Sebastian Buschjäger, Nuwan Gunasekara, Heitor Murilo Gomescs.LG cs.AI cs.PF
Stream learning is commonly evaluated through predictive performance and adaptation to concept drift. However, sustained operation of a stream learner also requires predictable and bounded resource usage even on long streams. This requirement becomes even more critical when learning moves from servers to near-sensor embedded systems where memory and processing are scarce resources. In state-of-the-art stream learning, however, we perceive a strong focus on concept drift adaptation, whereas resource usage is often an evaluation byproduct. To close this gap, we benchmark seven representative stream classifiers on 13 real and synthetic streams under model-size budgets from 128\,KiB to approximately 8\,MiB. Our benchmark comprises a total of 6,463 experiments. We measure failure-aware accuracy, peak model size, time to budget exhaustion, and prediction-plus-update latency. The results reveal two distinct resource failure modes. Adaptive ensembles can exceed small budgets almost immediately because of their initial footprint, even when their size remains stable thereafter. Incremental trees can fit initially but grow throughout a long stream, with HoeffdingTrees (HT) and Extremely Fast Decision Trees (EFDT) increasing by median factors of 7.37 and 5.87. Explicitly compact methods remain the only viable option under the smallest budgets, but are usually overtaken as larger budgets make adaptive ensembles competitive. Hence, many state-of-the-art methods are only partially applicable in embedded systems or for long-running systems. We therefore call on the stream-learning community to make bounded resource usage a first-class design objective alongside drift adaptation, and propose concrete steps toward this goal, including an API through which stream learners can explicitly expose and respect resource budgets.
Tool-using large language model (LLM) agents produce long, multi-turn trajectories, making gradient-based post-training memory-intensive. Evolution strategies (ES) enable memory-efficient full-parameter post-training without backpropagation and can eventually match the performance of gradient-based reinforcement learning (RL). However, resource-constrained settings typically offer only a few GPUs, so the high GPU-hour requirements of ES translate into prohibitively long training times. To address this, we introduce Cooperative Parameter-subspace Evolution Strategy (CoPES), a cooperative coevolutionary method that decomposes the full parameter space into lower-dimensional subspaces and searches over them cooperatively to improve optimization efficiency. We post-train a Qwen3.5-4B tool-using agent for the math task and evaluate it on five benchmarks of varying difficulty. Under the GPU-hour budget of full-parameter GRPO's best validation checkpoint, CoPES recovers 92% of GRPO's validation-accuracy gain, versus 67% for standard ES, while its theoretical GPU memory requirement is less than one-eighth that of full-parameter GRPO. It consistently outperforms standard ES and LoRA-based GRPO on all evaluated pass@k metrics across the five benchmarks. Additional experiments further show the advantage of CoPES on the question-answering task. These results demonstrate an improved trade-off between memory requirements and training time for agentic LLM post-training under resource constraints. The code is open-sourced in https://github.com/MetaronWang/CoPES
Meher Bhaskar Madiraju, Meher Sai Preetam Madirajucs.AI
We present AgentSLABench, a resource-aware evaluation framework for autonomous AI agents that measures correctness alongside latency, cost, compute, memory, and network usage under declared resource budgets. Unlike standard benchmarks that report only accuracy, AgentSLABench produces a multi-dimensional profile per agent per task - the same way systems profilers (perf, pprof, cProfile) measure resource consumption of code, but extended with task correctness as a first-class dimension. AgentSLABench provides 16 task environments across 6 categories (5 core: multi-hop QA, retail substitution, code generation, web shopping, travel planning; 11 extended) with isolated Docker containers, declared CPU/memory/time/network budgets, sealed test sets with SHA256 hashes, and a standardized profiling protocol. We profile 5 general-purpose baseline agents (ReAct, PlanAndSolve, Reflexion, CoT, Random) plus 4 task-specialized agents, finding that specialized agents achieve 100% success on 3/5 core tasks (fact_qa, web_shopping, travel_planning) and 66.7-83.3% on retail and code_gen, while general baselines fail entirely on 4/5 domain tasks. Crucially, we report the Efficiency-Adjusted Success Rate (EASR) - success weighted by resource consumption relative to declared budgets - revealing that high accuracy at unbounded cost is not production-viable. We release the full infrastructure, sealed test sets, and profiling results to enable reproducible, resource-aware agent evaluation.
Thomas Tsouparopoulos, Iordanis Koutsopouloscs.LG cs.AI
We study the problem of optimal continual fine-tuning for a pre-trained Foundation Model deployed at a resource-limited device. At each time slot, a new batch of training data arrives, and the controller is faced with two options: either use the data to fine-tune the model and incur a compute cost, or do not fine-tune the model and discard the data. After the decision, the performance of the current model is measured in terms of an application-specific performance metric such as classification accuracy. Our objective is to learn an optimal policy that determines \emph{when to fine-tune the model} on a single task (e.g., sentiment analysis), under a finite compute budget. We formulate this online decision-making problem as a constrained Markov Decision Process, where the system state captures three essential aspects: (\textit{i}) model's performance, (\textit{ii}) computational budget, and (\textit{iii}) data distribution relevance to historic data encountered up to that point. The transition to the next state is stochastic and therefore, we propose a reinforcement learning-based method to solve this problem, namely the \emph{actor-critic} algorithm. We also consider the special case where the performance of fine-tuning for a given model can be predicted or estimated prior to decision; in this case the problem becomes a Dynamic Programming one. Experiments with a large pre-trained model on a widely-used text classification dataset demonstrate that our method consistently outperforms fine-tuning approaches with the same compute budget by more than $4\%$ in terms of accuracy and achieves $97\%$ of full-parameter fine-tuning accuracy while requiring only $25\%$ of the fine-tuning steps.
