As generative AI makes polished prose cheap to produce, users can no longer rely on fluency as a proxy for truth. We call this failure mode the Fluency Trap: users trust fluent hallucinations while also discounting accurate content once it is disclosed as AI-generated. Binary ``Made with AI'' labels respond with authorship disclosure, but they do not show what supports a claim. We propose Provenance Density, an evidence-visualization interface that shows the density of verified claims in a text. In a user study with 81 participants, an idealized Provenance Density interface produced a large discernment gap between truth and fabrication ($+4.15$ points, $d=1.82$), whereas participants given no signal showed no detectable discrimination. A technical audit with 200 samples shows that retrieval density alone is insufficient; unexpectedly, the Consistency Veto carries most of the discriminative signal on dynamic queries. As AI-generated content becomes indistinguishable from human writing, effective transparency must move from authorship disclosure toward evidence visualization.
Xinyu Fu, Narayan Ramasubbu, Dennis Gallettacs.HC cs.AI
Large language models (LLMs) are increasingly embedded in organizational work, yet their errors often pass human review. Prior research locates such failures in users' capability to review LLM output or their engagement in doing so. We develop an alternative, retrieval-based account of human oversight and posit that error detection is more effective when oversight-relevant information is accessible to users at the moment of review. Across two randomized lab-in-the-field experiments with 640 customer-facing employees, we show that self-generated explanations improve error detection and strengthen recall of verification-relevant reasoning, while cues that reactivate such reasoning help sustain detection under repeated LLM use. Theoretically, we identify information retrievability as a distinct precondition for effective oversight and specify generative encoding and cue-supported reactivation as mechanisms that build and sustain it. Practically, lightweight onboarding self-explanations and daily retrieval cues can make human oversight more resilient as LLM use becomes routine.
Writing involves diverse cognitive activities, from ideation to revision, and writers' needs vary across individuals and moments. Proactive AI promises to provide the right support at the right time, yet existing proactive tools largely focus on generic textual assistance, such as autocomplete. This paper studies the design space of proactive thought partners: AI agents that proactively offer customizable, higher-level cognitive support during writing. We instantiated this concept in a technology probe and deployed it with 16 participants for one week. The probe allows users to create partners by configuring their roles and proactivity. As users write, relevant partners take the initiative at appropriate moments to offer suggestions. Our findings show that participants configured proactive support through prospective planning, used suggestions for both idea generation and self-monitoring, and valued lightweight visual representations alongside non-directive rhetorical framing for non-intrusive interventions. We derive implications for designing proactive writing assistants around customization, timing, engagement, and representation.
Animation production workflows often involve digital colorization of line art, where small unpainted regions ("gaps") frequently occur and remain an underexplored challenge. We conducted a formative study in Japanese animation (anime) pipelines and found that while the paint bucket tool is widely used for base coloring, tiny enclosed areas are frequently overlooked, resulting in time-consuming manual detection and filling. We introduce GapFill, a tool grounded in professional practices that reduces the effort of gap detection, zooming, and color selection. Our deep-learning method suggests appropriate fill colors by referencing surrounding regions, leveraging the flat-color nature of anime-style images. In a user study with 13 professional colorists, our system improved performance and usability in gap-filling tasks over conventional methods. The study also suggested that prediction accuracy alone is not the primary factor for usability, that appropriate colors can be contextually ambiguous, and that GapFill can complement existing tools depending on users' trust in new AI-powered assistance.
Satwik Ram Kodandaram, Monalika Padma Reddy, Xiaojun Bi +3cs.HC cs.AI
Computer-use agents are emerging as a paradigm for agentic human-AI interaction, combining language reasoning with multi-modal interface grounding to operate GUIs. Yet their effectiveness for blind screen-reader users in real-world desktop workflows remains unclear. We present a three-week diary study with 8 blind users using OLLA, a screen-reader-accessible CUA prototype, collecting 1,258 commands across 12 applications with screenshots, UI trees, model responses, and action traces. We evaluate GPT-5 during deployment and re-execute the same commands with four additional models. GPT-5 achieved the highest success rate at 52.5%. Trace analysis reveals grounding, planning, constraint-tracking, and termination failures, while interviews reveal beyond-automation needs.
