Vision-language tracking guided by natural language specifications leverages high-level semantic cues of target objects to substantially boost tracking accuracy and robustness. Existing studies have verified that adaptively optimizing textual descriptions throughout the tracking process can effectively mitigate the semantic-visual mismatch induced by dynamic variations in target appearance, position, and other inherent attributes. Nevertheless, mainstream methods that directly generate textual information via sequence models or large language models inevitably suffer from inherent defects, including erroneous target updating, excessive background distraction, and pervasive hallucination artifacts. To address the aforementioned limitations, this paper proposes a novel language dependency parsing mechanism to precisely distill core tracking principal components, encompassing target objects, semantic concepts, and background contextual information. On this basis, we perform component-aware adaptive textual description updates by exploiting the powerful cross-modal understanding capability of the pre-trained vision-language model Qwen-VL. By integrating the proposed elaborately designed modules into the baseline framework, our method achieves consistent and superior tracking performance on multiple large-scale vision-language tracking benchmarks, including TNL2K, LaSOT, TNLLT, and OTB-LANG. The source code and pre-trained models will be released at https://github.com/Event-AHU/Open_VLTrack.
4D dynamic scene understanding requires grounding language to a persistent worldline that binds identity, metric 3D motion, and synchronized multi-view 2D projections. Existing paradigms capture only part of this structure: large multimodal models reason over rich visual evidence but rarely preserve metric topology, while vision-language tracking remains tied to fragmented 2D or 3D outputs and local continuation. We therefore introduce \textbf{4DVLT}, a worldline-centered task for instruction-conditioned 4D dynamic scene understanding in fully observed multi-view video, and \textbf{Instruct-4D}, a benchmark with 129.4K question-answer pairs, 64.7K target entities, 851 scenes, and 9 reasoning-oriented query types. To address this setting, we present \textbf{4DTrack}, which casts instruction-conditioned tracking as graph-conditioned worldline inference through an object-centric 4D state graph, metric-guided routing, bidirectional decoding, and kinematic calibration. On Instruct-4D, 4DTrack-Qwen3.5-9B reaches 62.68 $\mathrm{TGA}_{\mathrm{Top1}}$ and surpasses the best adapted VLT baseline by 19.62 points. These results show that worldline-centered modeling improves both target grounding and recovered worldline quality. The project page is available at https://github.com/mikubaka88/4DVLT.