A/B testing is the gold standard for evaluating product changes, but each experiment requires real user traffic, engineering effort, and weeks of measurement. We propose a simulation framework that predicts A/B test outcomes using LLM-powered agents conditioned on data-driven personas grounded in real user behavioral signals. Unlike prior work that relies on synthetic or rule-based personas, our agents are constructed from anonymized behavioral data-activity patterns, engagement signals, and inferred demographics-enabling more faithful population modeling. We frame A/B test simulation as a structured question task and systematically study (i) question design formats, (ii) the impact of persona data source and domain alignment, (iii) the trade-off between per-persona behavioral depth and population diversity, and (iv) efficient population subsampling. On a benchmark of 40 A/B tests spanning two metric types, our best configuration achieves 0.75-0.90 directional accuracy depending on the test metric, demonstrating that data-driven personas are a viable path toward fast, low-cost experiment pre-screening.
Building a blockchain digital twin largely requires translating domain knowledge and specific system descriptions into a simulator architecture, calibrating its parameters against behavioral evidence, and validating the constructed twin. These steps are commonly performed through application-specific modeling efforts that can be difficult to reuse across systems and downstream decision problems. We consider automating this process through Spec2Twin-Chain, a framework that formulates blockchain digital-twin construction as a bi-level optimization problem. At the upper level, a large language model proposes and revises structurally admissible architectures using system specifications, behavioral evidence, and feedback from evaluated designs. At the lower level, a simulation-based optimizer calibrates the architecture-conditioned parameters under explicit objectives and guardrail constraints. The two levels iterate. The evaluated candidates at lower levels are retained in a global archive and used to guide subsequent proposals at upper levels. We conduct controlled experiments involving twin calibration, feedback-driven recovery, stress analysis, downstream policy optimization, and policy updating. The results demonstrate that the framework can construct behaviorally accurate twins, improve initial designs through iterative feedback, and reuse calibrated twins to support downstream decisions.
Enterprise AI agents act across many apps whose data changes continuously, so an answer is correct only relative to what data existed and who could see it at the moment it was asked. Offline evaluation today grades against a single static snapshot, effectively the end of the episode. So, it can only evaluate one situation, the final one, even though every earlier moment of the episode is a different situation that invites its own realistic questions with its own correct answers. Recreating each of those moments as a separate snapshot would mean re-provisioning a whole tenant per instant, which is prohibitively costly; and even a single snapshot leaks future state hidden inside records and cannot represent the multi-app, time-ordered way real work happens. Our system closes two gaps at once: it generates a realistic, persona-driven, temporally-evolving enterprise world from real research, and replays that world at any chosen moment to evaluate any pluggable agent. A schema-inferred temporal description drives a deterministic-plus-LLM rebuild of each record's past state; because the queryable moments are finite, all rebuilds are precomputed into a compact difference cache, making evaluation a fast, reproducible lookup with no model in the path. We describe the design, an architecture spanning both flows, and early experience evaluating enterprise agents.
Routing decisions between a cheap heuristic and an expensive large language model (LLM) are typically framed as a difficulty problem: send the hard cases to the expensive path. We argue this framing is incomplete because difficulty and business value are distinct axes - a difficult cheap item and a difficult costly item do not have the same cost of error. We present Value Router, a fully synthetic simulation of a retail merchandising pipeline that routes items using only estimated difficulty and estimated value, never ground truth. The study has three stages. First, a value-weighted threshold router is compared with a difficulty-only and a random baseline on a synthetic catalog with an inverse correlation between category volume and value. Value-weighting matches the difficulty-only baseline's recall of true high-value items (60%) while achieving substantially higher precision (98.3% vs. 94.3%). Second, a decision logger and monitor expose a failure mode hidden by aggregate metrics showing that the aggregate result is driven almost entirely by between-category differences rather than per-item discrimination. Third, a simulated Black Friday demand surge (2.5 volume with a shift toward higher-value categories) compares a static router, a seasonally tuned router, and two slow-path budget policies. All results are from a controlled synthetic simulation with experimenter-defined ground truth and illustrate design principles for cost-aware routing systems rather than validated real-world claims.