Large language models (LLMs) have become an essential tool for assisting developers, yet we still lack knowledge on ways to effectively support their interactions during development activities. That is, the quality of interactions with a chat-based LLM still strongly depends on how developers phrase prompts and which information they include. Our goal is to evaluate whether interventions into these interactions with LLMs have an effect on software developers---be it harmful or beneficial. To this end, we conducted a four-month longitudinal study with third-semester computer science students working on a full-stack Web development project using chat-based LLMs under three conditions: (1) a \emph{context}-aware group received intent-based conversation augmentation, (2) a \emph{proactive} group received follow-up suggestions and tailored advice, and (3) a \emph{control} group without intervention. Our augmentations are minimal: (i) to reduce confounding factors and (ii) to isolate treatment effects. Analyzing interaction logs and user surveys revealed no major differences in interaction patterns, indicating no detectable harmful effects in the measured outcomes when intervening in interactions. Moreover, we observed trends of increased satisfaction with the \emph{proactive} treatment. The results indicate that even with minimal interventions, dynamic guidance mechanisms for developer-LLM interactions show observable effects, such that more severe augmentations may have the potential to substantially improve developer satisfaction.
Recent advances in generative AI allow users to create 3D models from text or images. However, these models prioritize visual plausibility over geometric accuracy, often generating results with flaws that compromise their intended use post-fabrication. We present InstructMesh, an interactive post-generation refinement tool that enables selective repair of generative 3D models through region selection and targeted operations, such as opening or sealing voids, or adjusting local thickness. Users can invoke edit operations via natural language prompts or slider controls. By operating directly on the intermediate latent representation, InstructMesh allows users to apply robust geometric corrections without requiring expert modeling skills. To inform our design, we first analyze common fabrication-related failure modes in outputs from state-of-the-art generative tools. We then conduct two user studies, demonstrating that novices can identify and perform fabrication-relevant repairs on generative outputs using InstructMesh, and revealing user preference for hybrid interfaces that combine slider controls with natural language input.
Generative AI systems are increasingly used to answer personal questions and mediate everyday practices, including religion. However, existing discussions around AI alignment and ethics have largely centered secular, Western, and Abrahamic assumptions about religion, offering limited attention to other faith-based traditions. In this paper, we examine how Hindu users engage with generative AI systems in relation to their religious knowledge, belief, and practice. Drawing on 15 semi-structured interviews with Bangladeshi Hindu participants, we analyze how users interpret AI-generated religious representations, scriptural explanations, devotional interactions, and synthetic religious media. We found that AI can be both accessible and ethically troubling. While AI supported scriptural inquiry, devotional visualization, and religious storytelling, our study also identified concerns about theological flattening, cultural misrepresentation, devotional manipulation, and the simulation of sacred presence and authority. We conclude by arguing that religious alignment in generative AI requires interpretive alignment: systems that disclose their limits, preserve plurality, and avoid simulating sacred authority and sycophantic personalization.
Concept Bottleneck Models (CBMs) are interpretable-by-design neural networks that detect human-understandable concepts from the input and use them to generate predictions. By allowing users to inspect the concepts underlying a prediction and explore how predictions change under alternative concept configurations, CBMs have emerged as one of the most prominent approaches to supporting human-AI collaboration. However, user studies investigating their actual effectiveness as decision-support systems remain limited. We present two large-scale user studies (N participants = 705, N observations = 6,959) evaluating how concept-based explanations and user interventions on the model's concepts affect the performance of the human-AI team in two distinct binary classification tasks. Our results show that CBMs, and particularly their interactive component, can improve human-AI team accuracy relative to both unaided human performance and performance with non-interpretable AI support. However, these benefits emerge only under certain conditions: classification tasks perceived as difficult, easily identifiable concepts, and active interaction with the model. We also discuss how inaccurate concept detection may undermine users' trust in the model. Overall, this work provides practical guidance for the deployment of CBMs as effective decision-support tools.
