Jingong Chen, Qingwen Zhang, Sanghyeon Jun +3cs.CV
Continuous-time 4D reconstruction remains impractical on standalone XR headsets. Per-scene optimization demands deployment-infeasible compute, and lower budgets cause collapse rather than degrade gradually. Feed-forward prediction is fast, but struggle to recover scene-specific detail. We present Amortized Anchor Refinement, which uses a frozen backbone to predict an initial Gaussian representation and a short optimization to specialize it under a fixed compute budget, with a capacity floor preserving representational density. A training-free stage then applies a persistent-homology constraint to prune unstable Gaussians while preserving topologically persistent structures, and streams the resulting trajectories directly as scene flow. On the Stage-Capture benchmark, Amortized Anchor Refinement achieves 24.31$\pm$2.22dB, while our deployment experiments demonstrate reconstruction within the target budget on a single consumer GPU and playback on a standalone XR headset.
Daniel Grønhaug, Sofie Markeset, Mathias Kolbergcs.RO cs.CV
We present a vision-only state estimation system for X-configuration quadcopters equipped with a canonical stereo camera pair and no inertial sensors. The system operates entirely in the body frame, requiring only synchronised stereo images and motor thrust commands. A continuous-discrete extended Kalman filter on a composite manifold state $\langle SE(3), \mathbb{R}^3, \ldots \rangle$ maintains estimates of body-frame pose, velocity, angular velocity, gravity, and disturbances, using stationary scene points as implicit inertial references. Feature points are detected (FAST, Shi-Tomasi), tracked temporally (SSD, Lucas-Kanade) and matched across cameras (NCC), with search regions predicted from filter-derived pose and point uncertainty. Chi-squared gating on the normalised innovation admits only stationary points to the filter. The system also produces a sparse 3D point cloud carrying per-point position, velocity and joint covariance. These come from a 4-view (two stereo pairs at two timestamps) full bundle adjustment that jointly estimates position and velocity from stereo disparity and temporal parallax, with the filter-derived relative pose as a prior. Feature points in the EKF do not enter the solver; their information is reflected through the pose prior. Point cloud density is spatially adaptive: an external focus point directs allocation, producing dense coverage in the region of attention and sparse coverage elsewhere. The output is a body-frame state estimate, a calibrated pose change, and a sparse scene flow. It is intended as a measurement source for a downstream world model anchored in the current body frame, without dependence on GPS, IMU, or any world-frame infrastructure, though the architecture accommodates their future integration.
Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-specific maps or independently process source-target pairs, leading to unnecessary computation for sparse queries and limited feature reuse across different frame pairs. We present UniQuery4R, a query-conditioned framework that encodes a multi-frame clip once and selects the source view, target view, and continuous source-image coordinate only at decoding time via source-to-target cross-attention. Each query jointly predicts target correspondence, target-time 3D position, and scene flow, along with source depth, while camera parameters are estimated per view. This design allows the encoded clip to be reused across arbitrary source-target selections and supports both sparse inference and dense reconstruction through batched queries, without learned temporal embeddings tied to a fixed clip length. We further introduce a direction-magnitude parameterization of scene flow with separate supervision for moving and static points. Among the evaluated methods, UniQuery4R achieves the best macro-average results on WorldTrack for both scene-flow estimation and dynamic-point reconstruction.
LiDAR scene flow estimation has settled into a monoculture: nearly all recent methods share the same feed-forward architecture and the same family of self-supervised losses, inheriting each other's assumptions, and each other's blind spots. When those assumptions fail, as they do for sparse, distant, or fast-moving objects, every method built on them fails together, and adding parameters or simulated training data does not fix what the formulation itself gets wrong. This paper takes the opposite path. We present CorrelationFlow, a training-free geometric framework that reduces scene flow to two textbook operations: connected-component labeling and correlation maximization on bird's-eye-view occupancy images. Objects are isolated as spatio-temporal connected components, their motions recovered as correlation peaks, and the resulting velocities propagated to all member points. However, this dense correlation evaluates every candidate displacement of every cluster and requires a window of past sweeps; therefore, we develop a sparse counterpart that operates on a single sweep pair by matching lightweight occupancy descriptors at boundary key points. Because nothing is trained, nothing is inherited: on the multi-domain test set of the Argoverse 2 2026 Scene Flow Challenge, spanning five datasets with heterogeneous sensors and platforms, CorrelationFlow ranked second among unsupervised methods and degrades most gracefully at long range, where the shared assumptions of learned methods break down. Our results suggest that a substantial share of the scene flow problem is solvable by classical computer vision, and that progress may require questioning the formulation, not scaling it.
Parametric human models capture global pose but cannot represent the non-rigid surface dynamics of clothing and soft tissue. Generic scene flow estimates dense motion but breaks down on articulated bodies, where pixel-level supervision is also intractable to acquire. We introduce H-Flow, a dense human scene flow that captures both skeletal kinematics and surface deformation. A unified multi-head transformer estimates flow from monocular video, jointly predicting pose and depth as companion outputs. The challenge lies in the lack of supervision. In place of unattainable labels, we anchor the network in the physics of human motion, encoding geometric, structural, and biomechanical priors as cross-modal training objectives. We further introduce DynAct4D, a high-fidelity synthetic benchmark providing dense flow annotations across diverse subjects, garments, and motions. On standard benchmarks, H-Flow outperforms scene-flow and parametric baselines, and generalizes zero-shot to in-the-wild video. Code, models, and the DynAct4D benchmark will be released upon publication