Smartphone personal assistants reason over longitudinal personal data, yet evaluating them requires context-rich evaluation data whose correct answers are known, and real device traces are too privacy-sensitive to share. To address this challenge, we present SenWorld, a physically grounded, deterministic, event-sourced digital-twin simulation that generates such data with ground truth fixed by construction. In SenWorld, personas live through a full day in a world built from real map, weather, holiday, and network data; every observable signal is archived in full-system snapshots; and each evaluation case is labeled by a pointer to an existing record rather than by post-hoc annotation or a large language model (LLM) judge. We evaluate this method with 16 personas in Beijing. The generated data closely matches the held-out real-user benchmark in category distribution (Jensen--Shannon divergence (JSD) 0.070) and in the daily rhythm of communication records (JSD below 0.1), though generated records remain shorter than real ones. Without scripted interaction, personas form a fully reciprocated dialogue subgraph and differentiated behavioral repertoires. Projected into 717 evaluation cases, the generated data exposes 78 failures in a production smartphone assistant, concentrating on call and Short Message Service (SMS) records while contacts, schedules, and alarms never fail. The snapshot pointer confirms each failure as an assistant-side retrieval error, with no LLM judge involved. Overall, SenWorld offers a privacy-safe, reproducible, and distribution-checked path to evaluation data whose labels are fixed by construction.
This paper proposes AI Tour Meeting, a group travel planning framework powered by multiple Large Language Model (LLM)-based agents. The agents are instantiated with distinct personas and collaboratively seek an itinerary that satisfies their constraints and preferences through natural language discussion. The framework enables easy and flexible orchestration of such discussions by providing interfaces for configuring agent personas, discussion workflows, monitoring, and LLM deployment. Its primary use case is a simulation tool for analyzing the behavior of multiple LLM agents during tour planning discussions. This paper demonstrates the utility of the framework by presenting system validation and several analytical results obtained by the framework.
Agent-based models (ABMs) rely on simple, explicit and reproducible rules for individual decision making, while complex collective behavior emerges from interactions among agents. Recent advances in large language models (LLMs) make it tempting to replace, enrich, or perturb these rules with LLM-based agentic capabilities. However, this raises a methodological question: how does introducing LLM-driven decisions affect the reliability, computational cost, and behavior of ABM simulations? We investigate this for Mesa ABM models, a popular Python library for ABMs, analyzed by statistical model checking. Building on Mesa's integration with the statistical model checker MultiVeStA, we extend the classical Schelling segregation model with a hybrid population: ordinary agents classify neighbors using the standard symbolic rule, while one agent delegates this task to an LLM through tool calls. The LLM-enabled agent receives natural-language descriptions of neighboring agents and invokes tools that increment counters of similar/different neighbors; these counters determine its happiness according to the original Schelling dynamics. This provides a minimal but controlled setting where the semantic, operational, and computational behavior of LLM-based decisions can be studied inside an otherwise standard ABM. We report preliminary experiments with locally served LLMs of different sizes, showing that smaller models may fail simple semantic classification experiments or become operationally unusable during repeated tool-call generation, while larger tested models pass these preliminary checks. We discuss how statistical model checking can estimate classical ABM observables and quantify the impact of introducing agentic LLM components into simulation models.
