Texture image classification plays a significant role in computer vision applications, including industrial inspection, medical image analysis, remote sensing, and object recognition. Handcrafted features can capture local texture characteristics but may have limited capability to represent complex visual patterns. In contrast, deep learning models automatically learn discriminative representations but may not fully exploit the multiscale spatial-frequency information inherent in texture images. This paper proposes a hybrid feature fusion framework, termed DWT_AlexNet_DNN, which combines Discrete Wavelet Transform (DWT) features with deep features extracted using AlexNet for texture image classification.
Dexter R. Shepherd, Nicolas Herzig, Phil Husbands +3cs.RO cs.LG
Existing texture datasets for tactile sensing primarily consist of sensor readings from a specific sensor interacting with available surfaces/objects rather than describing the textures themselves, limiting fair comparison between tactile sensors and hindering reproducible research. In this work, we introduce a 3D-printable dataset of mathematically defined textures designed to be fabricated reliably across different printers and filament types. The dataset consists of six parametrically generated surface patterns derived from combinations of sine-wave and Fourier-based functions, giving controlled variation in spatial frequency, amplitude, and directional structure. We evaluate the reproducibility of these textures across three popular 3D printers and multiple filament types by measuring variance in images captured using an optical TacTip sensor under controlled contact conditions. Our results show that print quality, particularly peak sharpness and stringing, affects tactile variance, with higher-end printers producing significantly more consistent signatures. Classification experiments using neural networks and PCA-based models further demonstrate that high-quality prints support strong within-printer generalisation, while cross-printer generalisation remains challenging due to geometric inconsistencies. This work establishes the first openly available, physically reproducible 3D-printed texture benchmark, providing a foundation for fair comparison of tactile sensors.
Utku Şirin, Cathy Hou, David Alvarez-Melis +1cs.CV cs.LG
Neural networks suffer from shortcut learning, where learned features generalize well to the training set but not to in-distribution (ID) or out-of-distribution (OOD) test sets. Existing studies are all based on a few standard benchmarks, which are shape-driven. Numerous application domains, however, are texture-driven. In this work, we present shortcut learning analysis for texture-driven domains, and compare it with that of a standard benchmark. We show that texture-driven domains suffer from low-frequency shortcuts. They make the majority of their decisions based on a few low-frequency components (LFCs) with a skewed spectral behavior, despite that their classification information is in higher-frequency, fine-grained details. Pruning LFCs from training and test sets eliminates the shortcut and provides a more balanced spectral behavior, improving the ID accuracy by up to 8%. We show that low-frequency shortcuts make the models highly vulnerable to OOD corruptions, leading up to 70% accuracy drop compared to the ID accuracy. Pruning LFCs significantly improves robustness to low-frequency corruptions, by up to 40%, and introduces a trade-off for high-frequency corruptions; the balanced spectral behavior provides a better generalization performance, whereas the increased dependence on high-frequency features reduces it. OOD accuracy depends on the interaction between these two factors.
Texture classification is a pivotal task in computer vision, presenting unique challenges due to high inter-class similarity and the sensitivity of structural patterns to scale and illumination changes. While Convolutional Neural Networks (CNNs) and recent Vision Transformers have set performance benchmarks, they often require extensive labeled datasets or struggle to generalize across domains due to an over-reliance on color and shape features. This paper introduces a novel framework that synergizes Self-Supervised Learning (SSL) with deterministic chaotic dynamics. We propose a chaotic contrastive pre-training strategy, where pixel-wise chaotic maps, specifically Logistic, Tent, and Sine maps, act as non-linear data augmentation techniques. These chaotic perturbations, grounded in ergodic theory, force the network to learn topologically robust features by mimicking complex environmental noise and reflectance variations. Furthermore, we introduce an attention-based feature ensemble that fuses high-level semantic representations from a supervised large backbone with low-frequency structural features from a chaos-pretrained tiny encoder. Experimental results on six texture benchmarks (FMD, UMD, KTH-TIPS2-b, DTD, GTOS, and 1200Tex) demonstrate the superiority of the proposed method, outperforming state-of-the-art approaches and achieving promising accuracies on all the analyzed datasets.