The Neural Finite State Machine (NFSM) framework offers a pragmatic path to full-duplex dialogue by serializing turn-taking control and response generation onto a single causal tape under the standard next-token prediction objective, thereby preserving semantic prowess at a low fine-tuning cost. However, its reliance on synthetic text data fundamentally limits turn-taking naturalness, as Large Language Models (LLMs) cannot faithfully simulate the fine-grained acoustic temporal dynamics of real human dialogues. In this work, we propose a decoupled data approach that learns turn-taking from real Human-Human (HH) spoken dialogues while shaping semantic behavior through configurable Human-Agent (HA) text dialogues. To operationalize this approach, we introduce a rule-based event-guided data transformation method that serializes HH spoken dialogues into FSM tapes by classifying turn-taking events and applying deterministic mapping rules, enabling scalable supervision without LLM-generated annotations. We further propose a Source-Aware Calibrated (SAC) Loss that jointly calibrates the long-tailed distribution of state transition tokens and channels each data source toward the capability it best supervises. Experiments show that our approach substantially improves turn-taking proficiency while recovering the foundation LLM's semantic capability. Our code and model are available at https://github.com/Liyht/def-fsm.
Taiga Mori, Koji Inoue, Mikey Elmers +2cs.CL cs.HC
Multi-party interaction is a central setting for human communication and a necessary target for human-agent interaction systems that must participate in group conversation. Yet available corpora often focus on meetings, task-oriented interaction, text-based interaction, or acted scenarios, and fewer resources support cross-linguistic comparison of spontaneous face-to-face triadic discussion. This paper presents TEIDAN, a multilingual multimodal corpus that currently consists of Japanese and English three-party conversations. TEIDAN records groups of three participants discussing open-ended topics with individual pin microphones, a microphone array, and participant-facing cameras, and provides IPU-based transcripts for both language portions. Earlier studies used subsets of the Japanese portion for task-specific benchmarks in multi-party dialogue modeling; in contrast, this paper presents TEIDAN as a corpus resource spanning both Japanese and English, with planned expansion to additional languages. We describe the collection design, participants, recording setup, transcription format, and corpus statistics, and provide preliminary analyses to illustrate how TEIDAN can support research on turn-taking, addressee recognition, and multimodal grounding in human-human and human-agent interaction.
Galo Castillo-López, Alexis Lombard, Gaël de Chalendar +1cs.CL cs.LG
We propose a multi-task learning approach for multi-party dialogue intent recognition that leverages an auxiliary task that models turn-taking dynamics. Specifically, we introduce turn-transition entropy, a self-supervised target computed from the sequence of speaker transitions, which quantifies the predictability of interaction patterns. Experiments on multiple pre-trained models demonstrate that incorporating this auxiliary task improves intent recognition performance, outperforming existing approaches which ignore multi-party interaction dynamics. We find that our proposed continuous target can be learned as a single-task objective, suggesting that it is an actual signal carrying useful information.
Mark Dourado, Karim Haddad, Henrik G. Hassager +1cs.CL cs.SD
Smooth speaker transitions are fundamental to effective conversation and rely on an interlocutor's ability to predict when to enter the conversation. This ability depends on accurately interpreting and expressing the verbal and non-verbal cues that signal when a speaker wishes to take or relinquish the floor. The process becomes even more complex in noisy, natural, multi-party settings, with multiple interlocutors available. This study models how gaze and speech, together with perceived interpersonal closeness, signal conversational floor changes in free four-person dialogue. Using the GaMMA corpus, we trained logistic regression models using interpretable, behaviourally motivated features extracted before each turn-taking event to classify floor-transfer outcomes as gaps or overlaps. Predictors included gaze features such as transition motifs and behavioural contrasts, entropy, gaze-based addressee identity, and mutual gaze, alongside speech features derived from speaker loudness, as well as perceived interpersonal closeness (IOS) between speakers. Results show that gaze features capture predictive structure, and that combining them with loudness improves performance (ROC AUC = 0.76 +- 0.04). Loudness reflected speaker control, while gaze dispersion and addressing indexed listener readiness and competitive entry. Performance remained robust across noise conditions, indicating that gaze provides a complementary, noise-resilient cue to turn-taking dynamics.
