We propose a novel pretraining strategy for skeleton-based zero-shot spatio-temporal action localization to estimate unseen actions for person instances while overcoming high annotation costs for training via new target actions and pretraining using large-scale action scenery datasets. Specifically, our approach, termed Skeleton-Language feature Pooling Switching, introduces a weakly-supervised vision-language pretraining mechanism. This mechanism transitions pooling kernels from pretraining, which aggregates skeleton features at the video level and aligns them with each video's known action text embeddings, to the inference phase that computes instance-level features without training via target actions. Furthermore, we propose Scene-Mixed Discriminative Contrastive Learning to distinguish actions at the instance level within the combined scene through the MIL framework. Our experiments on four public spatio-temporal action localization and classification datasets demonstrate that the proposed method effectively addresses annotation limitations.
Jakub Micorek, Mateusz Koziński, Horst Posseggercs.CV
Skeleton-based Video Anomaly Detection (VAD) offers a robust, privacy-preserving solution for identifying abnormal behaviors. To model the distribution of normal static and moving poses, recent methods train Energy-Based Models (EBMs) via Denoising Score Matching (DSM). However, directly injecting noise, required for training, into raw joint coordinates creates physically impossible poses, and this structural collapse severely worsens as the temporal window expands. To address this, we introduce STEP, a simple framework that utilizes Principal Component Analysis (PCA) to project pose sequences into a compact, whitened PC-space. Learning the data density within this well-behaved PC-space ensures that the injected noise translates into physically plausible variations, which allows the model to process longer video sequences without the performance collapse of raw coordinate baselines. Additionally, to mitigate inherent pose estimation inaccuracies arising from occlusions or motion blur, we integrate a sequence-level weighting mechanism based on the estimator's confidence scores. Operating at real-time computational efficiency, our simple and lightweight framework outperforms the previous skeleton-based state-of-the-art by 12.2% (90.1% AUROC) on the challenging UBnormal dataset and achieves highly competitive results by improving on the ShanghaiTech benchmark.
Kanglei Zhou, Ruizhi Cai, Hubert P. H. Shum +2cs.CV
Skeleton-based action recognition aims to recognize human actions from sequences of human joint coordinates. Most existing Spatial-Temporal Graph Convolutional Networks (STGCNs) have achieved promising results by modeling skeletal structures with implicit spatial-temporal representations. However, our empirical study reveals a clear performance imbalance across different skeletal modalities, indicating that implicitly coupling spatial and temporal information limits the full exploitation of complementary structural and motion cues. Inspired by the ventral and dorsal pathways in human perception, we propose Dual-Pathway Graph Convolutional Networks (NeuroPath), which adopt a dual-pathway architecture for separate yet collaborative modeling of spatial and temporal information. Specifically, transformation units first convert the input into pathway-specific skeletal representations, allowing each pathway to focus on complementary aspects of human motion. To further capture coordinated joint behaviors and their interrelationships, we introduce a group graph convolution block that dynamically identifies key body parts and models their spatial-temporal dependencies. In addition, inter-pathway dynamic fusion modules integrate complementary inter-modal information across pathways, facilitating higher-level semantic interpretation of actions. Extensive experiments on Kinetics Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120 demonstrate consistent performance improvements, validating the effectiveness of dual-pathway spatial-temporal modeling for skeleton-based action recognition.
Action anticipation (AA) aims to recognize ongoing human or humanoids actions from partial observations, enabling robots to predict intentions before the actions are completed. Although skeleton-based AA offers efficiency advantages, existing approaches assume that all action classes are seen during training, which limits their deployment in real-world scenarios where novel actions inevitably arise. To address this gap, we study the new task of Zero-Shot Skeleton-Based Action Anticipation (ZS-SkAA). This task requires recognizing unseen action classes using only limited early-stage skeleton sequences, combining the challenges of partial observations, temporal dynamics, and zero-shot generalization. To establish foundational research for ZS-SkAA, we introduce:(1) A baseline model comprising a spatio-temporal feature extractor and a mutual information estimation and maximization module. This baseline model explicitly aligns partial visual features with semantic class embeddings across modalities by estimating and maximizing their mutual information, enhancing generalization to unseen classes.(2) A benchmark protocol using the NTU RGB+D dataset, which is adapted for rigorous ZS-SkAA evaluation. Experiments demonstrate the effectiveness of our model as a strong baseline for ZS-SkAA, achieving high zero-shot accuracy on NTU RGB+D. This work establishes ZS-SkAA as a vital research direction for real-world systems requiring generalization to novel actions.
