Skip to results
MLSift
← Feed
routineComputer VisionPointGT2609.03341

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

Yanshu Zhang, George Shramko, Pratul P. Srinivasan, Ke Li

cs.CV cs.GR

Abstract

We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produce volumetric 3D representations that are high-quality and photorealistic, but are difficult to edit. In particular, recent efforts to enable texture editing for 3D Gaussian Splatting representations are not compatible with geometry edits and deformations. Our method combines a point-based representation that is well-suited for geometry deformations with a learned UV mapping technique that enables high-resolution texture editing. We show that PointGT enables fine-grained editing of both geometry and texture in point-based neural representations with high rendering quality.

Topics

Classified with taxonomy v2 on Fri, 4 Sept 2026.

The PDF is 1–3 MB. Open it in your browser's viewer, or load it here.

Open PDF