Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in-the-wild performance, yet they still rely on masks to localize try-on regions, making them vulnerable to large motions and severe occlusions. Although mask-free image-based try-on methods have shown promising results by leveraging large-scale pseudo data, extending this paradigm to videos remains difficult, as constructing video-level pseudo data is prohibitively expensive. Furthermore, coarse keyframe sampling and the scarcity of multi-view try-on data limit existing keyframe-driven methods in maintaining garment consistency and handling diverse try-on tasks. To address these challenges, we propose BooM-VVT, a mask-free VVT framework built upon the keyframe-driven paradigm. To achieve mask-free VVT, we introduce a multi-stage training strategy that leverages image-level pseudo data for mask-free localization learning, substantially reducing the need for costly video-level pseudo data. To improve garment consistency, we propose Garment-Sensitive Keyframe Sampling, which selects keyframes based on garment-relevant body regions to better capture garment appearance. We further introduce Frame-Shared 3D-RoPE to establish spatiotemporal correspondences between keyframes and target video frames for accurate garment-detail transfer. Finally, we construct OmniView, a large-scale multi-view try-on dataset to support reliable try-on video generation under complex camera viewpoints and diverse try-on tasks. Extensive experiments demonstrate that BooM-VVT achieves superior temporal consistency and garment fidelity over existing methods. Project page: https://boomvvt.github.io/boomvvt.
Virtual try-on (VTON) requires not only realistic generation but also faithful preservation of garment characteristics. However, existing evaluation metrics such as PSNR, SSIM, KID and FID struggle to measure the consistency between the generated and reference garments, particularly in capturing the multi-dimensional characteristics of garment fidelity. To address this, we propose DAT: a Dimension-wise Assessment framework for virtual Try-on, which decomposes garment consistency into seven interpretable dimensions: silhouette, color, neckline and sleeve shape, major decoration and structure, material texture, fine-detail fidelity, and logo preservation, each formulated as a discrete attribute-level prediction task. To train this specialized assessment model, we adopt a two-stage learning paradigm comprising large-scale weak supervision on 50K samples, followed by refinement on 10K higher-quality annotations obtained via multi-model voting. Furthermore, we employ weighted cross-entropy loss to mitigate the severe label imbalance inherent across evaluation dimensions. Beyond its role as an evaluation framework, the assessment model can be integrated into reinforcement learning optimization of Qwen-Image-Edit for VTON, where dimension-wise rewards are adaptively aggregated to emphasize under-optimized aspects during training. Experimental results show that our method (8B parameters) achieves state-of-the-art performance in terms of balanced accuracy, SROCC, and PLCC, outperforming strong proprietary models such as Gemini-3.1, Qwen3.7-plus, and GPT-5.5, while also serving as an effective optimization signal for reward-guided VTON generation
In this technical report, I present a new method for guiding image generation in the context of Virtual- Try-On (VITON). The proposed method leverages new open source Ai models to augment the image data with labels, such as lengths and styles. By training adapters with these labels paired with images of the garments, the model can produce a more diverse set of images that the user can control. For the end user, such as a retailer, this means that they can assure that the produced image is as true to the true fit as possible, not misleading consumers
Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics. Dominant approaches cast VVT as mask-conditioned video inpainting and rely on separate modules for human parsing, pose estimation, and garment warping. This multi-stage design complicates deployment and, more critically, allows errors in explicit geometric priors to propagate irreversibly into the generated video. We present UniVVT, a unified end-to-end framework that reframes VVT as semantically conditioned video generation, eliminating mask, pose, and warping modules at inference. At its core, a scene-task perceiver built on a Multimodal Large Language Model jointly encodes the source video, target garment, and task instruction into compact, task-aware latent tokens, implicitly capturing what to transfer and where and how to transfer it. A lightweight semantic bridge then aligns these tokens with the conditioning space of a diffusion-based video generator, enabling coherent garment transfer. To robustly couple the heterogeneous components, we devise a three-stage progressive training strategy comprising semantic alignment, joint task adaptation, and flexible-resolution refinement. Extensive experiments demonstrate that UniVVT achieves state-of-the-art performance across multiple benchmarks, validating implicit semantic guidance as a simple and effective alternative to fragile geometric preprocessing for end-to-end virtual try-on.