Freeman Jiang, Ramon Sanabria, Soham Deshmukh +16eess.AS cs.CL
Speakers in natural conversation take turns speaking and listening, deciding in real time when to take, hold, or yield the floor. However, turn-taking evaluation remains limited due to the lack of a consistent, linguistically grounded evaluation protocol and hand-annotated data covering diverse conversation types. To address this, we present TurnBench, a multi-domain benchmark that pairs a 30-hour, hand-labeled corpus of dyadic human conversation with a standardized evaluation protocol for end-of-turn and interruption detection. We set conversation type as a controllable experimental variable, covering six distinct interaction styles, and triple-annotate each conversation. Benchmarking 14 heterogeneous turn-taking systems, we find end-of-turn recall stable across types, while interruption false positives are strongly type-dependent and concentrated in backchannel-dense interaction styles. Although in smooth floor transfers human listeners begin speaking a median 151 ms before the current turn ends, no current system performs equivalently without incurring excessive false positives. We release our corpus, a 104-hour training set, and a public leaderboard with an interactive dataset viewer at https://turnbench.sesame.com
Accurate and responsive turn-taking is essential for spoken dialogue systems, which must distinguish in real time between user interruptions, backchannels that should be ignored, and the completion of an utterance. Prior modular approaches typically optimize turn state prediction at the utterance or fixed-chunk level, creating a mismatch with the continuous turn state estimate, and often depend on an auxiliary ASR model, which limits responsiveness and increases overall system complexity. Therefore, we present X2-Turn, a frame-synchronous turn state prediction method via delayed-stream modeling. Specifically, building on the pretrained Voxtral Realtime model, we introduce a frame-synchronous turn state head that operates in parallel with the ASR head on shared streaming representations, jointly predicting ASR tokens and fine-grained turn states at the frame level. We evaluate our method on the bilingual Chinese-English Easy-Turn test sets, and the results demonstrate its effectiveness in achieving accurate turn-taking detection while maintaining low latency.
Tianrui Pan, Qinglin Zhang, Chong Deng +6cs.CL cs.AI cs.SD
Compared with half-duplex dialogue systems where the system waits for user turn completion before it responds, natural full-duplex dialogue systems require agents to act proactively in real time, including timely interruptions and backchannels. This creates a key challenge: improving turn timing without sacrificing response quality. To address limitations in realistic proactive turn-taking, we build a generalized style-aware full-duplex framework with three key components. Firstly, we propose LPS-TC, a Lightweight Proactive Speech Turn Controller for plug-and-play integration. It features a fine-grained action space covering both reactive and proactive turn behaviors, enabling half-duplex models with full-duplex capabilities and enhancing existing full-duplex models with superior timing control. Secondly, we construct WildTurn, a large-scale, real-world English dataset containing approximately 2,981 hours of filtered multi-turn stereo conversations from face-to-face and telephone conversations, annotated with five turn-taking and five backchanneling styles. Trained on WildTurn, LPS-TC exhibits rich spoken dynamics that are not captured by existing static full-duplex benchmarks. Thirdly, we introduce a two-tier evaluation scheme that assesses both chunk-level timing precision and turn-level interaction quality under realistic streaming constraints. Our experiments, integrating LPS-TC with half-duplex models like Qwen2.5-Omni and full-duplex models like Freeze-Omni, showcase its superior performance in timing appropriateness and response quality. Our framework also demonstrates fine-grained style controllability and strong generalizability, enabling more natural and human-like spoken interactions.
Full-duplex spoken dialogue systems (FDSDSs) can listen while speaking, enabling natural behaviors such as smooth turn-taking, backchannel handling, and user barge-in handling. However, fair comparisons in multi-turn conversations remain a challenge. In addition, existing benchmarks provide limited coverage of languages and dialogue domains. We propose M3-DuplexBench, a multi-turn, multilingual, multidomain benchmark for FDSDSs. M3-DuplexBench supports English and Japanese and covers both casual conversation and multi-turn question answering. In addition, we evaluate models under multiple dialogue context settings, including single-turn, user-only, and teacher-forced full-context settings, to analyze how dialogue history affects model behavior. Experiments with recent FDSDSs reveal model-specific turn-taking characteristics, clear performance gaps across languages and domains, and mixed effects of dialogue context.
