Image retouching is commonly formulated as enhancing overall visual quality through color adjustment, but in practice, it also serves to emphasize visual focus by guiding viewers' attention toward a specific subject or region. Achieving such focus-oriented retouching is inherently challenging, as it requires well-coordinated global and local adjustments to manipulate perceptual saliency while maintaining visual naturalness. This intricate process typically demands substantial professional expertise. In this study, we propose EyeControl, a MLLM-driven agent with a diffusion-based retouching executor that enables visual focus enhancement under weak user intent. With only a few clicks or coarse strokes, EyeControl directs visual attention to the intended region, effectively "dotting the eye" of the image. The core idea is to explicitly link the weak user intention with the target editing region and the corresponding tonal adjustment operations during retouching. To achieve this, the system first interprets the intent and image content to infer the visual focus and generate structured intent guidance for the retouching executor. Second, the retouching executor is encouraged to respond more strongly to the target region, explicitly aligning its attention map with a designed pseudo-intent map. We also introduce an operation-consistency constraint to improve coordination between global and local adjustments, achieving more natural and coherent retouching. Additionally, we contribute ControlArt-Bench, a high-quality evaluation dataset for visual focus enhancement. Extensive evaluations demonstrate that EyeControl yields perceptually appealing results with stronger intent alignment. Code can be found in https://github.com/DragonisCV/EyeControl.
Vida Adeli, Soroush Mehraban, Jacob Rommann +3cs.CV
Generating co-speech gestures that are temporally coherent, semantically aligned with speech, and grounded with surrounding objects remains challenging. Prior speech-driven gesture models emphasize audio-gesture alignment but do not explicitly account for posture constraints or surrounding objects, failing to capture the inherent correlation between body gestures and the physical space. We present Puppeteer, a posture-aware, object-grounded co-speech gesture diffusion model operating in a causal latent space. We decompose long gestures into structured primitives and learn a causal variational autoencoder that encodes them into temporally ordered latent tokens, each depending only on the past. We then perform conditional diffusion directly in the causal latent space, conditioning on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. This temporally ordered latent formulation enables explicit temporal control and supports tasks such as gesture in-betweening and gesture completion. To better assess co-speech gesture synthesis beyond existing measures, we introduce new evaluation metrics tailored to this task. We also created SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures and corresponding 3D objects, enabling object-grounded gesture generation. Experiments show that Puppeteer generates more diverse and temporally synchronized gestures than prior methods, while enabling object-grounded gesture synthesis.
This work presents $\textbf{Lapis}$, a $\textbf{l}$inear-$\textbf{a}$ttention-based $\textbf{pi}$xel-$\textbf{s}$pace generative framework that achieves efficient and high-fidelity depth estimation with one-step diffusion. While generative frameworks have significantly advanced monocular depth estimation with superior detail fidelity, the $\mathcal{O}(N^2)$ complexity of standard attention and the multi-step denoising process introduce prohibitive computational costs when scaling them to high-resolution image applications. Although linear attention and one-step prediction are intuitively viable, directly applying them leads to poor structural consistency, detail loss, and noise. Lapis rectifies these limitations through a coarse-to-fine hierarchy. Specifically, a Patch-level Consistency Module restores structural coherence by integrating semantic and spatial priors. Subsequently, a Pixel-level Refinement Module recovers sharp geometric boundaries via skip-connection-based pixel correspondence. Furthermore, to mitigate sampling noise inherent in one-step diffusion, we leverage the manifold assumption and adopt a direct $\mathbf{x}$-prediction strategy to target the clean data manifold. Extensive evaluations on multiple benchmarks demonstrate that Lapis consistently achieves state-of-the-art (SOTA) accuracy and boundary sharpness across various resolutions, reducing inference latency by up to 7.6$\times$ at 1080P and 10.9$\times$ at 1440P resolution compared to previous SOTA generative models.