Reconstructing animatable 3D human avatars from a single image remains particularly challenging for loose garments, whose geometry and motion cannot be adequately represented by body-aligned topology and skinning. We present Forwardrobe, a feed-forward framework for reconstructing garment-aware Gaussian avatars from a single image. Forwardrobe explicitly separates clothing from the body in canonical Gaussian space and equips the garment layer with continuity-aware geometry and skinning initialization, pose-conditioned non-rigid deformation, and appearance adaptation. These designs improve garment reconstruction and visual quality during animation, particularly for skirts and dresses. The separated garment layer additionally forms an independently controllable 3D asset, enabling garment editing, transfer, and 3D virtual try-on. Experiments demonstrate improved garment reconstruction quality and greater flexibility in garment manipulation compared with existing single-image avatar reconstruction methods.
Shenghao Yang, Hongtao Zhang, Yuhan Yi +6cs.CV cs.AI
AI-generated content (AIGC) has made significant progress, with 2D generative models becoming ready-to-use tools for the digital fashion industry. However, 3D garment generation remains in its nascent stage, where in the realm of fashion, the semantic information of diverse design elements exhibits intricate coupling relationships in 3D representations, posing substantial challenges for generating diverse 3D garments. In this work, to handle the above problem, We introduce Fashion-3DLR, a novel 3D garment generation framework that utilizes diverse design elements to create high-quality, versatile 3D garment assets. Specifically, to bridge the semantic gaps between different fashion elements, we propose a Garment Feature Fusion Diffusion Transformer (GFF-DiT) module to integrate 2D fashion design elements, e.g., sketch and texture, into latent space. Within the latent space, we then employ a rectified flow transformer to generate geometry latents, which can be decoded into various 3D garment representations, including 3D Gaussians and meshes. Furthermore, we integrate Fashion-3DLR into downstream tasks, achieving the 3D Gaussian Splatting (3DGS)-driven cloth physical simulation and mesh-based virtual try-on. Experimental results indicate that Fashion-3DLR surpass the previous state-of-the-art methods, which verify that the proposed work can generate well-structured, non-watertight garments capable of physical simulation and virtual try-on, underscoring its potential as a versatile 3D garment design tool.
In the real world, fashion is about layering: adding a jacket over a shirt, or a sequence of adding and removing layers, rather than just a single-layer swap. This fundamental real-world task remains a challenge in existing Virtual Try-On (VTON) methods, which excel at single-layer replacement but are not designed to layer or de-layer an existing outfit. This paper proposes Layering Virtual Try-On (LVTON), a layering benchmark and method that preserves an existing outfit while enabling sequential layering. We find that current VTON paradigms are fundamentally ill-equipped for LVTON, as their reliance on cloth-agnostic representations and single-item datasets discards essential layering context. Our key insight is that the LVTON challenge must be disentangled into two distinct competencies: (1) General VTON Priors (e.g., deformation, identity preservation) and (2) Specific Layering Knowledge (e.g., layering order and occlusion reasoning). First, our model obtains general VTON priors by being trained on data produced by an automatic data generation pipeline that synthesizes samples from fashion videos via segmentation and inpainting. Second, the model is fine-tuned on a small, dedicated LVTON dataset to learn the layering logic. Our method achieves state-of-the-art results on our LVTON benchmark and demonstrates superior generalizability on traditional VTON benchmarks, setting new state-of-the-art results when fine-tuned and exhibiting zero-shot capabilities.
We present Oxygen-TryOn, a unified foundation model for any-item virtual try-on. Rather than repurposing a general-purpose image editor, Oxygen-TryOn is fashion-native, built for try-on through a dedicated data engine and try-on-specific training. Given one or more reference items (clean product shots or in-the-wild worn-on photos) and a single target subject image, it synthesizes a photorealistic image of the subject wearing the items across virtually any fashion category. Prior systems handle a single garment category in a studio setting, and recent multi-reference methods remain garment-centric; in contrast, Oxygen-TryOn supports diverse items and scenarios, including full- and half-body views, a variable number of references, and free multi-item composition, while faithfully preserving both subject identity and item appearance. Instead of mask-based inpainting, we reformulate try-on as a multi-reference, understanding-driven generation task. We build a data engine that collects, manufactures, annotates, and filters high-quality try-on data at scale, and design a three-stage recipe of continued pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL). The RL stage uses a hybrid reward combining an in-house try-on reward model with a proprietary, rubric-guided general-purpose model, jointly supervising fine-grained consistency and instruction-level quality. It also follows general editing instructions (e.g., pose changes) in the same pass. Across public benchmarks and our in-house Oxygen-TryOn Bench, it achieves state-of-the-art consistency and realism on single-item try-on and leads on multi-item try-on, matching or surpassing both leading proprietary systems (Nano Banana Pro, GPT-Image-2, Seedream5 Lite) and open-source models (FLUX.2).
