In-vehicle music can serve as an adaptive interface to enhance driver experience, attention, and well-being. We present Drive-to-Music, a context-aware system that generates music in real time from multimodal driving signals. Using dashcam imagery and vehicle telemetry, the system extracts scene semantics and driving context, maps them to high-level musical descriptors, and conditions generative audio models to produce contextually aligned soundtracks. The architecture combines perception and generative components to translate visual and kinematic inputs into structured musical attributes and synthesize audio with low latency. It supports smooth transitions as driving conditions evolve, and to ensure robustness and deployment readiness, we incorporate constraint-based controls and safety checks across the generation pipeline. Our results demonstrate the feasibility of real-time, context-aware music generation in automotive settings, providing a foundation for personalized and adaptive in-vehicle audio experiences.
Conversational talking face generation has recently attracted increasing attention, aiming to synthesize interactive talking videos where characters speak, listen, and respond dynamically to each other. This task presents three core challenges: 1) Flexibility: enabling multi-round dialogues with an arbitrary number of participants; 2) Naturalness: maintaining coherent motion and appropriate non-verbal feedback throughout the interaction; and 3) Efficiency: achieving real-time generation and low computation overhead for long-term continuous online conversation. Despite recent advances, existing methods still fall short in balancing all three requirements. To bridge this gap, we introduce InterTalk, a novel and efficient framework designed for highly interactive conversational talking face generation. Built upon a motion-based architecture, InterTalk supports real-time conversation synthesis. Our method achieves strong flexibility by explicitly modeling multi-round conversational dynamics among each participant, eliminating constraints on their numbers. To enhance interactivity, we incorporate motion feedback from multiple participants and introduce an iterative generation strategy for more natural behaviors. Besides, we disentangle motion into several facial components, enabling targeted refinements for natural response such as precise lip sync and realistic eye blinking. Finally, we construct a new multi-person conversational dataset and enrich it with 3D face-based data augmentation. Extensive experiments demonstrate that InterTalk achieves superior interaction quality while maintaining real-time performance at 30 FPS.