Joint-embedding predictive architectures (JEPAs) learn world models that predict in a compact latent space rather than in pixels, reducing the pressure to model nuisance appearance. Yet this provides no guarantee against visual perturbations: they can still alter the encoded representation and affect subsequent action-conditioned predictions. Bisimulation captures this requirement precisely: two observations should be treated as the same state only when their action-conditioned consequences agree. Guided by this criterion, we introduce Action-Conditioned Predictive Consistency (ACPC), a diagnostic that measures how far a clean history and a visually perturbed view of it diverge after being rolled forward under the same action sequence. We prove that this divergence bounds the perturbation-induced change in multi-step prediction error and planner cost. Building on pairwise ACPC, we define two complementary measures: the Invariance Radius (IR) summarizes clean-perturbed rollout spread, while the Separation Rate (SR) checks whether different states remain distinguishable after rollout. Experiments on four visual control tasks show that pairwise ACPC predicts perturbation-induced prediction and cost changes. On LeWM, the IR-SR screen transfers across tasks, and the joint diagnostic remains informative under blur and resize. PLDM exhibits similar diagnostic trends under a different architecture.
Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.
World models for visual control typically learn compact latent states by reconstructing observations, implicitly encouraging representations to preserve information across the entire visual input. However, task-relevant content often occupies only a small fraction of the observation, while background clutter and distractors consume valuable representational capacity. This mismatch between visual reconstruction and control objectives biases latent representations to model task-irrelevant visual content, diluting learning signals for control-relevant features and severely degrading downstream performance under visual distractions. We introduce TaskSense, a task-centric world modeling framework that enforces task relevance before latent encoding through a differentiable stochastic spatial attention mechanism conditioned on the previous latent state. To steer attention toward control-relevant regions, we augment training with an auxiliary inverse-dynamics objective. Rather than reconstructing the full observation, the world model reconstructs only the attended regions, encouraging latent representations to preserve task-relevant information while discarding irrelevant visual content. The decoder is further conditioned on the sampled attention map, enabling consistent reconstruction despite stochastic attention. Compared with the DreamerV3 baseline, TaskSense maintains competitive performance on the DeepMind Control Suite while consistently outperforming DreamerV3 on the Distracting Control Suite, demonstrating substantially improved robustness to visual distractions. Qualitative analysis further confirms that the learned attention, guided by inverse-dynamics supervision, consistently localizes control-relevant regions while suppressing irrelevant visual content.
Sample-efficient policy learning from pixels is a long-standing challenge in reinforcement learning (RL). Recent dynamics-based representation learning methods have significantly improved the sample efficiency of model-free visual RL by learning dynamics-aware representations through auxiliary prediction performed either in latent space (self-prediction) or observation space (observation prediction). However, state-of-the-art methods from both categories still struggle on challenging visual control tasks when training data is limited. We posit that relying on either predictive objective alone may be insufficient. In contrast, observation prediction grounds learned representations in observation-level dynamics, but does not directly regularize the temporal predictability of latent representations over extended horizons. In this paper, we propose Observation-Grounded Self-Predictive Representations (OG-SPR), a model-free visual RL algorithm for continuous control that learns representations that are both temporally predictive in latent space and grounded in observation-level dynamics. OG-SPR incorporates two core auxiliary objectives: multi-step latent self-prediction and next-observation prediction. We empirically show that directly imposing latent self-prediction on the shared representation may over-constrain it and does not necessarily improve performance. To address this issue, OG-SPR introduces two lightweight adapters for latent self-prediction, allowing the shared representation to benefit from temporally predictive signals without being forced to directly satisfy the self-prediction objective. Experiments on 28 visual control tasks from the DeepMind Control Suite show that OG-SPR improves aggregate performance over state-of-the-art self-predictive and observation-predictive RL methods, with particularly pronounced gains in challenging domains such as dog and humanoid.
Learning visual world models for planning requires compact latent dynamics that remain sensitive to actions, yet reconstruction-free joint-embedding objectives can collapse to action-insensitive representations. We propose Delta-JEPA, an end-to-end reconstruction-free world model that augments latent forward prediction with a Latent Difference Action Decoder (LDAD). Unlike inverse decoders that infer actions from concatenated endpoint embeddings, LDAD reconstructs the executed action from the latent displacement between consecutive observations. This displacement-level supervision directly regularizes transition geometry: adjacent embeddings cannot collapse without losing action information, and different actions are encouraged to induce distinguishable latent changes for rollout-based planning. Delta-JEPA uses only latent prediction and action reconstruction, avoiding pixel reconstruction and distribution-matching regularizers. Across four visual continuous-control tasks, Delta-JEPA improves planning over JEPA-based and representation-learning world model baselines. Ablations show that displacement-based action decoding is consistently more effective than endpoint concatenation, and action-sensitivity analyses show clearer action-conditioned latent responses. These results indicate that supervising latent differences is a simple and effective mechanism for collapse-resistant and action-sensitive world model learning.
