Hieu Dinh Trung Pham, Phuong Huu Vu Tran, Thuan Duc Mai +6cs.CV
Text-based person anomaly search requires retrieving real-world pedestrian images from detailed natural-language descriptions using models trained primarily on synthetic data. This Sim2Real setting is particularly challenging because visually similar candidates may differ only in subtle actions, object interactions, or appearance attributes, while applying multimodal large language models to the entire gallery is computationally expensive. We propose an anchor-constrained coarse-to-fine retrieval framework that combines global semantic matching with fine-grained verification. First, each query is represented by its original caption, a structured concatenation, and several semantic facets. Heterogeneous vision-language retrievers are then integrated through robust per-query score calibration and soft claim-aware fusion. Full and concatenated captions serve as anchors to preserve candidate recall, whereas appearance, action, and object facets provide bounded corrective evidence. The resulting candidate pool is further refined by a discriminative Qwen3 reranker and two complementary semantic verification modules based on anomaly-aware cloze completion and multi-agent evidence reasoning. Finally, an uncertainty-gated consensus module adaptively reweights the three experts on ambiguous queries. Experiments on the PAB benchmark show that the proposed soft claim-aware retrieval achieves 86.44% mAP@10, substantially outperforming individual retrieval backbones. The complete framework further improves performance to 95.41% mAP@10, 94.44% R@1, and 99.09% R@5. These results demonstrate that preserving strong global retrieval while restricting expensive semantic reasoning to a small candidate pool is effective for fine-grained Sim2Real person anomaly search. Our code will be available on Github.
The ability to accurately assess and anticipate risks in safety-critical scenarios is crucial for autonomous driving systems. While existing research has made progress in collision prediction, accurately quantifying risk levels from monocular vision inputs remains challenging due to the complex dynamics of multi-agent interactions and the inherent uncertainty in real-world environments. To address these challenges, we present NSF-HRPT, a novel framework that combines learning-based perception with structured reasoning for quantitative risk assessment. Our approach features a Neural Semantic Field (NSF) that learns to model scene semantics, trajectory predictions, and probabilistic Time-to-Collision (TTC) distributions from simulation data. During inference, the pre-trained NSF serves as a prior for our Hierarchical Risk Perception Tree (HRPT), which enables efficient parallel computation and spatial reasoning about multi-agent risks. Additionally, we introduce a Sim2Real enhancement strategy that improves real-world applicability without retraining by incorporating priors from foundation models. Extensive evaluations demonstrate that our framework achieves state-of-the-art performance on synthetic benchmarks and delivers competitive, near-state-of-the-art results on real-world datasets for both TTC estimation accuracy and risk localization precision. The proposed method provides an effective solution for real-time risk awareness from monocular camera inputs.
Abdullah Naeem, Anav Katwal, Ayon Dey +2cs.CV cs.AI
The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only. We use two RGB-only routes as a controlled test of one hypothesis: that cross-view geometric consistency, not monocular depth accuracy, governs performance under Sim2Real. The first is a geometry-first pipeline: YOLO11x detection, homography lifting to the world frame, class-level 3D size priors, multi-camera fusion, world-coordinate tracking, and offline tracklet stitching. The second is estimated-depth pseudo-LiDAR: monocular depth (D4RT, Metric3D~v2) back-projected into a fused point cloud and passed to a 3D detector (V-DETR), mirroring prior point-cloud winners that used depth. The gap is decisive: geometry-first reaches 13.0 3D HOTA (51.6 LocA), whereas pseudo-LiDAR collapses to 0.12 (9.2 LocA). We trace the collapse to cross-view inconsistency of monocular depth---scale correction is necessary but not sufficient---which domain-adaptation fine-tuning does not repair within budget. Within the geometry pipeline, offline stitching is the only intervention that helps; SAHI detection, appearance Re-ID, learned lifting, RT-DETR ensembling, test-time augmentation, and domain randomization all fail to beat the baseline detector. The bottlenecks are complementary: detection quality bounds the geometry route (DetA), localization consistency bounds pseudo-LiDAR (LocA). We release a complete, reproducible RGB-only pipeline and ablation.
Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real