Taaha Kazi, Vasu Sharma, Mohammad Saifullah +1cs.CL cs.AI cs.CY
Generative AI systems increasingly mediate cultural adaptation, but their cultural decisions are often hidden inside prompts, transient model plans, or final prose. We study PAUSE (Pause-And-Update Strategy Editing), an intervention that exposes an editable adaptation strategy as a human control surface for cultural decisions in long-form story adaptation. The strategy is a structured artifact that can be inspected, edited, and then projected through downstream character, entity, and chapter-localization stages. In two Chinese-source serialized novels, we test whether human edits to this strategy propagate into chapter-level prose. Across 9 edited-vs-control chapter comparisons, judges select the edited-strategy output in all 9; a marker audit shows target markers in 8/9 edited outputs and 0/9 controls, with forbidden markers absent from edited outputs and present in all controls. We frame these results as a smoke-scale edit-adherence study, not a claim that the outputs are culturally authoritative or literary-quality improvements. PAUSE offers one practical way to make AI-mediated cultural adaptation more inspectable and contestable before decisions propagate through long-form generation.
Large language models can now generate fluent and complete stories, yet many outputs still feel formulaic and unnatural because of cliches, over-explanation, linear causal progression, and stereotyped endings, an immediately recognizable AI flavor. Existing detection and evaluation methods often stop at source labels or holistic scores, while revision methods typically target predefined issues through localized edits, limiting their ability to support multiple plausible revision strategies or guide story-wide changes in information release, causal organization, and ending treatment. We introduce CraftAlign, a framework that aligns AI stories with the craft of human storytelling by both assessing Human/AI writing patterns and providing revision guidance. CraftAlign comprises two learned modules and an inference-time guidance pipeline. A feature estimator built on Qwen3.5-9B predicts 304 explicit writing features spanning style and narrative. A class-conditional energy model scores the resulting feature configuration against Human and AI writing patterns, conditioning on the original writing prompt when available. At inference time, CraftAlign applies schema-valid structured perturbations, selects changes that move the feature configuration toward the Human writing pattern, and converts them into natural-language guidance for a separate editor to rewrite the full story. Experiments show that CraftAlign accurately distinguishes Human and AI writing patterns and that its guidance outperforms revision baselines across editors and in a human study.
Jamuna S. Murthy, Amin Karimi Monsefi, Rajiv Ramnathcs.CV
Visual narratives are central to storyboards, comics, children's media, and film previsualization, where viewers understand stories from images alone. Recent generators such as StoryDiffusion produce coherent sequences, but visual coherence does not guarantee that source-story transition meaning remains recoverable. Existing benchmarks assess visual quality, content faithfulness, and scene coherence, but miss a critical failure mode: storyboards where scenes appear visually coherent while the semantic link between scenes disappears. We introduce KathaTrace, a generator-agnostic protocol for diagnosing semantic trajectory collapse, defined as the loss of transition meaning needed to understand how one scene follows another. KathaTrace evaluates transitions under three evidence conditions: text-only, image-only, and text-plus-image, and filters ambiguous items. We contribute KathaBench-25K, with 5,000 narratives from classical collections including Aesop, Panchatantra, and Kathasaritasagara, 20,000 transitions, and 28,712 recoverability questions. We define Semantic Trajectory Gap, or STG, as text-only minus image-only recoverability, measuring transition meaning lost during visualization. Human validation yields Fleiss' kappa = 0.845. Experiments across state-of-the-art generators show substantial STG of 23.5 +/- 1.3. Semantic Compass, an actionability probe, uses KathaTrace signals for post-generation repair and improves storyboard selection.
Aayush Aluru, Chloe Ho, Muhammad Hammouri +5cs.CL cs.AI cs.MA
Although large language models (LLMs) have demonstrated impressive creative fiction generation, they struggle to maintain narrative consistency and coherent plot lines in long-form stories. In this work, we introduce a unified framework for long-form narrative generation and verification. MAGNET, a multi-agent goal-driven narrative engine for storytelling, generates stories with persona-grounded character agents that propose actions based on a shared world state and evolving story goals, while ATLAS is a graph-based pipeline that compares scene-level world representations across a generated story to detect hallucinations. By evaluating MAGNET using an LLM editor, pairwise rubric scoring, and ATLAS, we show that our framework produces coherent narratives compared to single-model prompting and IBSEN. At 100 pages, MAGNET reduced annotations and hallucinations by 41 and 50%, respectively, compared to the single model baseline and by 34 and 45%, respectively, compared to IBSEN, with pairwise rubric evaluation showing similar results. These results suggest that long-form narratives can emerge from explicit world-state tracking and goal-driven multi-agent generation, providing a foundation for controllable and structurally coherent long-form narrative generation.