Takyoung Kim, Kang-wook Kim, Sang Hoon Woo +3cs.CL
Turn-taking is a central component of full-duplex interaction. Which turn-taking behaviors are appropriate varies with the scenario, yet current models apply a single norm regardless of context. This limitation originates in their training data: human-human speech corpora capture natural timing phenomena but provide little role grounding or scenario-specific norms, while heuristic or prompted synthesis methods inject turn-taking behaviors without basing them on human preferences. We introduce DuplexGen, a framework for generating dialogues with scenario-adaptive turn-taking by calibrating LLM predictions against a small set of slot-level human preference annotations. In six cooperative and competitive tasks, human turn-taking preferences differ systematically, and DuplexGen aligns substantially more closely with those preferences than uncalibrated prompting or training solely on generic human-human data; a full-duplex model trained on DuplexGen-generated data exhibits distinctive, human-preferred turn-taking behaviors. These results show that human calibration, not corpus scale or prompt design alone, is what allows turn-taking synthesis to be scenario-specific.
Yuki Okafuji, Koji Inoue, Yoshiki Ohiracs.RO cs.CL cs.SD
Large language model (LLM)-based dialogue systems suffer response delays because generation begins only after final speech recognition. While fixed fillers are a workaround, they become unnatural over time. We propose a two-stage incremental framework that decouples prefatory-response preparation from speech onset. Once user intent becomes predictable, an intent readiness detector triggers LLM-based generation of a short prefatory response. Concurrently, a voice activity projection (VAP) model determines when to deliver it. Through a field experiment with a route-guidance robot in a shopping mall, we evaluated three conditions: no-filler, fixed-filler, and contextual-preface. Both fixed-filler and contextual-preface significantly reduced initial response latency relative to no-filler. Relative to fixed-filler, contextual-preface had significantly longer initial response latency but a significantly shorter initial-to-main gap. Exploratory ratings showed no significant differences. These results indicate a timing trade-off.
This study investigates silence gaps in two kinds of audiovisual material. We analysed thirty US situational comedies and fifty-one synthetic podcasts generated with Google NotebookLM. Gaps were compared across speaker gender, assigned from a fundamental-frequency threshold estimated in Praat, and across production settings.
Taiga Mori, Koji Inoue, Divesh Lala +1cs.CL cs.AI cs.HC
In multi-party dialogues between a dialogue system and multiple users, identifying to whom an utterance is addressed is a key challenge. Prior work has typically treated addressee detection as a multi-class classification task, selecting a single label representing an individual participant or the group. This formulation assumes that address is inherently discrete and has primarily been used for predicting turn-taking. In this paper, we revisit this assumption by analyzing address as a continuous phenomenon. Using a multi-party human dialogue corpus annotated by multiple annotators, we construct both binary address labels derived from majority-vote addressee labels and continuous address levels inferred from annotator judgments using a latent-variable model. We then examine how these representations relate to turn-taking as well as listener behaviors, including gaze and backchannels. Our results show that, in addition to turn-taking, both gaze and backchannels are associated with address. Furthermore, models using continuous address levels achieve better predictive fit than those using discrete labels, suggesting that address may exhibit graded structure. Finally, we discuss the future directions of addressee detection research based on the findings of this study.
Thomas Thebaud, Yuzhe Wang, Hao Zhang +5cs.CL cs.AI eess.AS
Streaming speech-to-speech language models aim to answer spoken queries directly with synthetic speech. However, standard speech and text benchmarks do not capture whether these systems behave naturally in conversations, where timing, turn-taking, prosody, interpersonal stance, language and dialect consistency, and relationship-aware appropriateness jointly shape perceived quality. We introduce SPEARBench, a benchmark for evaluating naturalness in speech-to-speech language models from question-answer interactions. SPEARBench constructs controlled dialogue prompts from the Seamless Interaction corpus, runs inference across multiple models, and evaluates generated answers using a multidimensional protocol that covers response latency, interruptions, speech quality, ASR robustness, language and dialect consistency, emotional naturalness, interpersonal stance, and explainable distributional baselines. The benchmark includes original human answers as a reference condition and reports results for several contemporary models. Results show that current models can achieve high signal-level quality and low ASR error while still differing from human conversational behavior in latency, overlap, dialect preservation, emotional adaptation, and interpersonal stance dynamics.