Colleen F. Cipriano, Yichun Zhao, Miguel A. Nacenta +2cs.HC cs.AI cs.IR
Blind and low-vision (BLV) users are increasingly engaging with large language model (LLM) interfaces to access documents, but it is unclear how such systems support or hinder their ability to build interconnected knowledge. To examine this gap, we compared a Question-Answer Interface (QAI) that supports open-ended conversational inquiry, with a Document Interface (DI) based mostly on traditional structured text document navigation. We recruited 16 BLV screen reader users where they used both interfaces to explore two fictional worlds. Data from interaction logs, concept maps, decision-based tasks, and semi-structured interviews provide comparative insights into how interface design supports knowledge construction. Findings show that participants visited more distinct documents with the DI and formed larger and more correct mental models with the DI than with the QAI. They were also more able to apply knowledge they had gained. Simultaneously, many still preferred the QAI and often estimated that they had explored more, formed better mental models and applied their models better when acquiring the information with the QAI, despite this not being the case. Our analysis suggests possible interface design reasons for these differences and highlights some of the risks introduced by using question-answer interfaces to access information spaces.
Yaoxi Shi, Cathy Mengying Fang, Guy LabanPattie Maes +1cs.AI cs.HC
People increasingly face a novel decision when seeking emotional support: human or AI. In existing studies, AI's empathic messages are rated as well as or better than humans'. But these studies either assigned the support source or honored people's choice. In real life, support is often incongruent with choice, as people want one source and receive the other. Across three experiments (N = 1,951), participants chose whether to share an emotional experience with a human or an AI, then were randomly assigned to a congruent or incongruent partner. AI support was rated as superior only among those who had chosen it. Yet regardless of congruence, interacting with AI increased willingness to choose it again. In a 28-day study with OpenAI (N = 981), daily conversations shifted preferences toward AI and away from humans, but only when conversations turned personal. Emotional support choices are thus path-dependent, progressively redirecting away from human connection.
Koji Inoue, Kazushi Kato, Tatsuya Kawahara +1cs.HC cs.CL cs.SD
AI clones that imitate a specific person typically reproduce what the person says and how they sound, but not how they listen. We investigate whether adding multimodal listening behaviors gives such a clone more presence and authenticity. We integrated verbal backchannels and head nodding, driven by real-time prediction models, into an AI clone equipped with voice cloning and LLM-based responses. In a within-subjects study (N=35), adding these behaviors significantly improved the perceived attentiveness of the avatar, the sense of talking with the real person, and the feeling of co-presence. These results indicate that AI clone fidelity should extend beyond voice and response content to include interactive listening behavior.
Readable AI output can leave an evaluability gap: even when the source is shown, an overall-quality judgment may not reflect what an output preserves. We investigated how source-text condition and output rendering relate to perceived translation quality, and how output and system appraisals relate to trust and stated disclosure willingness in a plain-text interface. A focal 2 * 2 comparison (N=306) using TransLingo examined simple generated narratives and complex literary-philosophical prose alongside LLM-generated readability-oriented outputs and researcher-revised fidelity-oriented outputs. A descriptive stimulus audit indicated greater source retention in fidelity-oriented outputs in both source-text conditions. Factorial analyses showed a significant rendering-by-source-text-condition interaction in perceived quality. Participants rated fidelity-oriented outputs higher than readability-oriented outputs for the simple narratives, whereas no reliable rendering difference emerged for the complex prose. A corresponding source-condition-dependent pattern was observed for perceived intelligence, agency-oriented anthropomorphic attribution, and task-performance trust. A separate theory-ordered appraisal-structure SEM characterized concurrent associations among perceived quality, perceived intelligence, agency-oriented anthropomorphic attribution, task-performance trust, and stated disclosure willingness across six domains, with task-performance trust as the proximal correlate of stated willingness. The observed rating pattern distinguishes source access from source evaluability: for the complex stimuli, displaying the source did not ensure that one overall-quality rating reflected differences in retained content. It also separates support for evaluating translation output from data-handling support for decisions about what personal text to entrust to a system.
Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by conventional 3D modeling workflows or prompt-based interaction with existing generative AI tools. While slider-based methods have proven effective for fine-grained semantic control in 2D image generation, no equivalent approach exists for 3D. Extending these 2D methods to 3D is non-trivial due to challenges unique to 3D, including geometric integrity and cross-view coherence. We present SemanticSlider3D, a technique for continuous semantic attribute editing of 3D objects that requires no per-attribute training. Given a user-specified attribute, our pipeline constructs a semantic editing direction in the latent space of a state-of-the-art 3D generation model, presenting a diverse and coherent spectrum of 3D variations. A technical validation on a dataset of 50 3D object-attribute pairs shows our method was preferred by all five human assessors across variation range, consistency, 3D object quality, and attribute disentanglement, over a baseline combining a 2D slider with an image-to-3D model. An exploratory study with six participants demonstrates that SemanticSlider3D supported decision-making in 3D prototyping and was perceived as a valuable addition to existing workflows.
Eduardo de Conto, Blaise Genest, Arvind Easwaran +2cs.SE cs.CL
Digital twins (DTs) increasingly leverage artificial intelligence (AI) and machine learning (ML) pipelines, both to build real-time DTs from high-fidelity simulations and to instantiate them with historical data. However, engineering these pipelines remains largely ad-hoc: pipelines are hard to specify, validate, and reuse, with scarce dedicated tooling. Function+Data Flow (FDF) addresses this by defining a visual domain-specific language (DSL) that represents functions (ML models) explicitly, enabling their composition and reuse. We implemented FDF in DesCartes Builder, an integrated modeling environment supporting FDF-based DT synthesis and validation. In this paper, we report on an empirical user study evaluating whether FDF and DesCartes Builder can make AI-based DT development more accessible and reliable. Participants implemented a representative real-time DT prototype within DesCartes Builder, and we measured perceived usability and feature adequacy through quantitative and qualitative measures. Our results indicate that DesCartes Builder and FDF achieve a good level of usability across a broad range of potential users, and particularly for the intended audience of domain experts. The study additionally surfaces concrete strengths and areas for improvement of both the tool and the underlying FDF framework. Informed by these findings, we propose H-FDF, a Hierarchical extension of FDF supporting iterative and modular pipelines, enabling the formal specification of more complex DT pipelines such as dual training. Our findings suggest that integrated, model-driven platforms are a promising direction to transform AI-based DT engineering into a disciplined modeling practice.
Natural-language interfaces can lower the barrier to programming robots, but existing systems struggle when users request complex tasks. While large language models (LLMs) perform well with simple commands, they often struggle to generate code for multi-step tasks, decompose high-level instructions, or reuse prior solutions. We present SkillComposer, an interactive natural-language robot programming system for simulation environments that continually learns reusable program abstractions. SkillComposer uses a generate-test architecture in which an LLM iteratively generates and revises robot programs before execution. Successful programs are stored and processed by an online library-learning algorithm that compresses recurring function sequences into reusable macro skills for future tasks. We evaluate SkillComposer through ablation experiments and a user study with 12 participants to determine its effectiveness on manipulation and robot caregiving tasks. The results show that evaluator-guided generation and learned abstractions improve success rates and usability while reducing user effort in natural-language robot programming.
Wen-Fan Wang, TsaiHsuan Lin, Chi-Lan Yang +2cs.HC cs.AI
Art style is a signature of professional digital artists that develops through repeated experimentation, reflection, and adaptation. While generative AI (GenAI) can reproduce styles with high fidelity, current tools provide limited support for exploring new stylistic directions and may encourage style replication over exploration. To address this gap, we propose Analyze-Experiment-Resituate (AER), a framework for AI-assisted style exploration derived from interviews with 10 professional digital artists. Rather than prioritizing visually appealing outputs alone, AER supports three core practices of style exploration, including interpreting references, trying out stylistic possibilities, and reflecting on how emerging styles may be received. Specifically, AER enabled artists to (1) analyze artworks into interpretable stylistic elements, (2) have controllable experimentation guided by their own choices, and (3) resituate emerging styles through simulated social perspectives. We implemented AER in a prototype system and evaluated it in a controlled study with 16 artists. Compared with a direct style-transfer workflow, AER increased artists' agency and reflection as they pursued new stylistic directions. A two-week field study with four artists revealed how the AER framework influenced daily style exploration, such as reflection, experimentation, and stylistic decision-making at each stage. We discuss opportunities and challenges in designing AI-assisted style-exploration workflows, and outline implications for future artistic support tools.
