Ziqi Jia, Yalu Ouyang, Bo Pang +5cs.CL cs.AI cs.LG
Reinforcement learning (RL) has emerged as an effective method for enhancing the reasoning capabilities of large language models (LLMs). However, existing methods suffer from insufficient precision in feedback on generated answer trajectories and exhibit the phenomenon of problem difficulty drift. To address these challenges, we propose CVPO - Curriculum-guided Value-Variance Policy Optimization. At the response trajectory level, we find that token-level value-variance correlates with exploration intensity. Our theoretical analysis shows this variance bounds policy update magnitude. We then use the estimated trajectory value-variance to quantify the intrinsic randomness in generation. Based on this, we design a variance-aware advantage adjustment mechanism for different reward types. At the question level, we introduce a dynamic curriculum weighting method that adapts to question difficulty. This helps the model focus on tasks matched to its current ability during each training stage. Experimental results show our method outperforms strong value-based baselines like VAPO. It achieves better performance and stronger exploration, enabling more accurate and robust reasoning in language models across various math tasks.
Dynamic matching markets require decisions about whom to match and when: matching now yields value but removes participants who may create better future opportunities. We develop a value-based reinforcement-learning framework for this problem on finite, evolving weighted graphs. We study an infinite-horizon continuous-time model with stochastic arrivals, node-type transitions, edge realizations, and exogenous exits. We prove an event-time reduction: without loss of optimality, the planner acts immediately after each exogenous event and then waits for the next one. We further show that the optimal edge-wise $Q$-function is characterized by a single continuation-value function on post-decision residual graphs, reducing the learned object from state-action values to graph values. Exact action selection still requires combinatorial matching optimization; we approximate the value with a graph neural network, train it by temporal-difference learning, and use it in a forward-greedy matching heuristic. In a binary-type benchmark, the learned policy substantially outperforms immediate and threshold-greedy rules by preserving common nodes for rare arrivals of valuable matches while forming lower-value matches only in thick pools. In a kidney paired donation benchmark, it performs similarly to immediate greedy when exits are unpredictable, recovers the logic of patient matching when warnings are reliable, and outperforms the better of Immediate Greedy and Patient Greedy across intermediate warning probabilities. These results show that residual-graph value learning yields state-dependent dynamic matching policies that adapt to realized connectivity and exit information.
Evgenii Opryshko, Umangi Jain, Igor Gilitschenskics.LG cs.AI
Reinforcement learning agents can exploit misspecified reward signals to achieve high apparent returns while failing on the intended objective, a failure mode known as reward hacking. Existing practical defenses typically constrain policy updates to stay near a known safe reference, creating a tension between suppressing hacking and permitting legitimate improvement. We propose Modification-Considering Value Learning (MCVL), which operationalizes the theoretical idea of current utility optimization for standard value-based RL. MCVL wraps an off-policy learner and treats each incoming transition as a candidate modification: it forecasts two training paths, one that includes the transition and one that does not, and scores both with a frozen bootstrapped-return estimator derived from a learned reward model and value function. The transition is admitted only if inclusion does not decrease the score. We formalize conditions under which this filtering is both safe and permissive, and instantiate MCVL with DDQN and TD3. Across four safety-relevant gridworlds and three modified MuJoCo continuous-control tasks with diverse hacking mechanisms, MCVL mitigates reward hacking while continuing to improve the intended objective. Project website: ktolnos.github.io/mcvl/.
Studies on rodents such as mice have shown the capabilities to adapt their behavior when dealing with changing parameters (``drift'') of the environment even if no information about change is provided (uncertainty) -- a behavior that can be modeled by forgetting mechanisms. Non-stationary Reinforcement Learning (NSRL) deals with adapting state-of-the-art RL methods to deal with changing environments: these however usually require (partially) perfect information about the drift such as ``task IDs'' or ``context''. To mitigate the effects of drift, this work develops \emph{Space-sampled Value Decay} as an explicit forgetting mechanism for value-based deep RL architectures as a simple yet effective approach. In particular we demonstrate and discuss positive effects but also limitations in achieved returns for modifications of Deep Q-networks (DQN) and Soft Actor-Critic (SAC) when evaluated on non-stationary environments.