Rubric-based rewards offer interpretable and fine-grained optimization signals for reinforcement learning in open-ended tasks where verifiable answers are unavailable. However, pre-constructed rubrics remain static throughout training, creating a fundamental mismatch with the evolving policy: fixed criteria gradually lose discriminative power as the model improves, leading to reward saturation and potential hacking. Recent dynamic rubric methods partially address this but rely on external frontier models or ground-truth answers, and update rubrics only at coarse granularity. We propose EvoRubrics, a co-evolutionary RL framework where a Policy LLM and a Rubric Generator jointly improve through adversarial interaction within each training step. As the policy improves under the rubric generator's guidance, the rubric generator adapts its criteria to remain discriminative and informative, enabling evaluation to track the policy in real time and naturally inducing an automatic curriculum. Experiments show that EvoRubrics consistently outperforms static and dynamic rubric baselines across benchmarks. The learned Rubric Generator further generalizes as a transferable reward model. Notably, even a fully self-supervised variant without any external supervision achieves meaningful gains, suggesting that co-evolution between generation and evaluation alone can provide sufficiently rich learning signals. Our code is publicly available at https://anonymous.4open.science/r/EvoRubrics-2155/.
Reinforcement learning for multi-step LLM agents often relies on scalar rewards that indicate success but cannot explain why a trajectory is good or bad. Rubric-based rewards improve interpretability through natural-language criteria, but existing methods share two limitations: they score at the trajectory level, offering no guidance for individual steps; and their scorer is closed-source and static, so it cannot adapt as the agent evolves during training. We propose ARCO (Adaptive Rubric CO-evolution), which generates a per-step rubric and predicts a rubric-conditioned step-level reward for each action, and continually updates this rubric model on on-policy rollouts so that its criteria and scores co-evolve with the agent's improving behavior. Across HotpotQA, 2WikiMultiHopQA, and MuSiQue with two open-source backbones, ARCO achieves the highest EM in all settings over outcome-, rubric-, and process-reward baselines, and analyses show its rubrics are step-specific, robust to design choices, and useful for diagnosing agent behavior. Code and data are available at https://github.com/zihangtian/ARCO.
Deep research agents synthesize long-form reports by searching and reasoning over retrieved evidence. Reinforcement learning with rubric-based rewards improves these agents by optimizing them against checkable criteria that translate report quality into reward signals, but its efficiency depends on whether those criteria reliably capture the task scope and evidence needs. Most existing studies ask an LLM to generate rubrics for a given query, but when the model fails to infer the underlying information needs, the generated rubrics may be incomplete and reduce RL efficiency. To obtain more reliable query--rubric supervision, we introduce DeepRubric, a data construction framework that reverses this process: instead of inferring evaluation criteria for a given query, it first determines what an evidence-backed report should be evaluated on and then synthesizes aligned query--rubric pairs from those evaluation targets. Starting from a sampled seed topic, DeepRubric builds an evidence tree by recursively expanding evidence-backed sub-questions, whose leaves serve as atomic and verifiable evaluation targets. It then uses the evidence tree to synthesize the training query and rubrics, ensuring that the reward evaluates exactly the information requested by the query. Using DeepRubric, we construct 9K query--rubric supervision examples and train DeepRubric-8B with rubric-based GRPO, achieving comparable performance to prior open state-of-the-art deep research models across three benchmarks with roughly 13x fewer RL GPU-hours.