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routineReinforcement LearningOffline RL2608.05954

Training a Conditioned Video Game Agent on a VLM Annotated Dataset

Katrin Schmid, Iuri Frosio

cs.AI cs.CV cs.LG

Abstract

Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning. In the specific case of video games, access to the game engine is required to get rewards for training (e.g. to collect rewards from the environment). Furthermore, the proper identification and weighting of the rewards generally requires a difficult trial-and-error approach. Lastly, rewards are often sparse and understanding how they eventually affect the learned policy is a non-trivial exercise. To ease these issues we propose annotating a video game dataset with Vision Language Models (VLMs) instructed to extract human defined rewards. We show that offline RL can then be used to train a conditioned agent that responds accordingly to the desired returns and we discuss the difficulties and limitations that emerged in our early experiments.

Topics

Classified with taxonomy v2 on Wed, 2 Sept 2026.

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