Agentic AI systems are increasingly used to edit, refine, and repair decision policies, but evaluating these edits is difficult when per-state expert action labels are unavailable. We study this problem in a hotel-pricing simulator where an agentic policy editor receives only region-level diagnostic feedback: summaries of how its price distribution differs from a benchmark policy across time, inventory, and market regions. The editor cannot observe benchmark actions, benchmark source code, reward numbers, or held-out outcomes, and may only propose constrained edits to a target-action table. On 5,000 held-out episodes, a multi-restart LLM editor reaches RevPAR 108.47 (95% CI 107.61 - 109.34), close to the benchmark policy's 108.75 (107.81 - 109.68), with paired gap (LLM minus benchmark) -0.276 and 95% CI [-0.692, 0.146]. A cheap diagnostic projection already recovers much of the revenue (107.90), so the LLM editor's distinctive gain is not raw revenue lift alone: it also reduces episode composition distance from 1.153 to 0.609. This is the strongest non-benchmark repair result. This profile is not explained by restart search alone: non-semantic proposers with up to 2,500 evaluations fall 8.77 - 14.57 RevPAR points short. Nor is it explained by plausible prompt format: a shuffled-diagnostic control breaks region-error correspondence and falls to RevPAR 94.30. The match is genuine but partial. A tree editor achieves stronger pooled alignment, 0.214 versus 0.266, and stronger reference-state D1, 0.328 versus 1.197, yet revenue falls to 98.91. These results show that agentic policy repair should be evaluated by whether diagnostic feedback becomes reliable closed-loop outcome, not by a single behavioral distance.
Semantic trajectory analysis has recently emerged as an approach for modeling human movement by capturing implicit patterns and behaviors through semantic information (e.g., visitors' profiles and goals) beyond raw spatial paths to better understand why people move in certain ways. However, analyzing semantic trajectories in real-world scenarios remains challenging, as collecting high-quality data is costly and often lacks rich semantic information. Meanwhile, existing simulation tools require substantial technical expertise, which makes them difficult for practitioners to adopt. To address these limitations, the paper proposes ${SenseWalk}$, an interactive system that supports simulating semantic trajectories by LLM-powered agents. We develop a simulation workflow that combines LLMs and the social force model to balance physical plausibility and semantic coherence. A user-friendly interface is designed to facilitate users in customizing the simulation configuration and analyzing simulation outputs. We also conduct a quantitative experiment to evaluate the effectiveness of our simulation workflow, and a user study (n=12) to assess the usefulness and efficiency of our system.
Stefano Calzolari, Rubens Montanha, Gabriel Schneider +5cs.GR cs.AI
For virtual humans to appear believable, they must exhibit agency and spatial awareness while interacting with their environment in ways that reflect competence and intelligence. At the core of these capabilities lies effective decision-making, which strongly shapes agent behavior. With the rapid advancement of artificial intelligence, Large Language Models (LLMs) have increasingly been explored as a mechanism to support such decision-making processes. In this work, we investigate the use of LLMs to drive decision-making in virtual humans within a simulated evacuation scenario, incorporating OCEAN personality traits into agent representations. Our goal is to evaluate how personality, expressed through language-based prompts, influences both individual behaviors and collective simulation outcomes. Our results demonstrate that LLM-driven personality profiles significantly impact agents' decisions, leading to distinct behavioral patterns across different traits. These findings suggest that heterogeneous crowds composed of LLM-guided agents can enhance the realism and variability of simulated environments, offering a flexible alternative to traditional rule-based approaches.
Language model agents are becoming proficient executors at isolated, short-horizon tasks such as software engineering and customer service. Yet real-world challenges require a combination of sophisticated skills that remain largely untested in agents: (1) navigating long horizons amid uncertainty; (2) acquiring information in noisy environments; (3) adapting to a changing world; (4) orchestrating multiple moving parts toward a coherent goal. We introduce CEO-Bench, which evaluates these capabilities together by simulating a representative real-world task: operating a startup for 500 days. An agent manages pricing, marketing, budgeting, and many other aspects of a fictional company through a programmable Python interface, operating in the same environment and facing the same challenges as a human CEO. Success demands analyzing noisy, interconnected business databases, translating signals into sound strategy, and coordinating many decisions with programming. The strongest agents write sophisticated code that forecasts churn regimes, billing timing, customer losses, and future cash under different scenarios. Even so, most state-of-the-art models struggle in this environment. Only Claude Fable 5, GPT-5.6 Sol, and Claude Opus 4.8 finish above the $1M starting balance, and all evaluated models remain below the rule-based baseline. CEO-Bench takes a first step toward measuring the intelligence required to drive sustained, adaptive progress over time.