Cong Chi Nguyen, Trang Mai Xuan, Vu-Duc Ngo +3cs.AI
Machine learning-based Intrusion Detection Systems (IDS) have demonstrated superior performance in securing Unmanned Aerial Vehicle (UAV) networks. However, the 'black-box' nature of these models, combined with the high dimensionality of multimodal cyber-physical data, poses significant interpretability challenges. Static visualization dashboards may struggle to present complex relationships among multimodal cyber-physical features in a form that is easy for operators to inspect and interpret. To address this, we propose a Conversational XAI interface powered by Large Language Models (LLM) to facilitate on-demand investigation. In a controlled experiment with participants, we systematically evaluated the impact of this conversational interface versus a traditional XAI Dashboard on operator understanding, trust, and reliance during post-incident auditing tasks. Our results suggest that the conversational interface was perceived as more useful than the dashboard, potentially because it helped participants access and synthesize relevant information more easily. However, this benefit was accompanied by a lower level of appropriate self-reliance, indicating a potential risk of over-reliance. One possible interpretation is that the natural-language responses made the AI advice easier to accept, which may have reduced participants' tendency to verify the underlying evidence when the IDS was incorrect. These findings point to a potential trade-off in human-AI collaboration for UAV intrusion auditing: interaction mechanisms that improve perceived usability may also increase the risk of inappropriate reliance. We conclude by discussing design implications for future XAI systems that balance seamless interaction with cognitive forcing functions to foster appropriate reliance.
We introduce narrative keyframing, an interaction technique for AI-assisted creative writing that lets writers specify different types of narrative constraints at selected moments in a story, then use AI to generate intervening prose. Inspired by the use of keyframing in animation, narrative keyframing offers a flexible way to connect story planning with adaptive control over generated text. We explore three types of keyframes: plot keyframes define significant events in a story, character keyframes represent how individual characters change over the narrative, and perspective keyframes capture how individual characters experience different events through first-person narratives. Plot and character keyframes offer a flexible way to adapt the type of high-level conditioning explored in previous AI writing tools to more customizable, iterative, and fine-scale control, while perspective keyframes add a new way to control characterization and focalization by using first-person narratives as an intermediary. Through a user study, we show that narrative keyframing supports a more controllable, transparent, and engaging way to use generative AI in creative writing.
Great fiction earns its verisimilitude through precise details, from how a longsword is gripped to pierce armor gaps to why a bleeding corpse cannot yet smell of decay, weaving domain expertise into the fabric of invented worlds. Current AI writing tools offer limited support for discovering and integrating unfamiliar domain knowledge into narrative. They require explicit queries that authors cannot formulate, generate finished prose that risks homogenizing voice, or assist only within the boundaries of what authors already know. We argue that AI should reveal latent knowledge gaps to writers while preserving their agency to transform discovered knowledge into authentic prose. Grounded in formative interviews with 9 fiction writers, we present VeriForge, a mixed-initiative writing system that divides cognitive labor so that the system assumes initiative over domain discovery while the author retains full initiative over narrative synthesis. VeriForge realizes this through three complementary mechanisms. Proactive inline highlighting flags potential knowledge gaps as authors draft. Dual-stream querying pairs conversational responses with source-anchored Knowledge Cards for direct fact extraction. A spatial Knowledge Canvas allows authors to organize and connect discovered knowledge across their writing. These mechanisms are powered by a graph-based retrieval-augmented generation pipeline grounded in domain-specific source materials. A within-subjects user study (N=12) provides preliminary evidence that this paradigm helps authors recognize previously overlooked knowledge gaps, supports creative exploration, and is perceived by expert raters to produce passages with stronger domain grounding in a controlled cold-start writing task.