Javier Lazaro, Juan-Ignacio Vazquez, Pablo Garcia-Bringasquant-ph cs.LG
Visual environments are a demanding setting for quantum reinforcement learning (QRL): high-dimensional observations, unstable RL optimisation, and constrained variational quantum circuits (VQCs) are difficult to train jointly. This paper studies knowledge distillation (KD) as a staged hybridisation strategy for visual QRL. Instead of training a hybrid visual agent end-to-end from pixels, we first train a classical visual teacher, freeze its encoder as a feature interface, and distil the teacher's policy behaviour into compact downstream heads. These heads can be classical or VQC-based, enabling small quantum-compatible students to be evaluated under the same frozen representation as compact classical controls. We evaluate the pipeline on CartPole Pixels and Acrobot Pixels. The results show that staged KD enables shallow VQC heads to acquire non-trivial visual-control behaviour in settings where direct pixel-based training would be substantially more difficult. Angle-encoded VQC heads retain near-teacher performance, while amplitude-encoded heads push compactness to an extreme regime, at the cost of greater fragility, stronger budget sensitivity, and higher simulation time. Overall, staged KD reframes visual QRL as a compact-head learning problem, opening a practical route for training small quantum-compatible policies outside the standard end-to-end RL loop.
Embodied world models have emerged as a pivotal paradigm for visual robotic decision-making and interactive environment simulation. However, conventional embodied frameworks rely on low-dimensional structured action vectors (e.g., joint angles and end-effector poses), which suffer from limited expressive capacity, poor generalization across diverse embodiments, and unnatural dynamic modeling for complex physical interactions. To address these limitations, this paper proposesiMac (Image as Action Control), a novel unified control paradigm that treats raw visual images as native action representations for embodied world models. Departing from traditional explicit kinematic action encoding, iMac formulates continuous visual manipulation as image-based action tokens, which inherently encapsulate spatial motion intentions, interactive geometric constraints and subtle physical dynamics. We construct a dual-branch embodied architecture consisting of an image-action encoder and a dynamic world predictor: the encoder compresses target-driven visual images into compact action embeddings, while the predictor learns environment transition rules conditioned on image actions to achieve high-fidelity future state prediction and closed-loop embodied control. Extensive experiments are conducted on public embodied manipulation benchmarks and real-world robotic scenarios. The results demonstrate that iMac outperforms vector-based action control baselines in prediction accuracy, task success rate and cross-scene generalization ability. Moreover, our image-action design eliminates the reliance on manually defined action spaces, realizing flexible and universal control for heterogeneous embodied agents. This work provides an innovative visual-action perspective for embodied world models, offering a simple yet effective paradigm for scalable robotic perception and manipulation.
Yurui Du, Pinhao Song, Yutong Hu +1cs.LG cs.RO eess.SY
A central challenge of visual control with model-based reinforcement learning (RL) is reliable long-horizon planning: long rollouts with learned latent dynamics exhibit branching futures and multi-modal action-value distributions. In addition, compounding model errors amplified by visual occlusions make deep imagination brittle. We present ELVIS, a latent model predictive controller (MPC) designed to make long-horizon planning practical. ELVIS plans in a Dreamer-style recurrent state space model (RSSM) and replaces standard unimodal model predictive path integral (MPPI) with a Gaussian-mixture MPPI that maintains multiple coherent hypotheses over long horizons, avoiding mode averaging under branching rollouts. In parallel, ELVIS stabilizes deep imagination with a shared uncertainty-aware lambda-return: an ensemble of latent critics defines an upper-confidence-bound (UCB) score that gates a time-varying lambda, adaptively trading off bootstrapping versus look-ahead to limit compounding error during planning. The same return is used both to train an actor-critic prior from imagined rollouts and to score candidate trajectories inside GMM-MPPI, aligning RL objectives with the planner's long-horizon optimization. On fourteen DeepMind Control Suite visual tasks, ELVIS establishes state-of-the-art performance compared with TD-MPC2 and DreamerV3. Finally, ELVIS transfers zero-shot to a real-world sand-spraying task with severe occlusions, improving surface-quality metrics and demonstrating robustness beyond simulation.