enables high-fidelity real-time facial performance capture from a single monocular lightstage camera, with no further multi-view capture required. FaceSnap jointly estimates geometry and dynamic 4K texture at 83 fps. The 4K texture is produced by a novel personalized residual upscaler that recovers subject-specific high-frequency detail, which generic upscalers fail to capture. FaceSnap achieves geometric accuracy competitive with full per-frame multi-view optimization while outperforming feed-forward methods trained on production-quality 3D data, all from a single camera view. Finally, we introduce Multi4D, a public benchmark for evaluating 4D facial reconstruction methods in lightstage environments, enabling topology-invariant geometric comparison across methods.
Md Raqib Khan, Santosh Kumar Vipparthi, Subrahmanyam Muralacs.CV
Accurate stereo matching remains challenging in ill-posed regions such as fine structures, reflective, or transparent objects, where appearance cues are often ambiguous or unreliable. To tackle this, we propose PhasorNet, a lightweight yet powerful framework that boosts geometric discrimination via frequency-domain cues. At its core, the Phase-Augmented Transformer (PAT) injects Fourier-derived phase information into the attention mechanism, yielding photometrically robust, structure-preserving features that prioritize structural consistency in difficult areas. Additionally, we develop a Geometry-Context Fusion Refinement Module (GCFRM) that combines a full-resolution convolutional stream with a lightweight attention-based stream (leveraging WQA and CDGA blocks) to efficiently preserve fine details and object boundaries without excessive overhead. Training is further enhanced by a multi-scale Edge-guided High-Error Region (EHR) loss that adaptively focuses optimization on high-error and edge regions, guiding hierarchical cost volume refinement. With only 5.3M parameters, PhasorNet achieves state-of-the-art performance on the challenging ETH3D benchmark while exhibiting excellent cross-domain generalization on KITTI, delivering an efficient and practical solution for accurate real-time stereo matching.
Navigation in unknown environments to find unforeseen objects has become increasingly feasible with capable vision and language foundation models. However, these models also introduce non-negligible inference latency, which becomes an important concern when agents must operate continuously in the real world. Most state-of-the-art methods are still developed in synchronous simulators, where the environment waits for the agent to act and inference time is effectively free. As a result, agents are often designed around the sequential execution of perception, reasoning, and action, with little regard for time constraints. Under real-time execution, where wall-clock time counts towards the task budget, the inefficiencies of these architectures become clear. We show that recent zero-shot object navigation methods suffer consistent performance degradation under such realistic timing conditions. Motivated by this observation, we propose RTNav, a simple but effective architecture that treats inference latency, asynchronous environment stepping, and bounded compute as explicit design considerations. Evaluated on real-time variants of HM3D-v1, HM3D-v2, and HM3D-OVON, RTNav improves the success rate by up to 11% and the Success weighted by Completion Time by up to 5.1 points over prior work.
We present SweepLSD, a line segment detector that reads the image exactly once and emits each segment within a few rows of its last pixel passing the scan line. Every stage, including connected-component labeling and the final line test, processes the image as a row stream: intermediate memory is O(width) rather than O(pixels), and the per-pixel core is integer-only. We give the first complete description of the algorithm, designed in the author's 2014 master's thesis but never published, together with an open-source C++17 implementation and an FPGA realization -- held bit-exact against the software in its hardware configuration -- detecting segments in live 1080p30 video on 2009-era silicon without frame buffer or external memory. On structure-rich public 4K photographs downscaled to Full-HD, one CPU thread detects segments in ~11 ms -- 4.6x/5.2x/25x faster than the original authors' implementations of ELSED, EDLines, and LSD -- with the tightest frame-time distribution and the best per-segment direction accuracy of the four detectors, and curve rejection by design, while trailing ELSED in F-score on synthetic ground truth. A Manhattan-frame vanishing-point study on York Urban and NYU-VP scores every detector under a selection/evaluation-separated best-estimator-per-detector protocol, under which SweepLSD leads on NYU-VP by ~0.3 degrees and trails by 0.1 degrees on York Urban, with the fastest end-to-end pipeline of the four detectors on both. A single-frame camera-attitude application, evaluated on synthetic scenes with exact ground truth and on EuRoC and TUM-VI, matches the baselines' accuracy at a fraction of their memory, and drives a 4K horizon lock to 0.06 degrees median attitude error at 32 ms median per frame.