Karim Benharrak, Oriol Nieto, Bryan Wang +2cs.HC cs.AI cs.MM
Audio dramas weave dialogue, sound effects, and music into immersive stories. Creators often adapt books into audio dramas, but this process remains labor-intensive, requiring them to interpret source material, author scripts, generate audio assets, and assemble them on a timeline. Because story elements like characters and scenes manifest across many interdependent assets, a single change can ripple into manual updates across the entire project. We present Dramarrator, an audio drama authoring tool built around object-based audio editing, where these story elements are represented as editable objects. Dramarrator extracts these objects from a book, generates linked audio assets (speech, sound effects, and music), and composes a multi-track audio drama. Edits to any object (e.g., a character's voice) automatically propagate to all dependent assets. In a user study with professionals (N=8), Dramarrator significantly lowered task load when creating audio dramas. A listener study (N=300) shows that creator-refined output from Dramarrator approaches the quality of productions made with existing professional tools, and an exploratory study (N=3) suggests object-based editing lowers entry barriers and generalizes beyond audio dramas.
Explanations play a crucial role in creating trustworthy recommender systems (RS), yet choosing a good explanation method presents challenges. Many explanation methods exist, but little guidance exists on which is best for which setting. Existing explanation generation methods often produce abstract outputs that require further formatting to become user-friendly, with a seemingly endless pool of options. Running user-based evaluations of all possible options is usually unfeasible, while automated evaluation metrics often either assess only the explainer's abstract output or require comparison with a ground truth, which is generally unavailable. Recent studies have shown that large language models (LLMs) can serve as ``judges'' for explanation evaluation, but their reliability has not yet been thoroughly explored. This paper studies the utility of LLMs in selecting an effective explanation method for a given application. We first explore their ability to generate explanation prototypes given varying information about the RS and the user. Specifically, we generate 18 distinct explanation prototypes, which are subsequently evaluated by 14 LLMs of varying sizes across two temperature settings. We compare these against human ratings derived from a user study. Our results show that while LLMs exhibit human-like rating patterns and achieve moderate rank correlation with human raters, their absolute rating agreement is low and varies substantially by model size and evaluation construct. We derive four practical recommendations: keep explanation-generation prompts concise, prefer larger models for evaluation, pre-test evaluation constructs, and audit explanations for factual accuracy, as neither humans nor LLMs reliably detect non-factual content.
Alperen Kenan, Paul Bremner, Manuel Giulianics.RO cs.HC cs.LG
Learning from demonstration (LfD) provides a developmental framework through which robots can develop motor skills by observing and imitating human dynamics, reducing reliance on explicit programming to teach a skill to a robot. The resulting human-like robot motion is recognised as a key factor in building trust and enabling natural collaboration in human-robot interaction. This paper presents a framework for learning human-like robot motion from demonstration, including data collection, probabilistic trajectory learning, and perceptual user evaluation. A dataset of 3,142 handwriting demonstrations was collected from 22 participants across all 52 Latin alphabet character-case combinations via a touchscreen teleoperation interface, capturing planar position, contact force, and timing. Building on the widely used Gaussian Mixture Model and Gaussian Mixture Regression approach for learning from demonstration, the framework is extended in this work by incorporating force and normalised time dimensions to enable richer representation of human dynamics, and adapting it to handle non-continuous, multi-segment trajectories, enabling generalisation across demonstrations. A user study with 21 participants evaluated the perceived human-likeness of the generated trajectories using a continuous scale anchored between robotic and human-like motion, normalised to 0-100 where 50 represents the neutral midpoint. The generated trajectories achieved an overall human-likeness score of 71.50 (SD=22.56), indicating that the majority of trajectories were perceived as more human-like. Participants identified geometric positioning and trajectory sequence as the most influential perceptual factors, and reported positive attitudes toward human-like robot behaviour. The datasets are released as open-source, providing a reproducible benchmark for developing and evaluating human-like robot motion methods.