Synthesizing native 2K multi-garment virtual try-on is a formidable frontier in digital fashion, critically bottlenecked by two fundamental limitations: the O(N^2) memory explosion induced by 2k conditions, and the spectral bias of diffusion models that over-smooths high-frequency fabric details. We present WearWow, an end-to-end, mask-free generative framework that pioneers ultra-high-resolution multi-garment synthesis. To mitigate the memory explosion , we propose Adaptive 2D Token Packing (ATP). ATP leverages inherent garment sparsity to algorithmically pack heterogeneous items onto a unified 2D canvas and prune uninformative background tokens, minimizing the effective sequence length and subsequent memory overhead while rigorously preserving 2D spatial priors. To rectify texture degradation, we introduce the Multi-dimensional Try-on Reward (MTR) system. MTR synergizes a Semantic Guidance Reward to explicitly drive tactile restoration with a Cloth Distribution Reward to implicitly anchor the physical distribution, a joint formulation that effectively mitigates the severe reward hacking. Furthermore, we curate WearWow-2K, an extreme-quality dataset comprising native 2K triplets, providing physically correct spatial interactions that naturally empower the model's mask-free generation. Extensive experiments demonstrate that WearWow establishes a new state-of-the-art, exceeding existing commercial baselines in native 2K multi-garment synthesis.
Recent diffusion-based virtual try-on (VTON) methods remain limited by their reliance on segmentation masks, insufficient preservation of fine-grained textures, and limited support for arbitrary multi-garment compositions. Consequently, existing approaches still face significant challenges in real-world e-commerce deployment. We present TAMF-VTON, a texture-aware, mask-free framework that enables high-fidelity image synthesis under practical unconstrained conditions. Our method requires no human parsing or inpainting masks at inference time and supports diverse garment styles, categories, and quantities, enabling the simultaneous transfer of multiple items while preserving body structure and intricate texture details. This is achieved through a unified generative pipeline with three key components: (1) a lightweight Mixture-of-Experts (MoE) adaptation scheme that enables efficient fine-tuning without compromising the base model's general editing capabilities; (2) a frequency-domain supervision mechanism that explicitly optimizes high-frequency spectral consistency to preserve high-fidelity textures; and (3) a robust data curation pipeline employing an adaptive inpainting strategy to simulate the inverse VTON process for high-quality training pair generation. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in both quantitative metrics and perceptual quality. Optimized for efficiency, the model achieves inference in under 15 seconds per image on an NVIDIA RTX 4090 with INT4 quantization. By combining mask-free operation, flexible multi-garment composition, faithful texture preservation, and efficient inference on consumer hardware, TAMF-VTON demonstrates a commercially viable solution for scalable deployment in real-world digital fashion scenarios. The project is available at https://www.style3d.ai/ai-photoshoot/virtual-clothing-try-on.
Virtual try-on (VTON) is a bi-conditional image generation problem that requires not only accurate person preservation but also faithful garment deformation and detail synthesis. Diffusion-based VTON methods can jointly model these factors in a compressed latent space, but suffer from high-frequency detail loss due to inherent latent compression, even with costly multi-step denoising. Recent visual autoregressive (VAR) models offer a promising alternative for high-quality generation with faster inference, yet remain unexplored for VTON due to the lack of effective bi-conditioning mechanisms. To bridge this gap, we first introduce VAR-VTON, a VAR-based VTON model that incorporates garment conditioning and structural guidance for efficient latent-space VTON. Despite its efficacy, latent-space generation still struggles to preserve fine-grained garment details. We argue that different VTON sub-tasks should be addressed in different representation spaces: structural synthesis such as garment warping and person layout is suited to the latent space, whereas fine-grained detail recovery should be tackled in the pixel space. Motivated by this insight, we further propose STAR-VTON, a Two-Stage AutoRegressive framework that builds upon VAR-VTON by decoupling latent-space structural synthesis from pixel-space detail recovery. Our idea is to resort to a matching-informed refiner to establish dense correspondences between the stage-one generation and the source garment to directly map fine-grained pixel-space details. Extensive experiments show that STAR-VTON achieves an impressive efficiency-fidelity trade-off: VAR-VTON runs at least $4\times$ faster than diffusion-based counterparts without degrading quality, and the pixel-space refiner effectively restores fine details and acts as a plug-and-play module that can benefit existing VTON approaches.