Audio-driven lip synchronization manipulates the mouth region of a talking-face video to match the driving audio while preserving head pose, identity, and background. Although the task is inherently local editing, prevailing approaches reconstruct the entire lower face with heavy GAN- or diffusion-based decoders, incurring substantial latency and, more critically, hallucinating intra-oral details such as teeth and lip wrinkles instead of preserving authentic textures. We contend that the bottleneck in identity preservation is not the scarcity of reference frames, but the lack of a mechanism that faithfully transfers the genuine textures they already contain. We therefore present EfficientSync, a real-time deformation-based framework that retains reference textures rather than resynthesizing them. First, the Dynamic Texture Mixer reformulates multi-reference fusion as channel-wise selection, evaluating each spatially aligned reference in a global context and aggregating them by channel-wise weighted summation, preserving textural integrity at low cost. Second, Spatio-Temporal Shifted Adaptive Masking decomposes the source frame into lip-generation conditions and an independent background prior, suppressing lower-face leakage while blending the synthesized mouth seamlessly into the background. Third, STAR Sampling, a zero-overhead pre-processing step, retrieves the sharpest and most topologically diverse reference frames. Experiments on HDTF and VFHQ show state-of-the-art visual quality and identity preservation at 166 FPS on a single GPU. Video demos: https://alunaticat.github.io/EfficientSync/index.html.
Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is computationally expensive, often taking tens of seconds per image. We present RealDenseFace, a real-time optimization-based 3D face reconstruction method with dense UV-space network predictions. Our key idea is to formulate 3DMM fitting as a nonlinear least-squares problem and solve it with a tailored Gauss-Newton solver that converges in only a few iterations. The reconstruction is conducted in two stages. In the first stage, the network predicts two dense UV-space maps from a single RGB image: a correspondence map for UV-to-image alignment, and a relative-depth map for geometric constraints along the viewing direction. In the second stage, the solver fits per-vertex targets sampled from these maps at the vertex UV coordinates. The solver supports all three reconstruction settings: single-image fitting, offline sequence reconstruction, and online tracking. Our method achieves state-of-the-art accuracy on the NeRSemble SVFR benchmark. The online tracker runs at 80+ FPS, and the offline sequence reconstruction is over 20 times faster than previous optimization-based baselines.
Hanan Syed Shabir, Noor Fatima, Safia Baloch +1cs.CV cs.CY
Rapid urbanization has increased the need for surveillance systems that can monitor multiple public safety risks at the same time. Traditional systems often use separate solutions for facial recognition, vehicle identification, fire detection, and behavioral analysis, resulting in fragmented infrastructure and multiple interfaces for operators to manage. This paper presents City Sentinel, a unified AI-based surveillance framework that integrates six detection capabilities into one scalable platform: facial recognition, automatic number plate recognition (ANPR), fire and smoke detection, weapon and knife detection, violence detection, and road accident detection. The system combines a Next.js operator dashboard, FastAPI backend, cloud-based PostgreSQL event storage, InsightFace and YOLOv8 vision models, and EasyOCR for plate recognition. Camera streams are processed through dedicated inference workers using RTSP. On a workstation equipped with an NVIDIA RTX 3060 GPU, the system achieves a median end-to-end latency of 743 ms and supports four concurrent RTSP streams within a two-second latency limit. It achieves a 91.2% face-match rate, 85.7% plate-reading accuracy, and mAP@0.5 scores of 0.846 to 0.889 across the fire, knife, and weapon detection modules. In user-acceptance testing, operators could enroll a new identity in under one minute and identify a flagged person from live footage in an average of 12 seconds. The results demonstrate that a modular, open-source, multi-model architecture can provide broad surveillance coverage, cloud-based auditability, and flexibility for adding new detection capabilities while maintaining practical real-time performance.
