World modeling requires a predictive model to maintain and update an internal state adequate for reasoning about the consequences of actions. We introduce the AGI Maze Prediction Datasets and Benchmark, a lightweight controlled testbed for studying this capability in Transformers and other predictive models. Derived from procedurally generated, stateful grid worlds, the benchmark comprises per-step transition prediction, fixed-horizon state prediction, and sequential textual-observation prediction. Source-maze-disjoint training and validation splits, together with greedy exact-match evaluation, distinguish learning transferable action-conditioned dynamics from memorizing transitions in familiar layouts. We establish from-scratch byte-level Transformer baselines and compare them with two working-memory-augmented architectures. A generic auxiliary latent-memory Transformer can fit some training sets perfectly but does not consistently improve held-out performance. In contrast, a pseudo-video spatial-memory Transformer initializes a two-dimensional latent workspace from the input map and updates it from action history without receiving intermediate maps, positions, or state labels. Under the same data, objectives, and evaluation protocol, this model reaches perfect validation accuracy on selected fixed-horizon tasks where the byte and unstructured-memory baselines do not, and substantially improves sequential text-trace prediction. These results suggest that structured, task-aligned working memory can be more useful than additional latent capacity alone. More broadly, we argue that language grounding is mediated by persistent data structures and computations over them; the benchmark offers a compact setting for testing architectures that couple textual interfaces to learned structured state.
Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without modeling these state dynamics, existing game world models may generate visually plausible rollouts but violate the underlying game rules. In this paper, we propose StatePlay, a novel state-aware game world model that jointly predicts visual content and game states to promote mechanics-consistent generation. StatePlay adopts a mixture-of-transformers (MoT)-style architecture that preserves specialized visual and state representations while enabling cross-modal interaction, allowing predicted states to guide frame generation. Each branch is further optimized with a distinct objective suited to its modality. Experiments show that StatePlay achieves an average normalized L1 distance below 0.06 for state prediction. Furthermore, compared with models without explicit state modeling, our method improves mechanics fidelity in generated game rollouts by 18.6%. Overall, our work highlights the importance of state-aware game world modeling and advances beyond pixel-level realism toward complete and mechanically faithful game generation.