Seungyong Lee, Hyun Jun Jang, Sangoh Kim +1cs.CV cs.AI
Virtual try-on (VTO) has made significant progress in realistically transferring garments onto a target person. Yet most systems give the user little control over how a garment should be worn -- its size (loose or fitted), style (e.g., tucked in or untucked, open or closed), and spatial placement on the body. We address this gap with two complementary contributions. First, we define and solve Visual-Instance-Prompt Segmentation via VIP-SAM: given a flatlay image of a garment, segment that specific instance in a photograph of a person wearing it. This is an instance-level task, distinct from the typically studied category-level segmentation. Second, we introduce CtrlVTON, a controllable VTO framework that recasts try-on as an image editing problem and adds segmentation masks as pixel-level control over garment layout, including style, size, and spatial placement on the body. VIP-SAM and CtrlVTON each achieve state-of-the-art results on their respective tasks. In particular, CtrlVTON generates images that follow user-provided layouts far more faithfully than the strongest proprietary editing systems while matching them on garment fidelity.
Image-based Virtual Try-On (IVTON) has greatly advanced through diffusion models, yet existing methods require many sampling steps and depend on masks with costly auxiliary networks. In addition, the absence of large-scale mask-free paired datasets further limits the development of mask-free IVTON. We propose FDM-MFVT, a few-step diffusion model for mask-free IVTON, integrating an Outfit-aware Noise Optimization Module (OANO) and an Instruction-driven Try-on Module (IDT) to enhance efficiency and flexibility.The OANO module initializes the alignment space with noise using the input image and only needs 6 steps to generate a higher-fidelity try-on image compared to 30 steps.The IDT module uses virtual try-on prompts and efficient adaptation to generate high-quality results from garment and person images alone. We further introduce MFVT, a 30,000-pair mask-free IVTON dataset. Experiments show that FDM-MFVT achieves superior quantitative and qualitative results with fewer inference steps than mask-based and mask-free baseline methods.
Vishnu D. Burkhawala, Zankhana J. Barad, Harshadkumar B. Prajapati +1cs.CV
This paper presents an innovative approach that enables the users to capture their hand and try the jewel ring on their hand. The user captures the image of the hand using the React Native base GUI of the mobile application and selects the ring that the user wants to try, and the output image will have the user's hand with the ring image. This approach is implemented using a combination of MediaPipe hand point detection and YOLO-V8 custom object detection. The hand image uploaded by the user first undergoes mediapipe hand point detection. It will give the hand points and a Region of Interest mask where the ring is going to be placed. Then the ring is passed through YOLO object detection, in which ring points are detected, and background is removed. After that, using vector algebra, the angular discrepancy between the finger's reference axis and the ring's principal axis is computed. Also, ring size is rescaled according to finger thickness, preserving the aspect ratio to maintain perceptual realism. Then the ring is placed on the hand image and the output image is generated and shown on the user screen.
Unified fashion generation integrates tasks like virtual try-on and garment reconstruction into a single model to reduce task-specific adaptation costs. However, naive parameter sharing across semantically distinct tasks induces negative transfer through severe inter-task gradient conflict. We propose OrthoTryOn, a unified framework mitigating this interference within a shared Low-Rank Adaptation (LoRA) module. Its Orthogonal Subspace Projection (OSP) applies task-specific orthogonal rotations to bottleneck features, mapping them into decorrelated coordinate frames. To address residual semantic coupling at inference time, we further propose Fisher-guided Negative Guidance (FNG), a parameter-free strategy that utilizes diagonal Fisher information to quantify inter-task sensitivity overlap and explicitly repels generation trajectories from the most confusable task via Classifier-Free Guidance. Extensive experiments demonstrate that OrthoTryOn avoids the severe performance degradation typical of naive unified training and even surpasses independently trained task-specific models, achieving state-of-the-art results across multiple benchmarks while generalizing robustly across diverse diffusion backbones. Code is available at https://github.com/NJU-PCALab/OrthoTryOn.
