Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which struggles to express fine-grained visual changes intended by the user. Moreover, many methods require manually supplied 3D masks or introduce unintended changes to regions that should remain untouched. These limitations largely arise from the absence of fine-grained semantic understanding, making it difficult for existing models to retrieve or modify specific 3D components. We introduce ES3D, a framework that embeds semantics directly into 3D space, enabling component-aware retrieval and editing of a 3D asset conditioned on multiple local reference images and optional text queries. We first construct a 3D semantic embedding by projecting multi-view semantic features into the voxelized space of the asset. We then perform 3D component retrieval by computing feature similarity between the 3D semantic embedding and the semantic embeddings of image or text queries. For editing, we employ a pretrained 3D generative model with an inpainting mechanism to modify the retrieved components guided by user-provided images while preserving the rest of the asset. Overall, ES3D is a 3D editing framework that retrieves editable regions based on semantic cues and uses multiple images as conditions. Extensive experiments demonstrate that ES3D produces geometrically consistent and semantically coherent edits, enabling robust image-based and text-assisted control for 3D editing.
Bus bunching degrades service regularity and increases passenger waiting in high-frequency transit. Existing reinforcement-learning-based holding controllers primarily rely on instantaneous operational variables or route-specific stop identifiers, which provide limited information about the functional and operational context of individual stops and constrain policy reuse across routes. This study introduces an LLM-assisted semantic stop representation for event-driven bus holding control. An LLM is used offline to transform heterogeneous stop information, including physical attributes, surrounding activity context, and historical operational characteristics, into fixed semantic embeddings that are incorporated into a deep Q-learning controller without requiring real-time LLM inference. Experiments are conducted in stochastic simulations calibrated with observed data from two bus routes. Compared with the best calibrated Daganzo baseline, the semantic controller reduces headway variability, bunching events, and passenger waiting time by 32.0%, 69.2%, and 24.0%, respectively. A route-specific stop identifier does not improve the spacing-only controller, whereas semantic stop information improves headway regularity, waiting time, and holding effort, providing a more favorable overall trade-off across control objectives. Cross-route experiments further show that zero-shot transfer provides limited immediate generalization, while warm-start fine-tuning accelerates early-stage learning and improves transferred policies; cold-start training nevertheless achieves the best final performance. These findings suggest that semantic state representations can complement conventional operational states and support adaptation-based policy reuse across related transit routes.