Large Language Models (LLMs) are increasingly deployed in edge-cloud inference systems to handle diverse user tasks with heterogeneous accuracy, latency, and cost profiles. Selecting the appropriate LLM for each incoming task is critical for ensuring service quality and efficient resource utilization. However, model heterogeneity, stochastic and unknown performance characteristics, and time-varying task demands make static selection strategies inadequate. Real-world deployments often impose hard resource budgets such as monetary expenditure limits, along with soft service-level requirements such as latency guarantees. These constraints introduce additional challenges for online decision-making. We formulate this problem as a constrained stochastic bandit learning task, where the learner sequentially selects models under both packing-type (hard) and covering-type (soft) constraints, while adapting to time-varying task demand. The learner operates without access to the underlying reward, cost, or latency distributions and must rely on partial feedback. We develop a novel online learning algorithm that leverages confidence-bound estimates and demand predictions to balance reward maximization with long-term constraint satisfaction. We provide theoretical guarantees showing sublinear regret and sublinear covering constraint violations compared to an offline benchmark with full information. Experimental results on synthetic workloads demonstrate the effectiveness and robustness of our approach in dynamic, resource-constrained environments.
We propose that value -- the quantity goal-directed agents create, destroy, and exchange -- is a lawful structural quantity in the same category as information. Following Shannon's method, we make one ruthless abstraction: value is the rate at which an agent converts a resource into goal-progress, relative to a frame fixed by its goal. A scale-invariance axiom forces a logarithmic measure, $V=\sum_i k_i\ln e_i$; compounding of a reinvested resource forces the same form via the ergodicity argument of Peters (2019) -- kin routes, a consistency check, not an over-determination. We derive a coding theorem of value, $ΔG \le I(X;Y)$; realized value decomposes as $G=D(q\|r)-D(q\|p)$. For populations, value is frame-relative while price is frame-independent; a fleet that pools its resource and fuses its perception inherits the ceiling $G_{\rm fleet}\le I(X;Y_{1:m})\le H(X)$ (a corollary; an earlier sum-form claim was wrong and is corrected in v5). A dynamical layer yields an is/ought asymmetry from which alignment emerges as a control-stability condition. We test the single-frame laws on live language models, pre-registered: perception mutual information tracks realized capability (Spearman $ρ=0.977$ over 30 model$\times$domain points); out-of-sample $ΔG$ tracks $I(X;Y)$, shape-invariant across four task shapes ($n=42$, slope $0.953$); over-confidence is measurable dissipation. The stated continuation gate has since been run (pre-registered, frontier-model population): the coupled capacity-region prediction -- growth-gap law, coalition submodularity with an XOR synergy control, joint ceiling, Kelly selection -- is confirmed within its frozen bands on real agents; the mean-field residual law $\|Vg\|/γ$ found no domain (populations hold no goal dispersion) and is retired to its mathematical scope. The contribution is the unification and the governance mapping that follows.
Ruicheng Ao, Jiashuo Jiang, David Simchi-Levistat.ML cs.LG
We study dynamic pricing over a finite selling horizon when limited resource capacity determines revenue and the observations available for inference at a prespecified price. Resource depletion can remove the target neighborhood from the feasible price set, changing the experiment generated by the pricing policy. We develop inference-aware re-solving controllers that check target-band feasibility before current covariates arrive and log the pricing mixture. Target-reserved and smooth controllers take population mean-pair geometry as a predeployment input; learned barycentric re-solving instead estimates stationary mean-consumption vectors of predeclared component kernels. On an affine binding-capacity family, an exact-input target-reserved controller assigning mass $t^{-γ}$ obtains an information clock of order $T^{1-γ}$ in probability, radius $O_p\{T^{-(1-γ)/2}\}$, and, under an exposed-face reward identity, a signed fluid-benchmark gap bounded above by $O(\log T+T^{1-γ})$. Under the exogenous affine-face condition, predeclared target support, and polynomial error spending with exponent greater than one, learned barycentric re-solving has a linear information clock in probability and an $O(\log T)$ signed-gap upper bound; centered local pricing has the same orders under slack capacity and global target optimality. An exact-input, target-compatible smooth alternative without reservation gives a linear clock in probability, an $O_p(T^{-1/2})$ deterministic-envelope radius with unconditional coverage and reporting probability tending to one, and an $O(\log^2 T)$ signed-gap upper bound. Boundary results show when physical support is lost and why a $1/t$ target branch yields only $O_p(1)$ information if it is the sole target-local source. The policy reports an interval when its prespecified support and information conditions hold and otherwise abstains.