Nabeela Khan, Bowen Wu, Runwu Shi +5cs.RO cs.CV cs.HC
Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
Sign language production, which generates continuous 3D skeletal motion from spoken language input, must simultaneously satisfy two constraints: semantic fidelity, so that a deaf viewer can recognize the intended sequence of glosses, and biomechanical plausibility, so that the generated skeleton respects anatomical constraints. Existing approaches optimize semantic reconstruction through coordinate-based objectives that treat the skeleton as an unstructured vector, thus allowing for bone length drift, joint angle violations, and temporarily locked fingers. We introduce PIDiffSign, a physics-informed diffusion model for gloss-to-pose translation that incorporates anatomical constraints into both the architecture and training objective. The model uses a Transformer encoder-decoder, where the decoder is conditioned on the diffusion time step through adaptive zero-initialized layer normalization and cross-attends to gloss representations. A differentiable geometry module enforces bone length consistency and biologically valid joint angles throughout generation. Training combines anthropomorphic, kinematic, angular, and finger-joint constraints with a contrastive gloss-pose alignment loss and classifier-free guidance for semantically conditioned sampling. Experiments on the PHOENIX14T and CSL-Daily benchmarks show consistent improvements over a strong diffusion baseline in pose accuracy, joint-angle correctness, distributional realism, and back-translation quality. These results demonstrate that physics-informed diffusion improves both motion realism and semantic fidelity for sign language generation.
Sign language is a primary communication channel for millions of Deaf and hard-of-hearing people, yet text-to-signer video generation remains costly because video diffusion models are expensive to train and evaluate. This paper presents Text2Sign, a text-conditioned diffusion model for short sign-language clips that runs on a single NVIDIA L4 GPU. It combines a frozen vision-language text encoder with a 3D encoder-decoder and factorized spatiotemporal attention to reduce the cost of full-video attention while preserving motion coherence. We compare convolution-only and transformer-style backbones, frozen pretrained and task-specific text encoders, and factorized versus full attention. On a signer-disjoint How2Sign split, the best short-run ablation reaches a validation loss of 0.0648, while a longer-run checkpoint reaches 0.00999. On a compact evaluation slice, the latter achieves an SSIM of $0.2403 \pm 0.0238$, a PSNR of $15.11 \pm 0.42$ dB, and temporal consistency of $1.0000 \pm 0.0000$ using 8-step DDIM sampling with a guidance scale of 5.0. It generates a 32-frame, $64 \times 64$ clip in 12.60 seconds, or 2.54 frames per second, with peak inference memory of 3.12 GB. A held-out denoising audit shows only weak prompt sensitivity: removing text increases late-timestep loss from 0.9875 to 0.9891, while shuffled prompts perform similarly to correct prompts. Frozen text conditioning therefore improves short-budget validation loss, but prompt-specific separation remains limited. The system is restricted to low-resolution, short clips and lacks expert linguistic evaluation, so it should be viewed as a single-GPU research baseline rather than a complete sign-language production system. Code is available at https://github.com/xiaruize0911/text2sign.