360-degree video telepresence offers strong immersive potential but remains constrained by the limited resolution of current capture and display hardware. Many telepresence installations feature fixed viewpoints and largely static scenes, yet optimization strategies tailored to such setups have received limited attention. We present a multi-layer, ultra-high-resolution system for static 360-degree telepresence that combines an 8K panoramic camera with a rotatable 4K pan-tilt-zoom (PTZ) camera. Our approach builds a three-layer representation: (1) a tile-based ultra-high-resolution panoramic background, generated by offline stitching high-detail 4K PTZ scans onto the base 8K panorama to achieve effective resolution beyond native capture, and represented as a set of spatial tiles; (2) a dynamic update layer that composites foreground motions from the 8K stream via real-time high-resolution background matting; and (3) a region-of-interest 4K layer that streams a real-time PTZ view of the selected region and additionally updates the corresponding background tiles over time. We evaluate the proposed system through comparisons with representative video super-resolution approaches and a user study assessing perceived detail and immersive experience. Our results indicate that tile-based background refinement, together with user-guided updates, provides a practical way to balance panoramic fidelity and interactivity in static 360-degree telepresence.
Esther Brown, Karis Moon, Victoria Dean +1cs.HC cs.AI
Commercial wearable devices continuously capture rich physiological data (e.g., heart rate, respiration), opening new possibilities for monitoring health conditions, notably around stress. Despite their promise, turning raw wearable physiological data streams into visualizations that surface stress-related insights in daily activities, and that ultimately foster reflection, awareness, and better stress management, remains a significant challenge. The data are noisy and context-dependent: the same spike in heart rate can come from sprinting, a tense presentation, or laughing with friends. To address these challenges, we propose a framework that combines user annotations with wearable data to support better stress management. We introduce a web framework offering interactive visualizations that layer daily activities, stress events, and interventions onto raw physiological streams, enabling users to reflect and identify trends. In a four-week pilot with seven university graduate and undergraduate student participants who logged 269 events, our tool revealed patterns between different types of interventions and stress: social interaction reduced average heart rate by 4.35 to 5.0 beats per minute, deliberate rest reduced average Garmin stress scores by 10.03 to 13.83 points, and mindfulness activities decreased average HRV by 6.61 to 13.22 milliseconds.
Laura Londoño, Klaus Baumann, Abhinav Valada +1cs.RO cs.AI cs.ET cs.LG
Care robots are increasingly being introduced into healthcare settings, raising important questions about their acceptance and ethical implementation. To better understand these challenges, this study investigates caregivers' perceptions of four categories of care robots: delivering supplies, helping patients into bed, monitoring vital signs, and assisting with mobility. We conducted a mixed-methods study employing a mixed-factorial design in which 298 caregivers from the United States, Mexico, and Chile evaluated all four robot categories. Quantitative measures integrated constructs from the Unified Theory of Acceptance and Use of Technology, the Cognitive-Affective-Normative model, and overall acceptance ratings. Qualitative data were collected through open-ended questions and analyzed using a literature-informed ethical framework. The results indicate that participants across countries generally evaluated care robots positively, particularly for logistical and physically demanding tasks rather than those requiring intensive interpersonal interaction. The qualitative findings provide further insight into stakeholders' views of the ethical implications of care robot use. Participants emphasized potential benefits such as reduced workload, lower risk, and greater patient autonomy, while also expressing concerns about dependability, the need for human oversight, and potential job displacement. Although many ethical concerns were shared across countries, participants differed in how they interpreted and prioritized them. These findings advance a context-sensitive and socially informed understanding of responsible design and implementation of care robots.
