Constructing photorealistic Free-Viewpoint Videos (FVVs) of dynamic scenes from a set of posed 2D images has been an intriguing yet challenging task in computer vision. Methods based on neural rendering achieve high-fidelity image quality in FVV construction. However, most of these methods are unable to achieve real-time rendering and often require complete video sequences to train. Despite the existence of some online training methods capable of rendering FVVs in real time, they struggle to meet the requirements for storage and training time for downstream applications. To overcome this problem, we propose Struct-GStream, which can achieve efficient FVV streaming using structured 3D Gaussians (3DGs). Specifically, we introduce dynamic anchor points to generate structured 3DGs to construct basic scenes and model approximate scene movements based on the assumption of local rigidity in object motion. Besides, we introduce a global free 3DGs patching strategy involving free 3DGs' generation, pruning, and optimization to patch and model deficient areas and emerging objects. Our method achieves fast training at low bitrates while maintaining high rendering quality. Extensive experiments demonstrate that Struct-GStream significantly outperforms existing online training methods for FVV construction in terms of training time, storage, and rendering quality while maintaining competitive rendering speed.
Zehao Cao, Bowei Xu, Xun Cao +2eess.IV cs.CV cs.MM
Prompt-based video streaming transmits compact semantic prompts instead of pixel-level content for generative reconstruction, enabling ultra-low-bitrate communication. However, the state-of-the-art Promptus framework is vulnerable to network fluctuation, where partially received prompts lead to catastrophic quality collapse. We propose ScalablePromptus, which enhances Promptus with semantic and color-aware prompt inversion, spherical linear interpolation for intermediate frames, and--most critically--a dropout training strategy that produces rank-ordered prompt representations. This allows the receiver to reconstruct meaningful video from arbitrarily truncated prompts without any adaptation. Under stable networks, ScalablePromptus achieves modest quality gains. Under lossy conditions, it reduces the performance degradation caused by truncation by 82%-95% compared to the baseline, making prompt-based streaming robust enough for real-world deployment.
Xinkai Liu, Mahdi Boloursaz Mashhadi, Yi Ma +1cs.NI cs.LG cs.MM
We present a demonstration for generative multicasting with on-device, intent-aware semantic decomposition. At the transmitter, DNN-based segmentation extracts a semantic map from the source video, decomposing it into multiple sub-signal classes based on multi-user receiver intents. The transmitter broadcasts the semantic map to all users over shared wireless/network resources, thereby utilizing orthogonal resources only to transmit the sub-signal classes intended for each user. Users partially reconstruct and partially synthesize the signal by combining the received intended classes with non-intended classes locally synthesized by a generative model from the semantic map. We derive the rate-distortion/perception curves for reconstruction/synthesis with the generative model, to adaptively set compression rates for the semantic map and intended classes. Generative multicasting significantly reduces the wireless/network resources required for existing/emerging multimedia multicasting applications. The system is real-time on a Google Coral Edge TPU with 4 TOPS (int8). This is the first demonstration of generative multicasting representing a substantial advancement in on-device generative SemCom.
Streaming VideoLLMs must continuously process incoming video while maintaining low query latency, making both video-ingestion throughput and query-time responsiveness critical for real-time deployment. Existing methods largely focus on accelerating individual modules, such as visual encoding, token pruning, or KV-cache compression, but provide limited insight into whether the resulting system can sustain real-time streaming performance. We formulate streaming VideoLLM inference as a coordinated pipeline spanning visual preprocessing, visual encoding, token dropping, and LLM prefilling/decoding. Building on this formulation, we propose ViCoStream (Video Coordinated Streaming), a stage-wise coordinated streaming framework that combines chunk-wise execution, CUDA-stream overlap, visual token control, bounded visual attention, and query-side retrieval to bound per-chunk computation and memory costs. We further provide a systematic study of bottleneck migration, revealing how chunk size, token retention, attention locality, and retrieval scope shape the throughput-accuracy trade-off. Experiments with Qwen2.5-VL-3B/7B-Instruct across multiple streaming benchmarks show that ViCoStream achieves 134 FPS video throughput and less than 50 ms TTFT on a single A100 GPU while maintaining accuracy close to full-history baselines.