Lumin Chen, Qingyao Tian, Jinpeng Li +5cs.CV cs.AI
Camera localization in bronchoscopy remains a challenging problem due to stringent accuracy requirements, real-time constraints, and limited training data. Compared to natural scenes, the confined anatomical structures demand millimeter-level precision, while intraoperative guidance necessitates low-latency inference. However, existing methods often fail to effectively exploit preoperative geometric priors, limiting their robustness and accuracy. To address these limitations, we propose a unified geometry-aware bronchoscope localization framework (GABL) that effectively fuses preoperative structural priors with paired intraoperative video to estimate 6-DoF camera poses. Specifically, to address visual ambiguity in complex airways, we propose a graph-guided coarse-to-fine localization scheme that effectively leverages structural priors for precise pose estimation. Furthermore, to mitigate pose jitter and bridge the visual-structural gap, we integrate a Transformer-based tracking model with a novel RGB-depth matching objective, jointly enforcing spatio-temporal and geometric consistency. Extensive experiments demonstrate that our method yields remarkable reductions of 8.37% and 31.76% in translation and rotation errors over the prior state-of-the-art, alongside 4 times inference speedup (33.6 FPS) for robust real-time bronchoscope localization. Project website: https://paulili08.github.io/GABL/.
Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.
We propose Sen-Cap, a Sensor-Flexible and Noise-Resilient 3D human motion Capture framework that integrates multi-modal data from LiDAR and camera. While multi-modal sensors provide richer information than single-modal sensors, existing approaches still suffer from two core challenges. First, multi-modal alignment/matching across arbitrarily deployed sensors is typically handled by explicit calibration, which propagates errors under changing viewpoints and in turn constrains deployment to fixed, highly overlapped layouts. Second, prior methods degrade under severe noise or partial sensor failures, which are common in real-world environments. To address these challenges, Sen-Cap introduces a Unified Across-Sensor Motion Estimator that reconstructs local pose and shape in a human-centric space without calibrations between sensors, supporting a flexible number of sensors, as well as a Noise-Resistant Trajectory Tracker that maintains robustness under severe point cloud noise through iterative refinement. These sensor-flexible and noise-resilient features make Sen-Cap more practical in real-world deployment. Notably, operating in real time, Sen-Cap achieves state-of-the-art performance on major metrics on Human-M3 and FreeMotion, as well as strong cross-domain performance on LiDARHuman26M and RELI11D. This combination of flexibility and robustness opens new opportunities for motion capture in real-world scenarios, e.g. sports analytics, field robotics, and large-scale immersive environments.
We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
We present Visko Orbis 1.0, a Live Model for real-time, interactive long-video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers real-time 4K video generation at 24 FPS using an optimized GPU serving engine. In long-form Arena comparisons, Visko Orbis 1.0 obtains the highest overall-preference and temporal-stability ratings among state-of-the-art real-time interactive video-generation systems.
Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present $π\mathbf{R}^2$, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, $π\mathbf{R}^2$ contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, $π\mathbf{R}^2$ can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly $4\times$ faster than the base policy (~$25$Hz on an A5000 GPU), acting on a fresh observation every $40$ms. Across simulation and real-world manipulation tasks, $π\mathbf{R}^2$ improves the success rate by up to $23\%$ in simulation and $30\%$ in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/
Brain-machine interfaces provide a link between neural activity and external devices, enabling restoration of motor function and advancing human-machine interaction using non-invasive electroencephalography (EEG). However, continuous grasp force decoding remains challenging due to complex temporal dynamics, high inter-subject variability, and limited generalisation of existing approaches. To address this, we propose a hybrid EEG decoding framework that jointly models continuous and tokenised representations, enabling capture of both fine-grained neural structure and long-range temporal dependencies. The proposed approach integrates convolutional-recurrent representation learning, quantisation-based tokenisation, and transformer-based temporal modelling within a unified fusion-based regression architecture. Experimental evaluation on the WAY-EEG-GAL dataset under strict leave-one-subject-out conditions achieves $R^2$ = 0.817 in offline settings and $R^2$ = 0.793 in simulated real-time evaluation, with latency suitable for real-time deployment. These results demonstrate strong cross-subject generalisation and highlight the practicality of hybrid continuous-tokenised representations for real-time EEG-based force decoding in assistive robotics, neuro-rehabilitation, and human-machine interaction.
Accurate yet low-latency depth is essential for radar-camera perception in autonomous systems. Cameras provide rich appearance but lack metric scale, whereas automotive radar offers metric range but is sparse and noisy. Many pipelines are multi-stage or depend on auxiliary annotations, increasing latency and limiting portability. We introduce JustDepth, a single-stage radar-camera depth estimator trained only with radar, camera, and single-scan LiDAR. All radar returns are aggregated into a fixed-width 1D representation, decoupling runtime from point count. A Height Fusion Block fuses modalities, a lightweight GNN propagates depth globally, and a training-only confidence decoder stabilizes learning with zero test-time cost. We mitigate stripe artifacts via simple augmentations and quantify them using the Vertical-Horizontal Gradient Ratio (VHGR). On nuScenes, compared to recent state-of-the-art methods, JustDepth maintains accuracy while reducing inference time by 39.7x and stripe artifacts by 66% as measured by VHGR.
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
Autonomous driving requires understanding the road as a graph of drivable lanes and their connectivity, beyond the ego lane alone, to follow routes through intersections and reason about cross- and merging-traffic. Recent perception models infer such lane topology, i.e., lane segments together with their inter-lane connectivity (LCLC), from onboard sensors over a 360-degree BEV view. Due to neural perception's imperfections, their outputs retain structural instabilities such as missed detections, lost or incorrect LCLC, over-detection, and label flicker. This paper presents WASABI, a real-time post-processing pipeline that stabilizes lane topology outputs both within and across frames by treating lane segments and their LCLC connectivity as joint tracking targets, under onboard real-time constraints (10 Hz / 20 ms / up to 200 input lanes). The pipeline integrates segment tracking with connectivity, noise-robust topology-aware refinement, and a resource-constrained real-time design. On internal validation data (16 sequences), WASABI improves LCLC detection F1 from 0.834 to 0.948 (+0.114, +13.6%) and reduces centerline lateral error from 2.50 m to 0.95 m, while reducing detection false-positives by 24.6%. Temporal-stability metrics on the same data show LCLC toggle rate reduced by 63.3% and boundary-label flicker rate by 30.2%, confirming across-frame stabilization beyond per-frame accuracy.
Individuals with dysarthria face significant challenges in professional speaking scenarios such as conferences, presentations, and meetings, where real-time communication is crucial. While existing Augmentative and Alternative Communication (AAC) systems provide basic support, they often fail to meet the demands of professional speaking environments due to high latency and unnatural speech patterns. This paper presents Re-Sonance, a novel LLM-enhanced speech-driven AAC system designed for real-time professional speaking scenarios. By integrating Whisper ASR, Qwen LLM, and CosyVoice TTS, Re-Sonance achieves improved speech intelligibility and naturalness while maintaining real-time performance. Both subjective and objective evaluations using a Mandarin dysarthric speech dataset demonstrate that our speech reconstruction approach significantly improved intelligibility while preserving semantic coherence for speakers with mild to moderate dysarthria. Although performance remains limited for severe dysarthria cases, our findings validate the potential of LLM-based methods for enhancing speech-driven AAC systems, paving the way for more effective and accessible communication technologies.
