Glass surface detection (GSD) is critical for scene understanding and reconstruction, and yet remains challenging due to the transparency and reflectivity of glass surfaces. Existing GSD methods typically rely on 2D appearance cues, which may fail in geometrically ambiguous scenes. In this paper, we propose a paradigm shift: grounding GSD in 3D visual geometry to explicitly model the physical existence of glass surfaces. Our method first distills rich 3D priors from the visual geometry grounded transformer (VGGT) and generates glass-aware 3D representations. It then exploits multi-tasking learning with a novel glass detection head, consisting of two core modules: a Frequency Self-Attention Module (FSAM) that identifies glass-specific spectral features for glass surface localization, and a Geometry Grounding Block (GeGB) that selectively grounds 2D features in 3D geometry for glass surface segmentation. Extensive experiments demonstrate that our method achieves state-of-the-art performance across seven standard GSD benchmarks, generalizes well to video/multi-modal data, and substantially improves reconstruction in glass scenes. Code is available in https://github.com/YT3DVision/VGGT_GLASS.
Injection molding is the cornerstone of mass-producing plastic components. While current algorithms can automate mold design for basic geometries using standard two-piece molds, complex parts featuring undercuts, side holes, or re-entrant features present a significant challenge. These geometries often necessitate auxiliary components beyond the primary upper and lower molds. In practice, designing these intricate assemblies is a laborious process that relies heavily on expert knowledge. Furthermore, the scarcity of public datasets has hindered the development of effective learning-based solutions. To bridge these gaps, we introduce MoldCAD, a curated dataset that pairs complex single-body CAD parts with industry-standard mold assemblies. Each entry includes the upper and lower molds, parting surfaces, demolding orientations, and necessary auxiliary components. The dataset comprises 4,934 CAD models and over 3,850 mold assemblies, totaling more than 23k individual models. Building upon this dataset, we propose a comprehensive pipeline that predicts demolding orientations, identifies auxiliary components, and constructs parting surfaces to derive a complete, manufacturing-ready mold assembly for downstream CAD/CAM workflows. Our results demonstrate a promising path toward fully automated industrial mold design and contribute to the broader advancement of manufacturing-aware CAD generation.
Universal person re-identification (ReID) aims to retrieve pedestrian identities across diverse real-world scenarios, including severe occlusions, clothing changes, and cross-modality shifts, within a unified model. However, existing 2D representations fundamentally struggle with spatial ambiguities due to a lack of depth and topological awareness, while naively introducing monocular 3D priors often causes severe negative transfer due to geometric estimation noise under extreme visual degradation. To safely harness the clothing-invariant and canonical structural properties of 3D geometry, we propose UniGeo, a Universal Monocular 3D-Enhanced ReID framework driven by a Consistency-Aware Reliability Gate and Dual-Stream Residual Fusion. Specifically, the processing of 3D information is strategically decoupled into geometric extraction and dynamic utilization. To provide pure structural compensation, we project monocular 3D parameters into kinematic joint representations, explicitly capturing instance-level geometric topology to resolve appearance-based ambiguities. To robustly incorporate these cues without perturbing the reliable 2D feature space, we isolate the 3D prior as a late-stage structural residual; modulated by the consistency-aware gate, this mechanism adaptively filters geometric noise and enables controlled fallback to the pure 2D baseline. Extensive experiments show that our method improves challenging, structure-sensitive scenarios while preserving competitive performance on clean domains. Code is available at https://github.com/BohanSu/UniGeo.
Existing image manipulation localization (IML) methods rely heavily on 2D forensic cues, such as low-level artifacts, noise traces, and semantic inconsistencies in the manipulated image. While effective in many cases, these cues become much less discriminative when manipulated regions are well blended with their surrounding context in appearance. In such cases, a manipulated region may remain locally appearance-consistent, but still violate the geometric structure of the surrounding scene. This limitation motivates us to go beyond purely 2D evidence and introduce geometric reasoning into IML. To this end, we leverage monocular reconstruction to obtain auxiliary geometric cues, including depth and surface normals. However, a key challenge lies in the fact that reconstructed geometry on manipulated images is inherently noisy and cannot be used naively. Rather than treating depth and normals as direct evidence, we estimate their reliability and exploit them selectively for localization. Based on this principle, we design a geometry-aware framework (GFrame) that fuses reliable geometric cues with RGB features and propagates them across scales to improve fine-grained localization. Extensive experiments show that the proposed method achieves excellent performance under limited budget constraints. These results indicate that reliable 3D geometry provides complementary forensic evidence beyond traditional 2D cues for IML. Related code will be released.
Precisely manipulating objects in a single photograph (translation, rotation, scaling) while obeying 3D physical constraints remains unsolved for diffusion-based editors. Current 2D methods lack spatial awareness and produce perspective violations. Forcing structural proxies into the latent space also disrupts variance homogeneity, and the resulting self-attention leakage leads to ghosting and background blur. The core difficulty is asymmetric: the relocated object must follow a rigid geometry, yet the uncovered background needs freedom to synthesize plausible content. We present GeoEdit, a training-free Lift-Manipulate-Render-Denoise pipeline that satisfies both constraints. We decouple scene and object in 3D, align them through point correspondence, and render a geometry-aligned proxy with a structural depth map. A Dual-Branch Denoising stage then refines this proxy: a video diffusion backbone preserves object identity, while 3D constraints are injected into the foreground within a narrow denoising window at matching noise variance (variance-homogeneous injection). The background denoises freely. Because the injected signal matches the native latent statistics, self-attention stays undisturbed. We also introduce GeoEditBench, a pose-aware benchmark covering object translation, object rotation, and camera movement with pose-aware evaluation metrics. Experiments confirm consistent gains in geometric accuracy, identity fidelity, and background quality. Our codes are available at https://github.com/Heey731/GeoEdit.
Mesh subdivision is a fundamental operation for converting coarse, editable meshes into high-resolution surfaces, with broad applications in digital asset creation. Classical rule-based schemes rely on fixed local refinement rules and often produce over-smoothed surfaces. Recent neural subdivision methods improve detail synthesis, but remain constrained by local modeling and exhibit limited generalizability. We present SubdivAR, a neural mesh subdivision framework based on our proposed Mesh Autoregressive Representation (MAR). MAR arranges meshes at different subdivision levels into an ordered scale sequence, reformulating subdivision as autoregressive next-scale prediction. To support this formulation, we introduce a Hybrid Topology-Aware Transformer that combines global semantic attention with topology-constrained local feature aggregation. SubdivAR adopts a next-scale coordinate prediction paradigm, regressing vertex offsets at each refinement stage to preserve subdivision topology while recovering fine-grained geometric details. To enable reliable learning, we construct FII-40K, a curated dataset of nearly 40,000 high-quality meshes with multi-level subdivision supervision. Experiments show that SubdivAR outperforms state-of-the-art baselines, reducing Hausdorff Distance and Chamfer Distance by 18.8% and 14.2%, respectively, and demonstrates strong robustness on complex open-surface geometries.
Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.