Anneliese Brei, Abhisheik Sharma, Nicholas Sanaie +2cs.CL cs.AI
As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.
The global use of artificial intelligence has increased interest in assessing the ability to generate culturally localized content, including stories. Cultural localization in stories often occurs through either templated localization -- the use of cultural markers (e.g., names, locations) in a generic narrative -- or holistic localization -- the variation of plots, values, and themes, in addition to cultural markers. We propose a method to measure the degree to which content was generated through templated localization. Specifically, we identify the lexical tokens that distinguish stories across nationalities and measure the similarity of the narratives that remain after removing them. In stories generated by five models on 125 topics for 193 nationalities, our method is able to detect that only a small subset (9-17%) of the vocabulary accounts for the variation across nationalities and that the narratives that remain after removing them contain repeated multi-word sequences, suggesting the presence of a shared culturally-agnostic narrative template. Finally, we characterize the cultural markers for their stereotypicality and offensiveness, finding that markers from 19 countries, mostly located in the Global South, are on average offensive.
Zahra Habibzadeh, Paria Khoshtab, Amir Mesbah +1cs.CL
Transforming a dense, abstract proverb into an engaging and morally faithful narrative requires deep cultural understanding and robust semantic grounding. We frame this problem as a \emph{constrained semantic decompression} task and study proverb-conditioned story generation as a testbed for abstraction-to-realization in large language models (LLMs). Focusing on Persian, we introduce the Proverb Aligned Narrative Dataset (PAND), pairing proverbs with human-written stories and explicit meanings. By a hybrid evaluation framework that combines human-calibrated LLM-as-a-Judge with structural metrics, we analyze model behavior across multiple prompting regimes. Our findings reveal a persistent \emph{decompression gap}: current LLMs often achieve strong surface-level fluency while failing to faithfully instantiate the underlying moral and causal structure encoded in proverbs. We further show that explicit reasoning and iterative refinement can partially mitigate these failures, suggesting that many decompression errors arise from difficulties in translating abstract meaning into narrative form rather than a complete lack of relevant knowledge. Our proposed task naturally extends to other forms of compressed cultural knowledge.
Imani Finkley, Yuanxi Li, Melanie Walshcs.CL cs.AI
Gender bias in AI-generated stories is a well-documented problem. While much attention has been paid to reducing or mitigating this bias, it is not always clear whether interventions produce genuinely fairer results. To investigate this issue, we examine how large language models (LLMs) handle gender assignment in a narrative context that is popular, highly ambiguous, and also known to closely reproduce human stereotypes: stories about talking animals. We prompt six leading LLMs to complete an English-language story about seven different anthropomorphic animal characters whose gender is unstated. We additionally iterate with four different narrative settings and a range of model temperatures. Across the 23.8K stories, we find that models frequently avoid gendering the animal character in the story (19% on average) or use gender-neutral language like "it" or "its" (38.2% on average). However, when gender is assigned, there is a significant masculine bias. Feminine animal characters are virtually absent, present in just 2.2% of stories vs. 40.6% that feature masculine characters. Our findings point to a broader argument: neutrality bites. In other words, models that prioritize neutrality to address social bias may actually contribute to the erasure of marginalized perspectives and identities. We suggest that alternative strategies beyond neutrality need to be pursued, such as ones that more equally distribute social possibilities across imagined subjects.
A story premise is the creative spark from which a full narrative can grow. Yet LLM-based story generation has mostly emphasized later-stage planning, controllability, coherence, and prose expansion, while premise-level ideation remains comparatively underexplored. We introduce StorySpark, a module-wise evolutionary search framework for story premise generation. StorySpark operates over interpretable narrative modules such as background, persona, event, ending, and twist, treating each active module not as a static field to fill once, but as a local search space conditioned on the partial premise built so far. For each module, it generates alternatives, evaluates them in context, refines them through feedback-driven mutation and recombination, preserves complementary strengths with Pareto-guided selection, and reallocates frontier capacity to balance branch coverage with promising directions. Multi-view automatic and human evaluations show that StorySpark produces stronger final premises than competitive baselines, with especially consistent gains in originality; when expanded with the same story writer, its premises also lead to higher-quality downstream stories while maintaining completeness, fascination, and diverse usable narrative directions.
Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.
Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains $1,133$ high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only $66.3\%$ accuracy. To address this limitation, we construct roughly $100,000$ high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.