On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variational Inference (CAVI), but its per-frame iterations over all observed points make it too slow for real-time use with strict memory and latency requirements. We present ImprovedVBGS, an accelerated framework for on-the-fly continual reconstruction. This is achieved primarily through (i) spatially truncated variational inference, and (ii) improved reassignment that uses forwarding, truncation and eliminates wasteful dynamic recompilation. On the NeRF synthetic dataset, we reduce mean per-frame latency from ~84.0 s to ~0.050 s on an RTX 3070 Ti, a 1680x speed-up while maintaining reconstruction quality. We also improve novel-view synthesis quality using an exact renderer with no added training costs.
Varun Ramesh Jois, Antonella DiLillo, James Storercs.CV
There's been a surge in adoption of video conferencing applications for both personal and business use cases. However, the bandwidth limitations faced by many users worldwide may restrict the optimal use of such applications. Although deep learning offers a solution for enhancing low bit rate videos, most models today are either hard to incorporate with modern compression standards or require specialized hardware to run such as significant GPUs making these models impractical. To address these issues, we introduce the Realtime Face Video Enhancement (RTFVE) model which can be easily incorporated with any video decoder and can run in realtime on ordinary CPUs. Experiments show that our model improves perceptual quality over the compressed video baseline at multiple low bitrate settings. The source code will be made available at https://github.com/varun-jois/RTFVE.
Real-time stereo matching is crucial for robotics, autonomous systems, and embedded vision applications, where both computational efficiency and disparity accuracy are required. Recent coarse-to-fine stereo matching methods improve efficiency by progressively refining disparity estimates using local cost volumes at higher resolutions. However, these methods rely heavily on the accuracy of propagated disparity estimates from previous stages. When the propagated disparity is inaccurate, the ground-truth correspondence may fall outside the predefined local search range, leading to unrecoverable matching failures during subsequent refinement. In this paper, we propose URS-Stereo, a real-time coarse-to-fine stereo matching framework that addresses this limitation through uncertainty-guided search adaptation. Specifically, we introduce an Uncertainty-Guided Residual Search Module (UGRSM), which predicts the reliability of propagated disparities together with residual search offsets to adaptively relocate the centers of local cost volumes before disparity refinement. By dynamically adjusting the search region according to the confidence of the propagated disparity, the proposed method significantly improves the robustness of local correspondence estimation while preserving the computational efficiency of coarse-to-fine stereo matching. Extensive experiments on SceneFlow, KITTI 2012, KITTI 2015, Middlebury, and ETH3D demonstrate that URS-Stereo consistently improves disparity estimation while maintaining real-time inference speed, validating the effectiveness of the proposed uncertainty-guided search strategy
We present OpenGlass, an open-source, privacy-oriented, local-first system for low-latency multimodal visual assistance, with a primary focus on blind and low-vision users. Cloud MLLM assistants offer strong visual understanding, but often require uploading first-person visual data and can suffer multi-second network delays; wearable glasses are ideal for sensing, but cannot host large models under tight compute and power budgets. OpenGlass addresses this gap with a sensing-computing split: an ESP32-based glasses-side unit captures visual context, while a nearby consumer-grade device performs local MLLM inference and local speech output, reducing cloud reliance and keeping raw egocentric visual data on user-controlled devices by default. We evaluate response quality, query-ready-to-audio latency, safety-aware abstention, and auditable logs. Under real ESP32 Wi-Fi capture, OpenGlass reaches 993 ms median user-to-audio latency with resized payloads and 1625 ms with raw 1280 x 720 payloads; 97.5% and 93.3% of trials fall below 2 s, respectively. OpenGlass is a user-initiated visual-assistance reference platform for obstacle/hazard awareness, sign/object queries, and image-quality self-checking, rather than a certified navigation aid. We release source code, hardware instructions, prompts, evaluation data, and logs.
