Russell Taylor, Benjamin Herbert, Michael Sanacs.CL
Translating wordplay across languages has long challenged both professional translators and machine translation systems. We investigate three approaches to translating puns from English to French by combining large language models with linguistic constraints for wordplay generation. Our baseline uses a large language model with feedback from a discriminator prompted with positive and negative French examples. Our guided reasoning pipeline uses combined phonetic-semantic embeddings to retrieve lexical candidates for wordplay generation. Finally, our multi-agent framework iteratively evaluates and regenerates candidate translations using specialized feedback. Moving beyond literal translation, our objective is to preserve the linguistic creativity, ambiguity, and humor of the source-text wordplay rather than simply reproduce its vocabulary. The multi-agent and guided chain-of-thought systems ranked first and second, respectively, in the CLEF JOKER 2025 Task 2 competition under expert human evaluation, despite only modest improvements in BLEU and BERTScore. These findings suggest that both explicit phonetic-semantic guidance and iterative multi-agent evaluation can improve LLM-based wordplay translation relative to direct discriminator-guided generation, particularly when balancing semantic fidelity, phonetic similarity, and natural target-language expression
Fifteen years ago, Low proposed that pun translators should stop searching for equivalent words and instead search for new points of contact between sound and meaning. In this paper, we investigate that idea computationally. We model pun translation as a process of discovery, exploration, and selection. A retrieval system searches semantic and phonological neighborhoods for target-language affordances: sound-meaning bridges that may support new wordplay. Multiple language models then explore these opportunities by generating competing translations, while a multi-perspective generate-and-rank architecture selects among them. Beyond system development, our primary contribution is an analysis of how retrieved affordances propagate through the translation process. We find that generators actively exploit retrieved opportunities, evaluators progressively concentrate around stronger sound-meaning bridges, and exact phonological collisions are selected at disproportionately high rates when available. At the same time, many puns still yield no usable affordances, suggesting that retrieval remains the central bottleneck in computational pun translation. The resulting picture is remarkably close to the process envisioned by Low. Successful pun translation emerges not from preserving source-language words, but from discovering new places in the target language where sound and meaning collide.