Lara Pereira, João Ruivo Paulo, Pedro Santos +1cs.CV cs.LG
Autonomous rehabilitation systems must not only recognize human motion but also provide structured feedback to support users without continuous therapist supervision. This paper presents a telerehabilitation pipeline that integrates skeleton-based exercise quality assessment and short-term motion prediction into a two-module system operating on marker-free RGB video. A self-attentive Bidirectional LSTM performs exercise quality classification using MMD-NCA metric learning, while a graph-based motion prediction module computes per-joint position errors between predicted and observed poses, generating spatially localized deviation signals. Each module is evaluated independently on established benchmarks: the classifier achieves 96.45% mean-class accuracy on squat sequences from the PROZIS dataset, and the adopted STARS predictor achieves a mean MPJPE of 75.8 mm at 560 ms on Human3.6M, outperforming graph and recurrent baselines across all prediction horizons. The framework is designed for eventual deployment in assistive robotics and home-based rehabilitation contexts; end-to-end integration and clinical validation are important directions for future work. By combining motion recognition and prediction in a single system, this work contributes a step toward autonomous, feedback-driven telerehabilitation, for more accessible and scalable rehabilitation solutions.
Zero-shot skeleton-based action recognition (ZSAR) aims to recognize unseen action categories by aligning skeleton features with textual semantics. However, existing methods rely on text-derived prototypes that inherently lack geometric structure and physical constraints, resulting in a pronounced \textit{semantic-kinematic gap}. To bridge this gap, we propose \textbf{GenPrior}, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR. Specifically, we introduce Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to adaptively inject reliable structural cues into textual embeddings while suppressing synthetic artifacts. Furthermore, we propose Generative Prototype Refinement, which leverages these generation-enhanced prototypes as anchors to mine high-confidence unseen samples, calibrating class prototypes toward the true distribution and thereby unleashing strong performance gains. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate that GenPrior achieves state-of-the-art performance under both zero-shot and generalized zero-shot settings. Code is available at https://github.com/jidongkuang/GenPrior.
Yingjie Dai, Tianyang Xu, Yanglin Deng +2cs.CV cs.AI
Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle. To bridge this critical yet underexplored gap, we introduce PartialVisGraph, a novel hypergraph framework tailored for robust skeleton action recognition under constrained FoV. We first construct highly expressive hypergraphs by introducing learnable virtual hyperedges that form a soft incidence matrix, capturing flexible high-order dependencies beyond conventional pairwise graphs. We then propose the Single-Head Sample-Adaptive Transformer, which adaptively aggregates joint features onto hyperedges while explicitly incorporating a visibility prior. This prior selectively gates information flow, preventing occluded or out-of-view joints from corrupting reliable feature propagation. We further establish rigorous evaluation protocols with realistic FoV simulation benchmarks on NTU RGB+D 60 and 120. Extensive experiments demonstrate that PartialVisGraph consistently achieves state-of-the-art accuracy under partial visibility, with gains of up to 68.8\% on subsets with severe FoV restrictions compared to recent strong baselines, while remaining superior on full-visibility settings. Our approach offers a principled and practical pathway toward deployable skeleton-based action understanding in unconstrained environments.
Video-based seizure detection is essential for the management of epilepsy patients, offering a non-invasive complement to electroencephalography. While several deep learning approaches have been developed for video-based seizure detection, none are inherently interpretable, limiting their adoption and translation into clinical practice. We present, to our knowledge, the first exploration of a neurosymbolic framework for video-based seizure detection that directly addresses this gap. Our approach (1) extracts patient-centric skeleton sequences from epilepsy monitoring units via a prompt-guided foundation model, (2) predicts binary spatio-temporal concept activations grounded in clinical motor semiology guidelines, and (3) composes them via differentiable logic into interpretable Boolean rules with auditable contributions. Furthermore, to mitigate false positives arising from the traditional binary formulation (seizure vs.\ non-seizure), we sub-classify non-seizure segments into clinically relevant normal activities, providing the model with fine-grained discriminative supervision. Evaluated on two public seizure video benchmarks, our framework achieves 89.78% sensitivity with 0.06 false detections per hour on SAHZU and 85.27%,0.09 on IEEE, while producing complete three-level interpretability: every prediction decomposes into which motor primitives were detected, how they were logically composed, and how much each rule contributed to the clinical decision. We publicly release all annotations, extracted pose sequences, our data pipeline and code, https://github.com/Mr-TalhaIlyas/CDSD/.