Changwon Lee, Tak Hur, Jeongwoo Jae +1quant-ph cs.LG
Decoding is an essential component of quantum error correction (QEC), translating stabilizer measurement outcomes into corrective actions that suppress logical errors and preserve logical quantum information. Building fault-tolerant architectures requires increasing the code distance, which in turn places growing demands on decoding accuracy, scalability, and practical deployability. While a wide range of decoding algorithms have been proposed and demonstrated, achieving reliable, scalable, and real-time decoding remains a significant challenge. Machine-learning (ML) approaches are particularly well suited to this setting, as quantum error decoding is fundamentally a problem of processing large volumes of classical data with complex spatiotemporal correlations. This chapter surveys ML-based methods for quantum error decoding, with a focus on topological codes and an emphasis on architectural principles, practical performance, and real-time considerations. We first frame decoding as a learning problem and outline key paradigms, including discriminative, generative, and reinforcement-learning formulations. We then introduce the neural network building blocks that underpin most contemporary neural decoders and discuss how these components can be integrated to balance expressivity, scalability, and latency. Building on this architectural perspective, we review recent progress and benchmarks in neural decoding for memory experiments, and discuss real-time decoding, open challenges, and future directions toward scalable fault-tolerant quantum computing.
We present ReGenVC, an end-to-end generative video codec that compresses talking-head video to an ultra-low bitrate and decodes it in real time. The encoder reduces a source clip to a compact bitstream -- a neurally compressed first frame, per-frame pose keypoints, and metadata -- totaling about 26 kB for a 77-frame sequence. The decoder is a four-step distilled diffusion transformer that reconstructs the video conditioned on the transmitted pose and reference frame. Compared with x264/x265, ReGenVC reduces the bitrate to roughly one tenth of that required by traditional codecs (about 26 kB vs. 250--280 kB for essentially artifact-free reconstruction); at a matched ultra-low bitrate, conventional codecs collapse into blocking artifacts while ReGenVC stays sharp by exploiting a strong generative prior. The central obstacle to deploying such a codec is decoder latency: multi-step sampling with transformer and VAE components is too slow for interactive use. We make the decoder real-time through four-step distillation and three model-preserving system techniques: (i) eight-GPU unified sequence parallelism (Ulysses & Ring), (ii) a spatially-split VAE, and (iii) a three-stage overlapped pipeline; an analytical timing model characterizes the real-time feasibility region. On an 8-GPU node, the system sustains 24 fps output (972 ms per 25-frame window, within the 1000 ms budget), enabling a live browser stream without observed frame underruns. A hybrid CPU-GPU deployment further runs the encoder on the CPU at 24 fps and offloads the decoder-side one-shot conditioning encoders to the CPU, reducing the per-GPU memory peak from 21.1 GB to about 7.7 GB. To our knowledge, ReGenVC is the first end-to-end generative video codec to combine ultra-low-bitrate encoding with real-time decoding on an 8-GPU system.