Katrin Rohrbacher, Björn Nieth, Emmanuelle Salin +2cs.CL
In this paper, we analyze how Large Language Models (LLMs) employ worldbuilding strategies, focusing on setting as one measurable dimension of storyworld construction. We compare 1,000 AI-generated stories per model in English and German with human-authored fiction from Project Gutenberg. Building on prior work, we operationalize setting through five types of narrative space: "action", "perceived," "visual," "descriptive" and "no space", identified using fine-tuned BERT classifiers for German and English. We generate narratives using GPT 4.1, LlaMA 3.3, Mistral 3.2, and Gemma 3 and compare their spatial distributions to a human-authored baseline. We find that human-authored texts predominantly employ "action space," grounding narratives in embodied character-environment interaction, whereas LLMs systematically overproduce "perceived space," emphasizing atmosphere and affect. This divergence remains stable across narrative time. Overall, our findings show that LLMs exhibit worldbuilding patterns that differ consistently from human-authored fiction in ways that are both model-specific and language-sensitive.
Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.