Hao Zhang, Thomas Thebaud, Georgi Tinchev +2cs.CL cs.AI
Turn-taking naturalness is central to full-duplex spoken dialogue systems, yet its automatic evaluation remains limited. Existing evaluations often rely on human judgments or behavior-specific timing metrics, making it difficult to compare heterogeneous timing failures within a unified framework. We propose TurnNat, a likelihood-based framework for automatic turn-taking naturalness evaluation in two-channel spoken dialogue. A causal turn-taking prediction model trained on natural conversations estimates future two-speaker voice-activity states, and the negative log-likelihood (NLL) of the observed future activity measures timing atypicality. TurnNat pools frame-level NLLs over turn-taking boundary units (TBUs) extracted from utterance onsets and offsets, and aggregates mean and tail TBU scores into a dialogue-level naturalness score. We further construct a controlled perturbation benchmark of paired natural and perturbed dialogue clips, validated by human naturalness judgments. Experiments on this benchmark show that TurnNat successfully identifies unnatural turn-taking perturbations across heterogeneous timing failures.
We investigate turn-taking in multimodal multi-party conversations using large language models (LLMs). We construct an evaluation framework for three tasks: addressee detection, turn-change prediction, and next speaker prediction. We compare supervised models trained for these tasks, text-based LLMs, multimodal LLMs (MM-LLMs), and human subjects. Experiments on the AMI corpus showed that LLMs outperformed supervised models and humans in next speaker prediction, despite not being trained on the target domain and without access to audio or visual information. An MM-LLM performed better than text-based LLMs on addressee detection and turn-change prediction but remained below human performance, indicating difficulty leveraging raw audio-visual signals. Ablation analyses revealed that conversational context was critical, particularly for next speaker prediction. We observed that human and LLM prediction patterns were similar, and intervals with frequent turn changes were difficult for both.
Rutherford A. Patamia, Ming Liu, Wei Luo +2cs.CL cs.AI
Reliable turn-taking is essential for spoken dialogue systems. However, most existing methods are designed for two-speaker interaction and struggle with realistic multiparty audio containing overlap and rapid speaker changes. We study multiparty turn-taking on the VoxConverse dataset and propose an audio-only two-stage pipeline that separates when to trigger a turn boundary from whether the floor is actually transferring. A fast trigger scans the audio and proposes candidate end-of-turn times, while a lightweight verifier runs only at those times to decide \textsc{Hold} or \textsc{Shift} and support next-speaker prediction. We report results in the full multiparty setting and a controlled dyadic top-2 projection for comparability. We also investigate diffusion-based, label-preserving background-audio mixing as a data augmentation strategy. Results show improved shift detection over a baseline, with further improvements from diffusion augmentation.
Real-time, full-duplex speech interaction is a key feature of next-generation spoken chatbots, allowing the model to listen and speak at the same time and to handle natural phenomena such as overlap, hesitation, and barge-in. Existing speech language models (SpeechLMs) such as LLaMA-Omni and GLM-4-Voice are still turn-based and rely on an external Voice Activity Detection (VAD) module to mark the end of the user's turn, which fundamentally limits their interactive ability. In this paper, we introduce BayLing-Duplex, a native full-duplex SpeechLM where a single autoregressive LLM decides when to listen, when to speak, and when to stop, with no auxiliary turn-taking module. The design adds only a few special tokens to the standard vocabulary, so it transfers across LLMs and reuses existing training and serving stacks with no architectural adaptation. Starting from the public GLM-4-Voice checkpoint and using only 400K full-duplex samples for fine-tuning followed by a lightweight DPO stage, BayLing-Duplex reaches 92% turn-taking success and 100% interruption success on InstructS2S-Eval, while improving the speech-response score from 2.17 to 3.39 over Moshi. BayLing-Duplex also matches or surpasses its turn-based counterpart on Llama Questions, Web Questions, and Alpaca-Eval, showing that simultaneous listen-and-speak modeling does not sacrifice response quality.
Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations. We propose ModeratorLM, a role-playing voice agent that conditions turn-taking behavior on an explicitly assigned role in multi-party settings. The system is built on a speech large language model operating in chunk-wise streaming manner. We further introduce a reasoning-augmented variant that incorporates chain-of-thought reasoning over conversational context and the assigned role. We construct RolePlayConv, a large-scale synthetic dataset of spoken multi-party conversations with diverse assistant roles. Experiments on real-world meeting data and RolePlayConv show improved turn-taking precision by over 40% and recall by more than 70%, while substantially reducing false-positive interruptions compared to non-role-conditioned baselines.
Atsumoto Ohashi, Neil Zeghidour, Alexandre Défossez +1cs.CL eess.AS
Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue models through RL. We address the four canonical axes of interactivity: pause handling, turn-taking, backchanneling, and user interruption. For each axis, we extract short audio segments from human conversation corpora and optimize the model with axis-specific reward functions. An extra LLM-based reward for response quality prevents semantic degradation. We apply our method to two open-source models, Moshi and PersonaPlex, demonstrating consistent improvements in interactivity on both offline evaluation with pre-recorded audio and real-time multi-turn dialogue evaluation.
Social robots must interact robustly not only with users assumed by speech-centered systems but also with diverse users whose communication relies on different modalities, e.g., sign language. One important capability gap is predictive turn-taking with signing users. Although Voice Activity Projection (VAP) has been successfully used to model future voice activity in spoken interaction, it remains unclear whether the framework transfers to sign language interaction. This paper presents an initial transfer study of adapting a VAP architecture to dyadic sign language interaction. Using interaction recordings from the Public DGS Corpus, we derive binary signing activity streams from lexical sign annotations and formulate proxy tasks for turn-taking prediction. The model uses pose-derived hand, eye-region, and mouth-region features extracted for each signer. The results show that SHIFT/HOLD prediction is promising, especially with hand cues, while SHIFT-prediction remains difficult. These findings provide initial evidence for both the promise and the current limitations of transferring predictive turn-taking models from spoken interaction to sign language interaction. Predictive modeling of sign language interaction still requires sign-language-specific event definitions that go beyond speech-derived categories.
Panagiotis Tzirakis, Alice Baird, Jeffrey Brooks +6cs.AI cs.CL cs.HC
The 2026 ACII Dyadic Conversations (ACII-DaiKon) Workshop & Challenge introduces a benchmark for modeling interpersonal affect and social dynamics in dyadic conversations. Although conversational affect modeling has advanced rapidly, most benchmarks remain speaker-centric and underrepresent coupled, time-evolving processes between partners, including directional influence, conversational timing coordination, and rapport development. To address this gap, ACII-DaiKon presents three coordinated sub-challenges built on a shared dataset: (1) directional interpersonal influence prediction, (2) turn-taking prediction (next-speaker and time-to-next-speech), and (3) rapport trajectory prediction across full interactions. The challenge is built on the Hume-DaiKon dataset, comprising 945 dyadic conversations (743.4 hours of audiovisual data) collected under naturalistic conditions across five languages. The benchmark supports multimodal modeling, temporal reasoning, and cross-context generalization through fixed train/validation/test splits, standardized metrics, and released baseline systems. Evaluation uses Concordance Correlation Coefficient (CCC), Pearson correlation, Macro-F1, and Mean Absolute Error (MAE) depending on the sub-challenge. Baseline experiments establish initial reference performance, with best test results of 0.40 CCC and 0.50 Pearson for influence prediction, 0.66 Macro-F1 and 1.50~s MAE for turn-taking, and 0.68 CCC and 0.70 Pearson for rapport trajectory modeling. These results indicate that while current methods capture coarse dyadic patterns, robust modeling of directional dependence and long-horizon interpersonal dynamics remains challenging. The workshop provides a shared platform for rigorous comparison and cross-disciplinary discussion on data validity, evaluation protocols, and culturally aware modeling for dyadic interaction.