Sangmin Hong, Daniel Sungho Jung, Heewon Kim +1cs.CV
Point clouds are one of the most fundamental and widely used 3D representations, serving as the most basic geometric representation of 3D shapes. Nevertheless, most existing 3D printing pipelines require a watertight mesh as input, preventing the direct use of point clouds for fabrication. A common workaround is to reconstruct meshes from point clouds; however, the resulting meshes often contain geometric artifacts, such as incorrect faces or topological inconsistencies, that are difficult to repair and may lead to printing failures. To overcome these limitations, we propose PrintAnything, a novel framework that learns to produce executable 3D printing G-code directly from 3D point clouds without requiring mesh reconstruction. To enable point clouds to serve as direct input for slice-wise toolpath generation, we introduce a slice-wise point projection strategy that transforms unstructured 3D point clouds into slice-aligned 2D representations consistent with layer-by-layer nature of fused deposition modeling in 3D printing. To eliminate mesh dependency and provide a unified representation that bridges point clouds and G-code, we propose Geometric plan (G-plan) map, a compact 2D representation composed of occupancy, region, and flow maps that encode the geometric and extrusion properties required for toolpath synthesis in 3D printing. As a result, our proposed method accurately generates printable G-code directly from point clouds, enabling a practical and fully mesh-free pipeline for 3D printing. The code is publicly available at \href{https://github.com/Sangminhong/PrintAnything}{https://github.com/Sangminhong/PrintAnything}.
Ruihan Gao, Joonghyuk Shin, Ava Pun +3cs.GR cs.CV cs.HC
Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information. However, they are difficult to scale or personalize. While recent generative models have revolutionized visual content creation, they are optimized for screen-based visual realism and fail to satisfy the haptic perceptual and physical fabrication constraints required for touch. We present the first integrated generative system that produces fabrication-ready 2.5D tactile graphics directly from natural language prompts, jointly generating global base geometry, fine-grained tactile surface textures, and standard-compliant braille within a unified 3D-printable representation. Our approach introduces fabrication-aware techniques, including template-guided relief generation, a fast diffusion-based text-to-texture module for high-resolution tileable normal maps, and strict base flattening to ensure tactile readability and printability, while supporting both automatic generation and interactive texture control. Extensive evaluations, together with in-person user studies with BLV participants and blindfolded sighted participants using physically 3D-printed outputs, show that participants consistently prefer our results over baselines. By extending generative graphics beyond screens to touchable reliefs, our work broadens access to generative AI for the BLV community and beyond.
Reconstructing printable 3D models from Mars rover imagery is challenging because Martian terrain is low-texture, irregular, and partially observed. We evaluate a pipeline that estimates stereo depth from NASA Curiosity images, completes geometry, and exports watertight OBJ meshes. On Middlebury, RAFT-Stereo outperforms semi-global block matching (SGBM), reducing disparity MAE from 3.22px to 0.73px and increasing valid prediction coverage from 76.3% to 100.0%. On Curiosity imagery, however, RAFT's denser disparities show weaker edge alignment and higher photometric reprojection error, suggesting that benchmark accuracy does not directly transfer to Martian terrain reconstruction. Geometry completion demonstrates a tradeoff between local fidelity and global connectivity. We find that alpha shapes preserve accurate but fragmented structure, Poisson reconstruction produces more coherent meshes but adds unsupported surfaces, and a deterministic diffusion-fill baseline is intermediate but sensitive to stereo quality. Overall, standard stereo and completion methods can produce printable approximations of Martian terrain, but reliable reconstruction requires stronger domain-specific validation.