People search for urban outdoor places not only by category or function, but also by what activities a place can support and how it is perceived. Existing geospatial retrieval remains largely POIcentric and metadata-driven, making it difficult to satisfy openended, affective, or activity-oriented needs. We present PlaceSeek, a human-centered outdoor place retrieval framework that maps natural-language queries to geolocated street-view imagery. PlaceSeek introduces an intent-aware retrieval mechanism that decomposes user queries into functional and affective sub-intents. A Semantic Grounding Module verifies whether candidate street-view results contain the physical evidence needed to support the intended activity, while an Affective Alignment Module re-ranks physically valid candidates using a LoRA-adapted vision-language model trained on human urban perception judgments. We evaluate PlaceSeek on 31,956 street-view locations in Milan across 10 naturallanguage queries annotated by five human evaluators. PlaceSeek achieves 88.0% Precision@5, a mean match score of 3.39/4.0, and 0.920 nDCG@5, outperforming CLIP, fine-tuned CLIP, SigLIP, and a VQA-based baseline. Ablation results show that physical grounding is essential for retrieval validity, while affective alignment improves ranking quality among physically valid candidates. These findings highlight that complex urban spatial queries require modeling both verifiable visual evidence and human perceptual preferences. PlaceSeek provides a potential framework for human-centered nextgeneration geospatial retrieval systems.
Generating egocentric video from a single exocentric video is an emerging and important topic for AR/VR and physical AI. Compared with conventional novel view synthesis, exo-to-ego generation is a significantly harder task because the standard geometric conditioning becomes highly unreliable under extreme view changes and large unobservable regions. We present Grounded-Exo2Ego, a principled framework that addresses these challenges at both the architectural and data levels. Architecturally, Grounded-Exo2Ego is a dual-branch video diffusion model that couples a geometric anchoring branch, which conditions the generation on the rendering of a 3D reconstruction, with a novel semantic grounding branch, which goes beyond the prevailing geometry-based approach and improves quality by synthesizing challenging regions based on object-level context. Additionally, we found that the overlooked issue of camera-reconstruction misalignment severely undermines exo-to-ego learning. We thus introduce a camera re-localization algorithm that resolves this issue and substantially improves quality across all metrics. We further develop a fully automated synthetic data engine that generates and renders rigged 3D characters in procedurally generated environments. Evaluation on the challenging EgoExo4D dataset shows that our method outperforms recent state-of-the-art approaches by large margins across all metrics. Detailed ablations validate improvements from each of our contributions at both the data and architectural level.
We introduce Semantic Task Completion Video Generation, an outcome-oriented video generation task. Under this formulation, success requires both achievement of the intended outcome and semantic grounding. Semantic grounding characterizes the correspondence between the reference image and the generated outcome in terms of high-level semantics relevant to the task. Evaluation focuses on the generated outcome and requires neither the presentation of a complete sequence of intermediate task steps nor conventional appearance consistency with the reference image. To support systematic evaluation, we construct SemComp-Data, an evaluation dataset covering six domains. Each instance comprises a reference image, a detailed instruction, a brief instruction, and an outcome-centric video clip. A scalable four-stage curation pipeline converts raw videos into standardized SemComp-Data instances. We further introduce SemComp-Bench, an evaluation protocol that uses a vision-language model (VLM) to answer structured binary questions. SemComp-Bench reports the OA Score and the GR Score for Outcome Achievement and Generation Reliability, respectively. Experiments on representative video generation models show that achieving intended outcomes while maintaining task-relevant semantic grounding in reference images remains challenging.
UAV vision-language navigation (UAV-VLN) focuses on enabling an aerial agent to follow natural-language instructions in open 3D environments from egocentric visual observations. Current approaches suffer from three coupled issues: weak grounding of instruction-relevant landmarks in visual observations, insufficient exploitation of long-horizon history, and unstable decisions under local traps or repeated exploration. To address these issues, we propose a unified semantic-to-decision framework. First, we present an instruction-grounded semantic enhancement module that injects object-level semantics and relative spatial cues into the current observation state. Subsequently, we develop a relevance-aware dynamic temporal aggregation strategy that reweights the full history buffer while converting a few high-relevance frames into structured landmark prompts for the decoder. Finally, we devise a topology-aware decision method that combines local-optimum cognition with group-relative policy optimization under progress, goal, semantic, and path-compliance rewards. Experiments on the widely used AerialVLN and OpenFly benchmarks clearly demonstrate that our method achieves state-of-the-art performance.
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity. To overcome this bottleneck, we ground motion editing directly within text-to-motion generation across data, architecture, and inference. At the data level, we develop a closed-loop synthesis-and-verification pipeline that produces Omni-MoEdit, a large-scale dataset spanning body-part, amplitude, temporal, action, and style edits. At the architectural level, we introduce UniMoFlow, a unified latent flow-matching model that shares broad semantic and kinematic knowledge between generation and editing. At the inference level, SAFE (Source-Anchored Flow Editing) complements UniMoFlow with controllable, source-anchored refinement. Furthermore, we augment standard evaluations with semantics-aware metrics to account for valid edits that inherently deviate from a single ground-truth reference. Extensive experiments demonstrate improved target-text alignment, edit effectiveness, and cycle consistency, while maintaining competitive source fidelity and text-to-motion generation quality.
Real-world text-to-SQL is often under-specified until user phrases are grounded in how the database stores values. Prior work attempts to address this by requiring a semantic layer to specify groundings in advance, but such specifications are often incomplete, especially in expert domains where domain-specific conventions are under-documented. As this leaves multiple grounding hypotheses open for the same SQL part, we introduce GATE (Grouding After Test from Execution), which bootstraps missing groundings from execution feedback. GATE keeps grounding hypotheses open while executing the already grounded parts to obtain observations. Then, only the hypothesis supported by that observation is grounded and stored as a memory entry, recording what was tested and how the open part should be written in SQL. These entries accumulate into execution-grounded memory, allowing later steps to reuse supported groundings. Across real-world and controlled benchmarks, GATE consistently improves over strong baselines, demonstrating that execution can serve not only as validation but also as a bootstrapping mechanism for reusable memory in text-to-SQL.
Open-world text-guided class-agnostic counting (CAC) has emerged as a flexible paradigm for counting arbitrary object classes by using natural language prompts. However, current evaluation protocols primarily focus on standard counting errors within single-category images, overlooking a fundamental requirement: the ability to correctly ground the textual prompt in the visual scene. In this paper, we show that several state-of-the-art CAC models often struggle to determine which object class should be counted based on the given prompt, revealing a misalignment between textual semantics and visual object representations. This limitation leads to spurious counting responses and reduced reliability in real-world scenarios. To systematically address these limitations, we propose a new evaluation framework focused on model robustness and trustworthiness. Our contribution is two-fold: (i) we introduce PrACo++ (Prompt-Aware Counting++), a novel test suite featuring two dedicated evaluation protocols -- the negative-label test and the distractor test -- paired with new specialized metrics; and (ii) we present the MUCCA (MUlti-Category Class-Agnostic counting) evaluation dataset, a new collection of real-world images featuring multiple annotated object categories per scene, unlike existing CAC benchmarks that typically include a single category per image. Our extensive experimental evaluation of 10 state-of-the-art methods shows that, despite strong performance under standard counting metrics, current models exhibit significant weaknesses in understanding and grounding object class descriptions. Finally, we provide a quantitative analysis of how semantic similarity between prompts influences these failures. Overall, our results underscore the need for more semantically grounded architectures and offer a reliable framework for future assessment in open-world text-guided CAC methods.