Deliberative polling promises to improve collective decision-making by exposing shareholders to a broad range of arguments before they vote. Yet ensuring that every voter encounters a representative sample of the reason space, the coverage problem, remains an open challenge, particularly at scale and in adversarial or strategically motivated electorates. This paper introduces a way of evaluating solutions using the LLM-based Agentic Bipolar Argumentation Simulator, grounded in a framework which formalises a poll as a six-tuple <Jend, Jopp, Ratt, Renh, VA, VR> of endorsing and opposing justifications, attack and enhance relations, and shareholder- and relation-weights. ABAS simulates N autonomous shareholder agents, each assigned a latent opinion according to desired distributions in [-1, 1], who sequentially vote, choose or author justifications, and optionally submit argumentation-graph links. The simulator implements recommendations that rank existing justifications by their observable endorsement mass. It evaluates the mechanism's success by coverage, namely the fraction of the corpus reason-tag set represented in the K recommendations presented to each shareholder, as a solution to the NP-hard Subsuming Justification Problem. Reported experiments characterise how creativity rate (pown), recommendation size (K), argumentation density (plinks), and population size (N) affect coverage and corpus diversity. In an authenticated electorate where Sybil attacks are impossible and only the relation graph is gameable, we stress-test the scoring with coordinated strategic voting attacks: a tag-flood attack collapses coverage, while author-count relation weighting through a reversed-PageRank rule resists the flood markedly better than uniform weights.
Electrical circuit diagram QA tasks require complex mathematical reasoning, which remains challenging for multimodal LLMs. We present SPARC, a multi-agent system that answers questions over circuit diagrams by grounding reasoning in executable physics-based simulations. SPARC uses LLM agents to synthesize, execute, and analyze simulation programs, improving accuracy and reliability by design. It achieves 83% accuracy, with up to a 58% absolute improvement over baselines, while enabling systematic error diagnosis.
Alexander Blasberg, Vasilis Kypriotis, Dimitrios Skarlatoscs.AI cs.AR
Rapid advances in Large Language Models (LLMs) create new opportunities by enabling efficient exploration of broad, complex design spaces. This is particularly valuable in computer architecture, where performance depends on microarchitectural designs and policies drawn from vast combinatorial spaces. We introduce Agentic Architect, an agentic AI framework for computer architecture design exploration and optimization that combines LLM-driven code evolution with cycle-accurate simulation. The human architect specifies the optimization target, seed design, scoring function, simulator interface, and benchmark split, while the LLM explores implementations within these constraints. Across cache replacement, data prefetching, and branch prediction, Agentic Architect matches or exceeds state-of-the-art designs. Our best evolved cache replacement design achieves a 1.062x geomean IPC speedup over LRU, 0.6% over Mockingjay (1.056x). Our evolved branch predictor achieves a 1.100x geomean IPC speedup over Bimodal, 1.5% over its Hashed Perceptron seed (1.085x). Finally, our evolved prefetcher achieves a 1.76x geomean IPC speedup over no prefetching, 17% over its VA/AMPM Lite seed (1.59x) and 21% over SMS (1.55x). Our analysis surfaces several findings about agentic AI-driven microarchitecture design. Across evolved designs, components often correspond to known techniques; the novelty lies in how they are coordinated. The architect's role is shifting, but the human remains central. Seed quality bounds what search can achieve: evolution can refine and extend an existing mechanism, but cannot compensate for a weak foundation. Likewise, objectives, constraints, and prompt guidance affect reliability and generalization. Overall, Agentic Architect is the first end-to-end open-source framework for agentic AI architecture exploration and optimization.