Jintao Zhang, Kai Jiang, Jintao Chen +24cs.CV cs.LG
We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.
Real-world detectors for autonomous driving, surveillance, and robotics must handle domain-shifts under strict latency and memory constraints, yet existing source-free object detection (SFOD) methods rely on heavyweight architectures that prioritize accuracy alone. We show this trade-off is unnecessary: building on YOLOv10, an NMS-free dual-head detector, we achieve state-of-the-art adaptation accuracy while being faster and more compact. We observe that directly applying vanilla mean-teacher self-training to dual-head detectors leads to suboptimal adaptation performance due to two key factors. First, simple pseudo-label generation strategies, such as using a single head or directly combining high-confidence predictions from both heads, yield suboptimal supervision under domain-shift. We propose DHF (Dual-Head Pseudo-Label Fusion) which selectively admits one-to-one (O2O) and one-to-many (O2M) head predictions, preserving precision and recovering missed objects. Second, we observe domain-shift collapses multi-scale feature discriminability. We propose the use of our MARD (Multi-scale Adaptive Representation Diversification) loss which mitigates this by enforcing detection-aware variance and covariance constraints on multi-scale feature maps. Both modules are training-time only, leaving inference unchanged. Across domain-shift benchmarks, our method, RT-SFOD yields 1.4 to 3.5\% mAP gains, 1.3$\times$ higher throughput, with $\sim$2$\times$ fewer parameters than prior state-of-the-art SFOD methods, thus advancing the Pareto frontier of the speed-accuracy-model size trade-off. We report main results with YOLOv10, and demonstrate generalizability with additional YOLO- and DETR-based dual-head detectors. Code is available here: https://github.com/Sairam13001/RT-SFOD/
With the advancement of imaging technology, ultra-high-definition images have become increasingly essential in modern visual applications. However, existing multi-focus image fusion remains largely confined to low-resolution images and faces three major barriers in UHD scenarios, namely data availability, model adaptability, and deployment feasibility, which severely hinder its practical application. To shatter these barriers, first, we propose the UHD-MFF dataset, the first large-scale ultra-high-resolution multi-focus fusion dataset. Second, we propose a scale-specialized lookup-table framework tailored for ultra-high-resolution images, termed as UMF-LUT. It consists of Coarse-Region Lookup Table (C-LUT) and Detail-Edge Lookup Table (D-LUT). Specifically, C-LUT performs joint queries of multiple gradient cues and semantic cues at low-resolution scales to enable region-level decision-making. Also, D-LUT operates at high-resolution scales, leveraging efficient Laplacian cues to provide complementary edge-level decision information. Such a design makes the model particularly well-suited for ultra-high-resolution multi-focus image fusion. Finally, it offers strong deployability with minimal computational overhead, enabling real-time 4K multi-focus fusion and showing promising potential for smartphone. Extensive experiments demonstrate that it outperforms SOTA methods in both visual fidelity and quantitative metrics. It effectively advances the development of multi-focus image fusion toward ultra-high-resolution imaging scenarios. The code is available at https://github.com/zyb5/UHD-MFF.
Annika Thomas, Mason Peterson, Jonathan P. Howcs.CV cs.RO
Existing 3D Gaussian Splatting (3DGS) systems distribute representation capacity uniformly across a scene, ignoring the fact that many downstream robotic tasks engage only a fraction of the reconstructed geometry. This causes valuable onboard compute to be allocated towards optimizing irrelevant parts of the scene, either limiting online capacity or under-optimizing the most relevant parts of the scene. We introduce GaussLite, a task-driven 3DGS mapping system that conditions its representation density on a natural-language task specification. Given a posed RGB-D stream and a task such as "prepare to pick up the object on the desk," GaussLite uses a one-shot LLM parser to extract target and anchor objects, which are grounded per-frame by an open-vocabulary detector and segmented to produce per-pixel relevance masks in real time. The mapper allocates seeding density, gradient flow and scaling by task relevance. At matched Gaussian budget and real-time mapping at 4 Hz on resource-constrained hardware, GaussLite outperforms baselines on ROI PSNR on the Replica Dataset by an average +2.72 dB and on a real-hardware demonstration in indoor and outdoor settings by +2.23 dB. We further show that two task-specialized agents' maps can be fused into a single shared map via per-voxel voting on active-optimization counts in real time, outperforming concatenation by +3.42 dB while only sharing an average 7.08% of the map.
