Agent skills bundle instructions, reference data, and executable helpers that let a general agent perform specialized tasks. Hosted providers can keep these files secret while selling access to task results, making the skill itself a valuable target. Existing disclosure defenses can block requests that ask for the skill or reproduce its text, but they cannot block customers from submitting the ordinary tasks the service is built to complete. We present Daydreaming, an execution-only attack that steals a multi-file skill through black-box task interactions. The victim is never asked to reveal the skill or grade a reconstruction. Instead, Daydreaming adaptively creates crafted tasks whose results distinguish possible hidden behaviors. It tests individual behaviors, uses attacker-controlled shadow agents to choose a design, and completes each file using stored victim results and local execution checks. We formalize three nested threat levels of access as Differential, Trace, and Output, and focus on Output, where the attacker sees only the final response and returned files. Across 7 skills and 4 victim models, Daydreaming recovers 86.8% of the original skill's capability at Output, outperforming SigLeak by almost 4x. It produces installable skills using a median of 32 victim calls per skill even with disclosure defenses enabled. These results show that hiding skill files and filtering direct disclosure do not, by themselves, prevent functional reconstruction through normal use.
Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution. However, because strong closed-source models entail high inference costs, current popular agent harnesses, such as Codex and OpenClaw, remain prohibitively expensive when deploying these skills to accomplish real-world tasks. The rapid capability enhancement of open-source models deployable on consumer-grade GPUs presents a compelling opportunity to drastically reduce these costs by leveraging skill-based behavioral constraints. Nevertheless, automatically generating effective skills tailored specifically for such compact models remains a significant practical challenge. To address this, we propose SKILLER, a natural-language-driven reinforcement learning framework designed to automatically generate executor-specific skills for small models, which employs a strong model as the actor and critic, treats the small-model agent system as the environment, and propagates all reinforcement learning signals entirely via natural language. Extensive experimental evaluations across five relevant benchmarks using Qwen3.5-9B and Qwen3.5-4B demonstrate that SKILLER outperforms three open-source and one closed-source skill generation or evolution methods, achieving absolute gains ranging from 4.3 to 20.4 percentage points for the 9B model and 1.8 to 13.3 points for the 4B model, while remarkably matching the performance of strong closed-source models on single-skill tasks in SkillsBench. The project is available at https://github.com/DANG-ai/SKILLER.
Large language model (LLM)-powered agents have rapidly evolved from code-completion tools into solvers of complex software engineering tasks. As developers collaborate with coding agents over time, their preferences emerge through repeated interactions and can be used to adapt agent behavior to better meet individual developers' needs. Capturing and reusing these preferences may reduce repeated corrections and improve developer-agent collaboration. Agent skills provide a lightweight mechanism for transferring experience without modifying model parameters. However, existing work primarily focuses on task-specific skills, and it remains unclear whether developer-specific skills distilled from interaction histories can generalize to future tasks. We propose a framework for extracting reusable developer preferences from interaction traces. It first generates personalized skills through rule-based bootstrapping and evidence-grounded refinement, and then evaluates them using a reproducible replay framework with an interactive, trajectory-conditioned LLM-based human developer simulator. We conduct an experiment on 206 real-world developer-agent sessions from 13 developers and compare personalized skills against no-skill, generic-skill, and other-user-skill baselines. Personalized skills provide small and inconsistent improvements over the no-skill baseline, whereas generic skills pooled across developers achieve the largest and most consistent gains. Further analysis suggests that personalized skills become more effective when developer preferences appear frequently, particularly when their histories contain multiple examples relevant to future tasks. These findings provide empirical insights into when developer-specific personalization is effective and demonstrate that broadly transferable procedural knowledge can be more robust than developer-specific preference signals.
Luis Gasco, Hermenegildo Fabregat, Laura García-Sardiña +8cs.CL
This paper presents an overview of the second edition of the TalentCLEF challenge, organized as a Lab at the Conference and Labs of the Evaluation Forum (CLEF) 2026. TalentCLEF is an initiative aimed at advancing Natural Language Processing research in Human Capital Management. The second edition of the challenge consisted of two tasks: Task A, contextualized job-person matching, focuses on identifying and ranking the most suitable candidates represented by their resumes for a given job vacancy in English and Spanish. Task B, job-skill matching with skill type classification, addresses retrieving the most relevant skills for a given job title in English and distinguishing between core and contextual skills. TalentCLEF attracted 113 registered teams and received more than 400 submissions in the two tasks, reflecting the growing interest of the research community in shared evaluation benchmarks for Human Capital Management. This paper describes the motivation and organization of the challenge, summarizes the datasets and evaluation settings, and reports the main results obtained by the participating teams.
Scientific discovery workflows usually contain and rely heavily on lab notes, where researchers record observations, interpret uncertain results, and plan follow-up experiments. Such informative lab notes preserve evolving scientific reasoning and author uncertainty, rather than polished final results exhibited in publications, providing a valuable opportunity for AI to engage in scientific exploration at a more comprehensive and deeper level. However, most prior work on scientific text focuses on papers, protocols, or structured databases, leaving informal laboratory notes underexplored as inputs to AI agents for science. This gap matters because lab notes often intermingle validated observations, tentative judgments, and possible experimental next steps within the same passage. If these signals are conflated, an AI agent may mistake uncertain scientific judgments for confirmed conclusions or executable actions. To this end, we present Notes2Skills, a two-stage framework for turning lab notebooks into verifiable skills for scientific AI agents while preserving the author's certainty. Across seven conditions and three wet-lab sessions, Notes2Skills is the only configuration that neither mistakes uncertain notes for firm instructions nor discards firm ones. We show that certainty preservation is the missing piece between lab notebooks and reliable agent skills, opening a path toward safer AI co-scientist systems.
Retrieval-augmented generation (RAG) enables agents to access external knowledge at inference time, but it primarily retrieves fragmented declarative evidence, leaving agents to repeatedly infer task procedures from passages, manuals, examples, logs, or trajectories. This raises a fundamental question: can skills extracted from external knowledge bases be installed into an agent, enabling it to rapidly approximate domain expertise? In this paper, we propose Anything2Skill, a taxonomy-guided framework that compiles heterogeneous external knowledge into reusable, retrievable, and executable skills for agents. Given a corpus of knowledge records, \textsc{Anything2Skill} first decomposes each record into evidence windows and performs plan-and-expand skill extraction under a skill-tree prior. The extracted candidates are then converted into structured skill contracts that specify invocation conditions, contraindications, action moves, workflow steps, constraints, output specifications, supporting evidence, and confidence scores. To construct a deployable procedural memory, Anything2Skill manages the extracted skills in a persistent SkillBank through taxonomy-aware compilation, registry-level reconciliation, lifecycle tracking, versioned updates, and visible skill-tree projection. At inference time, agents retrieve both task-specific passages from the original knowledge base and relevant procedural skills from the SkillBank, allowing RAG to provide declarative evidence while compiled skills provide reusable procedural guidance. Experiments on qsv and GitHub-CLI show that Anything2Skill combined with RAG achieves 98.85\% and 94.10\% success rates, respectively, substantially outperforming RAG-only agents. These results suggest that compiling latent procedural knowledge into explicit skills is an effective way to extend retrieval-augmented agents from knowledge access toward capability reuse.