We present the winning solution to the ACM Multimedia 2026 Grand Challenge on Single-Image Guided Multi-Angle Image Synthesis. It ranks first among 293 registered teams; 56 teams obtained at least one scored submission on the public Phase-A leaderboard. With only 40 training scenes, the challenge requires 26 target views from one RGB model and one forward pass per view; it prohibits explicit geometry, external rendering, chained generation, candidate selection, and post-processing. We identify a critical model-selection failure: shared training and validation scenes make memorization appear as transferable view control. We therefore introduce GoM. Short for Generalization over Memorization, the framework combines scene-disjoint validation, exposure-matched selection, and targeted diffusion adaptation. Its synthesis model adapts a 4B rectified-flow DiT using rank-32 LoRA, optimizer restarts, late-checkpoint averaging, and VAE decoder tuning. More than 300 offline experiments and 24 online submissions show that validation design and training-trajectory control can matter as much as architecture scale in small-data generative modeling.
Reconstructing 3D shapes from a single image remains a fundamental yet challenging problem in computer vision. Traditional monocular 3D generation pipelines typically synthesize multiple views from a single input image before applying Neural Radiance Field (NeRF)-based reconstruction. However, inherent projective ambiguities often produce visual discontinuities across generated viewpoints, leading to inaccuracies in reconstructed 3D models. Current solutions either incur significant additional computational burdens or fail to adequately resolve practical inconsistencies between synthesized views. To address these limitations, we propose a novel viewpoint-adaptive neural rendering framework that enables robust 3D reconstruction even when given partially inconsistent multi-view inputs. Our approach introduces view-adaptive neural renderers that independently correct viewpoint-dependent errors while simultaneously sharing a global feature backbone to preserve structural coherence. Furthermore, we propose a self-attention fusion module that adaptively integrates multi-view information, ensuring geometric consistency without relying heavily on indirect regularizations or computationally intensive methods. Through extensive experiments, we demonstrate that our method consistently improves 3D reconstruction fidelity. Importantly, our approach achieves near state-of-the-art performance without diffusion-based SDS supervision, relying primarily on photometric rendering loss with lightweight attention regularizers. This balance between accuracy and efficiency makes the proposed framework highly practical for real-world applications.
Bin Zang, Wenting Zheng, Xiaoliang Luo +8cs.CV cs.LG
Recently, a line of works can generate impressive 3D objects from a single image, but they are limited by restricted representation resolution, making them unsuitable for 3D scene generation. In this work, we introduce HIVE-3D, a novel method for high-quality 3D scene generation based on hierarchical voxel enhancement framework. Specifically, given a single scene image as input, we first produce a coarse initial scene, then introduce image segmentation and attention-based retrieval to align 2D image components with 3D scene components. Subsequently, we organize these scene relations into a hierarchical component tree, where nodes closer to the leaves denote finer-grained components. Finally, we propose a voxel super-resolution model that generates refined voxels for the target instance while maintaining strong consistency with the coarse voxels. Equipped with this model, we perform coarse-to-fine hierarchical super-resolution on images and voxels for each component, producing a high-resolution and high-quality 3D scene. Extensive experiments demonstrate that our method significantly outperforms previous approaches, achieving state-of-the-art performance.
Single-image point cloud reconstruction must infer complete 3D geometry, including occluded parts, from a single RGB image. While diffusion-based reconstructors achieve high accuracy, they typically require many denoising iterations, resulting in slow and expensive inference. We propose Point-MF, a Mean-Flow-based framework for low-NFE single-image point cloud reconstruction that couples a Mean-Flow-compatible architecture with an auxiliary loss. Specifically, Point-MF operates directly in point-cloud space to learn the mean velocity field and enables one-step reconstruction with a single network function evaluation (1-NFE), without relying on VAE-based latent representations. To make Mean Flow effective under large interval jumps, Point-MF employs a Diffusion Transformer tailored to the Mean-Flow setting, conditioned on frozen DINOv3 image features via a lightweight token adapter and equipped with explicit interval/time conditioning. Moreover, we introduce Denoised Space Anchor, a set-distance auxiliary loss on the denoised-space estimate $x_θ$ induced by the predicted velocity field, to stabilize large-step generation and reduce outliers and density artifacts. On ShapeNet-R2N2 and Pix3D, Point-MF strikes a strong balance between reconstruction quality and inference speed compared to multi-step diffusion baselines and competitive feedforward models, while generating high-quality point clouds with millisecond-level latency.