Amit Parekh, Sabrina McCallum, Kareem Al-Hasan +3cs.AI cs.CL
Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time. GPTNT is designed to separate collaboration from reliance on memorized solutions: the instruction manual, the partner, or both can be withheld to isolate what a model derives in the moment from what it already knows. We show that GPTNT poses a substantial challenge for state-of-the-art systems: none of the closed- or open-source models we test defuses a single bomb in real time, a bar that human players clear. Through controlled experiments, we identify critical weaknesses in state tracking, efficient action under time pressure, ambiguity handling, and error recovery. We release GPTNT as a benchmark for collaborative performance that current evaluations leave unmeasured. Because it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community, allowing the benchmark to evolve as models improve rather than being solved once and retired.
Tanel Pärnamaa, Martin Lumiste, Ardi Loot +3eess.IV cs.AI cs.CV cs.LG
Neural video codecs have surpassed classical codecs in coding efficiency but remain impractical for deployment due to cross-platform incompatibility and high computational cost. Existing quantization-based solutions fail to produce deterministic results across diverse hardware platforms, leading to catastrophic decoding failures. We introduce MLVC, a hardware-robust neural video codec designed for practical cross-platform inference. The key idea is to explicitly transmit scale parameters through the hyperprior, which guarantees entropy coding consistency across devices without requiring bit-exact arithmetic. While this increases bitrate overhead, we recover most of the coding efficiency through architectural improvements (gated memory, ReGLU activation), a long-term reference recovery mechanism, and domain-specific perceptual training. On the VCD video conferencing benchmark, MLVC achieves >70% BD-rate (MOS) improvement over hardware HEVC, the strongest deployable baseline, while reaching subjective quality competitive with DCVC-RT, which cannot operate across diverse platforms. Both the encoder and decoder run at 100 FPS on average on commodity NPUs from Apple, Intel, and Qualcomm. MLVC is the first neural video codec to combine competitive compression performance, real-time speed, and cross-platform robustness across diverse consumer devices, making it suitable for widespread deployment. Code is available at https://github.com/microsoft/mlvc.
This tutorial paper provides a step-by-step, reproducible walkthrough of NeuraDock Agent, an open-source EEG agent focused on Alpha dynamics and visual cognitive-load analysis. The goal is practical: a reader should be able to install the agent, run EEG preprocessing and quality control, generate Alpha dynamics figures, perform within-subject Rest/Task visual cognitive-load comparison, run the public mini-dataset analyses and compare them with the reference validation summary, start an online dashboard, call the real-time API from an external application, and use the LLM interpretation layer to explain quality risks. Existing EEG toolkits provide excellent offline analysis, but assembling a real-time, quality-gated cognitive-load pipeline often requires manually bridging acquisition, custom QC, Alpha feature extraction, and a web API; this tutorial closes that offline-to-online gap. The tutorial uses a quality-gated workflow: downstream Alpha and workload metrics are computed only after preprocessing and QC gating rather than directly from raw EEG. In the included mini-dataset validation, the agent processed 18 recordings, generated 10 within-subject comparisons, observed task-related posterior Alpha suppression in 7 of 10 contrasts, estimated initial evidence of within-subject repeatability, and benchmarked local online API latency. The tutorial is intended for researchers, developers, and applied teams who want a transparent path from EEG files to real-time visual cognitive-load prototypes.