Iman Munire Bilal, Yingcan Carol Wang, Ajan Raj +5cs.HC cs.LG
As AI increasingly participates in human decision making, understanding how decision-making authority is distributed between humans and AI has become a fundamental behavioural question. We introduce a behavioural measurement framework combining intent and delegated decision authority to quantify what consumers seek from AI and how much decision-making authority they assign to it. Applied to 1.5 million real-world ChatGPT and Gemini interactions from 6,304 users in the United States and India, we find that financial services are already a substantial AI use case. Consumers overwhelmingly use AI to retrieve information and shape financial judgement, while delegation of financial execution remains rare. By shifting attention from conversation topics to delegated decision authority, this work establishes a behavioural baseline for measuring the transition to increasingly agentic AI.
Coding agents (e.g., Cursor) improve developer productivity by optimizing task completion, but shifting users from writing code to prompting and reviewing may harm their understanding, impeding oversight, learning, and communication. To probe this, we have 54 students create a website with one of two AI systems: an agent that edits user code; or a chatbot where users write code alone or adapt generic code snippets. We test understanding via comprehension questions and a task where users extend their code without agents, showing: (1) While agents aid initial task completion, they harm users' code comprehension and thus do not prepare users to extend their code; (2) Low-effort agent interaction types, like copy+paste prompts and auto-accepted edits, are linked with lower comprehension; and (3) Despite self-reported weaker understanding, users still prefer coding agents because they are quick and easy to use. While users stay in the loop for coding workflows, understanding should not be forgotten. Towards this goal, we distill our analyses into future research directions for coding agent developers: dissuading low-effort prompting, creating readable code, and promoting active engagement.
Recommender systems mediate everyday consumption, offering a promising channel for encouraging sustainable choices. Prior research shows that explanations influence users' perceptions of recommendations and can support more informed decisions. We argue that explanations can also serve as behavioral nudges by foregrounding sustainability information at the moment of choice. This study investigates how different behavioral framings of sustainability information in recommendation explanations affect user choices and perceptions. Using generative AI, we generate sustainability-aware explanations by drawing on nudge theory and validate them through human evaluation and LLM-as-a-judge audits. Building on this foundation, we conduct two randomized studies ($N = 529$) in a low involvement domain (instant coffee) and a high involvement domain (hotel bookings), in which participants choose among preference matched recommendations accompanied by these explanations. Our results show that, across both domains, merely disclosing sustainability information in explanations does not change choices, whereas framing that information or invoking a descriptive social norm significantly increases sustainable selections and eases decision-making. Notably, perception and behavior diverge, as plain disclosure improves explanation evaluations without translating into more sustainable selection behavior. Our work demonstrates how LLMs can generate theory-grounded explanations at scale, pointing toward practical explanation-based interventions for social good. We conclude by discussing implications for adaptive explanation design with generative AI.
Background: Large language models (LLMs) are increasingly used to automate code review, but the reasoning behind their decisions remains hard to understand. Developers struggle to assess the validity of LLM-generated reviews, making it difficult to gauge how much trust to place in them. The role of Explainable AI (XAI) in code review and its impact on trust remain underexplored. Objective: We study the influence of XAI on developer trust in AI-assisted code reviews. Method: We conducted a within-subjects user study with 34 participants, comparing three LLM-based code review systems with varying levels of XAI support: Condition A (detailed explanation and review feedback), Condition B (review feedback only), and Condition C (no explanations). Participants reviewed real-world code change requests alongside the AI-generated reviews. We measured trust perceptions, agreement with the AI recommendation, the reasoning given for each decision, and the time taken. Results: The level of explanation significantly influences both trust and agreement with AI recommendations, but in different ways. Full explanations (A) yield the highest perceived trust (M = 3.99/5) but not the highest agreement, whereas moderate explanations (B) achieve the highest agreement (89.22%). This could suggest that more explanation prompts developers to question AI recommendations more frequently. No explanations (C) results in the lowest trust and agreement. Explanation level did not significantly affect review time. The most commonly cited reasons for decisions were code readability and correctness. Conclusion: Incorporating XAI into code review significantly changes trust perceptions and agreement with AI recommendations. These results inform the design and evaluation of trustworthy AI-based code review systems, as well as studies on the human factors of AI-assisted software development.