Target templates define what a visual tracker searches for, yet the templates available at inference trade off localization certainty with appearance freshness: the initial ground-truth template is exact but becomes stale, whereas recent templates better reflect the current appearance but are cropped from uncertain predictions. We quantify this bottleneck with a non-deployable oracle that supplies an exact current-frame target crop, improving AUC on LaSOT by 15.2 percentage points. This gap reveals a training-only opportunity: frame-level ground truths provide exact current- and future-frame target crops, although such crops are unavailable at deployment. We introduce Privileged Appearance Transfer for Tracking (PATT), a teacher-student training framework that transfers these privileged appearances to a deployable tracker through multi-level representation prediction. The privileged teacher observes exact target crops from past, current, and future frames, whereas the student receives only past-frame templates and learns to predict the teacher's search representations. To avoid transferring unreliable teacher signals, PATT weights this transfer by the teacher's relative localization advantage over the student and its absolute localization accuracy. After training, the teacher, latent predictor, reliability weights, and privileged crops are removed, leaving standard student-only inference. Across seven benchmarks at two model scales, PATT achieves consistent gains under both long- and short-term tracking protocols.
Lkhanaajav Mijiddorj, Yang Yan, Tyler Beringer +4cs.CV cs.AI
Sidewalk-scale path extraction demands perception and planning that run reliably on compact, low-power hardware in cluttered, map-sparse environments. We present a monocular vision pipeline for sidewalk path extraction in micromobility systems that progresses through three design iterations, from a skeleton-graph baseline through distance-transform corridor planning to a lightweight image-space architecture, and provides a systematic comparison of five path-planning methods across both bird's-eye-view (BEV) and image-space domains. A compact SegFormer-B0 student model, trained with a semi-supervised teacher-student framework using OneFormer Swin-L pseudo-labels, achieves a hand-annotated IoU of 0.946 at 11.7 ms per frame, improving over the baseline checkpoint (IoU 0.758, 18.9 ms). In a controlled planner comparison on 32 hand-labeled frames, image-space midpoint planning achieves the lowest lateral center error (14.3 px) at 2.2 ms, a 421x speedup over BEV distance-transform planning (926.8 ms, 65.0 px center error), while maintaining comparable mask-path alignment (98.5% versus 98.6%). A full-video replay across six campus sequences (22,679 frames) confirms that the improved segmentation reduces temporal instability from 1.46% to 0.33% and increases template-path availability from 73.7% to 79.3%. We further show that BEV-only path extraction is fragile in monocular settings: in one profiled run, 99.3% of frames produced no valid BEV path. The final recommended architecture, image-space midpoint primary, image-space distance-transform fallback, and BEV reserved for visualization, runs the full perception-to-path stack in under 50 ms per frame on CPU, making it suitable for embedded pedestrian-speed micromobility systems.
Francisco Affonso, Matheus P. Angarola, Ana Luiza Mineiro +3cs.RO cs.AI
Perceptive legged locomotion over discontinuous terrain (e.g., stairs, gaps, and obstacles) requires adaptive behavior, as a single conservative gait cannot produce the anticipatory maneuvers needed for abrupt topology changes. Cast as multi-task reinforcement learning, this problem introduces a tension between sharing and separation. Tasks use a common locomotion base but have conflicting rewards, so a policy must share behavior while avoiding value interference. Prior work addresses only one side, with monolithic policies sacrificing specialization and hierarchical sub-policies sacrificing generalization across transitions and unseen terrain. We propose CTS-MoE, which combines a dense mixture-of-experts actor with perception-based gating to compose shared behaviors and a multi-critic with task-specific value heads to prevent interference. The model is trained end-to-end in a single-stage concurrent teacher-student setup that handles partial observability and avoids sequential distillation, with task labels used only during training. At deployment, routing depends solely on perception, allowing terrain adaptation without a high-level selector or terrain classifier. Experiments on a Unitree Go1 in simulation and on hardware across seen and unseen terrains show task-aware specialization, with lower tracking error and higher success rates than monolithic baselines. Project Website: https://cts-moe.github.io/ .