Skip to results
MLSift
← Feed
Computer Vision3D Gaussian Splatting2608.28272

Non-Uniform Quantisation for 3DGS Compression

Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu

cs.CV

Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.

Topics

Classified with taxonomy v2 on Sat, 5 Sept 2026.

The PDF is 1–3 MB. Open it in your browser's viewer, or load it here.

Open PDF