Image-based virtual try-on has emerged as a compelling task in e-commerce and augmented reality, yet existing methods struggle to simultaneously preserve fine garment semantics and adapt to diverse person body geometries under large clothing-body deformations. We present ModaFlow, a modality-aware flow-matching based framework for high-fidelity virtual try-on that achieves precise alignment between textual descriptions and garment appearance. Unlike prior methods that treat multimodal conditions uniformly, ModaFlow introduces a modality-aware guidance scheme: visual garment embeddings extracted by a pretrained image prompt adapter provide deterministic, persistent structural guidance, while textual embeddings generated from garment descriptions are controlled via classifier-free guidance (CFG) with adaptive scaling and zero-initialized velocity. To further enhance flow field accuracy, we propose two regularization losses, cosine similarity and perceptual flow discrimination, that jointly improve directional consistency and perceptual realism of the velocity field. Additionally, a mask manipulation strategy stochastically samples among box, transparent, and relaxed masks during training, simulating diverse occlusion scenarios and enabling robust inference under unpaired settings where only a box mask is available. Experiments show that ModaFlow achieves state-of-the-art results in both qualitative and quantitative evaluations, reducing FID by approximately 30% on paired and 20% on unpaired benchmarks.
While diffusion-based virtual try-on has achieved impressive visual realism, most methods treat the task as 2D inpainting, prioritizing texture preservation over physical plausibility. Consequently, they often produce plausible-looking images that fail to reflect authentic garment fit across diverse body shapes. We present FitVTON, a Fit-aware virtual try-on model on different bodies in the wild. FitVTON encodes garment-body size through structured text prompts, and learn from simulated try-on triplets from parameterized garment model. To improve the fitting effects over garment silhouettes, we introduce two auxiliary head to predict the masks for both the garment and the exposed body. We further introduce a texture rectification stage to improve realistic appearance from simulated data. To evaluate the fitting fidelity, we curate a real-world dataset, FittingEffect3K, combining VLM-based scoring protocol. Both subjective and quantitive experiments show that FitVTON demonstrate authentic fitting fidelity, with significant sizing accuracy and shape preservation over state-of-the-art methods while maintaining competitive image quality. Project Page: https://zenoning.github.io/FitVTON/.
Virtual try-on aims to fit an in-shop clothing image onto a specific human body. An optimal virtual try-on method should provide diverse and flexible dressing options, accurately reflecting the varied wearing styles encountered in real-life scenarios, tailored to individual preferences and fashion aspirations. However, current methods predominantly perform a direct replacement of the original clothing with the target clothing, following the same dressing pattern. This limited control over clothing adaptation may result in fixed and monotonous try-on outputs. To delve into More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On, we propose a novel virtual try-on method, termed MOFA-VTON, which allows adjustment for clothing adaptations in try-on results through simple sketches by users. Specifically, we first design a mask construction strategy that transforms user-drawn curve sketches into a dual-region mask, replacing the traditional clothing-agnostic mask and providing fine-grained layout guidance for the subsequent generation process. Further, we propose layout adjustment blocks that utilize the cross-attention mechanism to independently learn layout correspondences for upper and lower regions of the human body, refining the spatial arrangement of the two regions. With these implementations, our method enables flexible and fine-grained adaptations of target clothing, overcoming the constraints of a fixed layout. Extensive experiments on VITON-HD and DressCode datasets demonstrate that our proposed MOFA-VTON outperforms previous state-of-the-art methods and provides more fashion possibilities for virtual try-on.
Fashion design aims to express a designer's creative intent and to depict how garments interact with the human body. Recent methods condition on multimodal inputs to support garment editing and virtual try-on. However, existing methods still (i) confine design to garment-related images, excluding creative design sources such as artwork, abstract imagery, and natural photographs, and (ii) cannot support complete outfits, including accessories. We present FEAT (Fashion Editing And Try-On from Any Design), a method that enables editing and try-on across garments and accessories using diverse design sources. To achieve this, we introduce Disentangled Dual Injection (DDI). It takes both apparel and non-apparel design sources and selectively injects design cues via content and style disentanglement. Furthermore, we propose Orthogonal-Guided Noise Fusion (OGNF), a training-free mechanism that removes residual garments via orthogonal projection and applies region-specific noise strategies to enable virtual try-on for both garments and accessories. Extensive experiments demonstrate that FEAT achieves state-of-the-art performance in design flexibility, prompt consistency, and visual realism.