Lingfeng Yao, Chenpei Huang, Xingke Yang +5cs.SD cs.AI cs.MM
Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.
Chun-Yi Kuan, Siwon Kim, Byeonggeun Kim +7eess.AS cs.AI cs.CL cs.LG cs.SD
Recent text-to-audio models generate high-quality audio, but often fail to follow instructions involving multiple sound events and temporal order. This gap arises because existing evaluation and training signals mainly emphasize global similarity or perceptual quality, with limited supervision on instruction-level correctness. We propose an instruction-level framework that uses audio-aware large language models (ALLMs) as fine-grained judges to verify target event presence and temporal relations in generated audio. After validating ALLM judgments on benchmarks and through human verification, we use their feedback to construct preference pairs for direct preference optimization. We further introduce S3Bench, a narrative benchmark for evaluating multi-event temporal instruction following. Experiments show that our method improves event completeness, temporal ordering, and joint instruction-following accuracy across existing benchmarks and S3Bench, while maintaining audio quality.
Diffusion-based text-to-audio generative models such as AudioLDM achieve high perceptual quality and strong semantic consistency; however, their practical deployment is hindered by the substantial computational cost of the U-Net denoising backbone. In this work, we apply model pruning to improve the computational efficiency of AudioLDM, a U-Net-based text-conditioned audio latent diffusion model. We analyse parameter redundancy across U-Net convolutional blocks and evaluate a filter-pruning strategy. Pruning is guided by norm-based criteria and followed by lightweight finetuning to recover performance losses. Experimental results demonstrate that up to 83% of the parameters and 39% of the multiply-accumulate operations of U-Net have been reduced while maintaining, and in some cases improving, generation quality compared to the baseline unpruned network. We find that pruning affects AudioLDM's ability to generate certain sound events including safety-critical sounds such as gunshots, sirens, and explosions, as well as mechanical sounds such as drills and sewing machines, and other sounds such as sprays and tick-tocks, which are mostly recovered by lightweight finetuning of the pruned model.
Generating immersive, synchronized and cinematic audio for long-form textual narratives remains a significant challenge in multi-modal AI. While current Text-to-Audio (TTA) frameworks successfully synthesize isolated sound effects, they struggle with narrative cohesion, temporal alignment, and cinematic emotional depth. We present BackgroundMellow, a framework that treats story-to-audio generation as a precise orchestration and signal processing problem. This framework is enabled without ground-truth through a master-specialist agent architecture that decomposes text into precise and multi-layered audio cues, generates each category of sounds with suitable specialist model, and superimposes the soundscapes to create a unified and aligned audio segment. Our pipeline is built over Tango2 latent diffusion model for environmental synthesis alongside a novel Cinematic BGM Retriever mined from professional soundtracks. To automate the sound mixing process, we use an NLP based module that predicts precise audio parameters, like start time, duration, and relative loudness, based on the narrative timeline. We further empirically evaluate and show the efficacy of the proposed framework leveraging nearest-neighbor retrieval against a curated dataset of YouTube cinematic trailers to measure temporal synchronization, coverage, and spectral richness.
We present a real-time musical interface that converts natural-language scene descriptions into evolving procedural soundscapes. A performer types a prompt such as "warm jazz cafe at midnight" and steers it through direct parameter adjustments - stepping brightness down, switching a rhythm style - each producing a predictable, audible shift without re-prompting. Where GPU-bound text-to-audio systems synthesize monolithic waveforms, our instrument generates human-readable configurations over a categorical schema, enabling fine-grained performer control; most valid combinations are designed to sound musically coherent. Three interchangeable backends - embedding retrieval for sub-second CPU-only use, hosted LLMs via API, and a fine-tuned 270M local model - all emit the same schema. A live generator architecture continuously emits audio while resolving new instructions in the background, crossfading seamlessly when ready; even when an LLM takes 5-12 seconds to respond, the audience hears uninterrupted sound - reframing text-to-music as an ongoing performable stream rather than a one-shot generation. We evaluate text-audio semantic alignment using LAION-CLAP on held-out prompts as a technical proxy, finding that retrieval-based configuration outperforms random valid configurations on this metric, while noting that LAION-CLAP also informed retrieval-map construction. We report performance observations, informal listener feedback, and release materials for the SDK, dataset artifacts, model, and audiovisual performance interface.
Binh Mai, Tran Quoc Bao Le, Hung Dinh +1cs.SD cs.AI cs.MM eess.AS
Diffusion-based text-to-audio (TTA) models achieve impressive synthesis quality but suffer from high inference latency due to iterative multi-step denoising. Existing one-step approaches alleviate this issue but still rely on paired text--audio data during distillation. To address these limitations, we propose SwiftAudio, a one-step TTA framework that performs audio-free distillation from a pretrained diffusion teacher using only text captions. Specifically, we adapt Variational Score Distillation (VSD) to the audio domain and introduce a temporal smoothness regularization objective to encourage coherent latent audio representations. This design enables the student model to inherit the teacher's generative prior without requiring paired audio supervision and allows effective training with only approximately 45K captions. Experiments on AudioCaps and Clotho demonstrate that SwiftAudio achieves state-of-the-art performance among strict one-step methods and substantially narrows the gap to multi-step diffusion systems. Project page: https://swiftaudio.org/
Michael Finkelson, Daniel Segal, Eitan Richardson +7cs.SD cs.AI cs.CV
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
Yuxuan Jiang, Mingyang Han, Yusheng Dai +12cs.SD cs.AI eess.AS
Text-to-audio (TTA) generation has made significant strides, yet achieving precise and consistent audio editing remains a major challenge. However, existing methods struggle to balance temporal consistency with background preservation. In this paper, we propose FreeSonic, a training-free framework leveraging the state-of-the-art Rectified Flow-based TangoFlux model. FreeSonic utilizes an optimized inversion-reverse process and joint text-audio attention maps for precise target segment extraction. For content editing, a novel scheduled attention decoupling confines modifications to target regions while preserving original acoustic context. Furthermore, task-oriented noise injection enhances versatility for tasks such as audio removal and non-rigid replacement. Extensive experimental results demonstrate that FreeSonic achieves a superior balance by providing a high-fidelity and efficient solution for precise and consistent audio editing. Project and demos: https://free-sonic.github.io/
Arghya Pal, Sailaja Rajanala, Raphael C. -W. Phan +1cs.CL
Handling toxic retrieval in text-to-audio systems is challenging due to contextual dependencies. Existing strategies (e.g., rephrasing, summarization) risk altering intent or omitting details. We propose a post hoc causal debiasing framework with a sentiment-controlled mediator to preserve semantic relevance while suppressing harmful speech. Our approach is model-agnostic and integrates seamlessly with existing retrieval pipelines. We introduce two variants: Forgive, which re-ranks and filters toxic audio via logit adjustment, and Forget, which generates counterfactual toxic prompts to mitigate harmful retrievals. Experiments show consistent toxicity reduction with minimal loss in retrieval accuracy, improving both safety and reliability.