Cross-identity character animation aims to drive a target identity from a reference image to follow the motion of a source character from a driving video. The core challenge lies in the inherent entanglement of two capabilities: cross-identity spatial mapping (aligning position, scale, and skeletal proportions) and motion control (refining joint articulation, volumetric consistency, and view coherence). We introduce Reference-Aware Structural Alignment (RASA), a framework that disentangles spatial mapping from motion control by injecting structured priors into a Diffusion Transformer (DiT). Our approach has two stages. First, a Spatial Prior Calibrator (SPC) fuses reference identity with driving pose to generate a spatially grounded initial noise latent, ensuring correct positioning, scaling, and alignment with the driving skeleton. Second, an Inherent Motional Guider (IMG) encodes shape-agnostic SMPL articulation parameters into a semantic motion vector beyond appearance-biased 2D keypoints. Injected into intermediate DiT layers, this vector complements the base pose condition for anatomically consistent articulation and view-aware volumetric refinement. We curate CIM-Bench, a high-quality benchmark with rigorous curation, for evaluation. Extensive experiments show RASA significantly outperforms state-of-the-art methods in motion fidelity and visual quality. Our work establishes a new paradigm showing disentangled spatial and motional priors are key to robust character animation. Project page: https://hidream.ai.github.io/RASA/
Yuanxiang Ni, Xianliang Huang, Chenhang Ma +4cs.CV cs.AI
Multi-object removal in 3D scenes is challenging due to severe occlusions, semantic entanglement, and the difficulty of maintaining geometric and multi-view consistency. Existing 3D Gaussian Splatting (3DGS) methods perform well for single-object editing but scale poorly to multi-object scenarios, often requiring repetitive optimization and yielding unstable geometry in removed regions. We propose CoGeo-GS, a concept-driven framework for controllable multi-object removal in 3D scenes. CoGeo-GS assigns concept-aware semantic tags to Gaussians, enabling flexible object selection and reducing interference between foreground objects and background structures within a single optimization stage. To recover plausible geometry, we introduce a geometry-aware completion pipeline that combines monocular depth priors with diffusion-based refinement and boundary-aligned blending. A geometry-regularized refinement strategy further stabilizes reconstruction and preserves multi-view consistency. Experiments demonstrate that CoGeo-GS outperforms existing methods in visual quality and reconstruction fidelity.
With large pretrained models, existing methods have effectively improved instruction-based video editing. However, most of them rely on an in-place editing assumption. They align the edited video with the given source clip frame by frame over a fixed time span. This pattern fails for open-ended streams, e.g., restyling a live game or applying a camera move to an ongoing shot. In such cases, edits must extend to future frames as they arrive, rather than be applied to a static input clip. In this paper, we study this setting and name it infinite video editing: given a preceding segment and an edit request, a model must generate the next segment that continues the stream while applying the requested edit. This process repeats as an unbounded sequence of edit instructions arrives. This task brings two challenges: the edit must be a faithful continuation rather than a frame-wise rewrite, and generation quality must remain stable as edits accumulate. To address them, we first design a data-collection pipeline for infinite video editing. Based on the collected data, we propose InfinityEdit, a lightweight edit adapter that equips a streaming video generator with unbounded editing ability. The adapter contains three attention modules. History cross-attention guides the denoising frames using the input frames. Temporal causal self-attention keeps temporal cues flowing only from earlier frames to later ones. Edit cross-attention injects the edit request into generation. During inference, the adapter is activated only in the chunk where an edit request arrives. Subsequent chunks are generated by the original model with a reset anchor frame. This scheme applies the edit while preserving the original model's infinite generation ability. Extensive experiments show that InfinityEdit faithfully continues the stream under each edit, and stays stable over unbounded edit sequences.
Generative video compression can recover rich visual details at low bitrates, but simultaneously achieving high temporal consistency and low inference cost remains challenging. To address this issue, we propose DiffVC-ONE, a diffusion-based generative video compression framework built on a one-step Video Diffusion Transformer. First, we introduce a Unified Unidirectional Latent Compressor that uses a shared model to efficiently and uniformly compress compact latent slices. We then develop a Video DiT-based One-Step Diffusion Enhancer that uses the reconstructed latent slices as content anchors and performs single-step spatio-temporal perceptual enhancement over an entire group of pictures. Finally, a Hybrid Condition Generator extracts structural, strength, and semantic conditions from the reconstructed content and quantization information. These conditions preserve faithful regions, control the degree of generative enhancement, and supplement content-aware perceptual details during one-step diffusion enhancement. Extensive experiments on multiple standard benchmarks demonstrate that DiffVC-ONE achieves state-of-the-art perceptual quality and temporal consistency with low inference cost.
Reconstructing three-dimensional computed tomography (CT) from severely constrained projections is highly ill-posed. Sparse angular sampling, restricted angular coverage, and low photon counts can occur individually or jointly, obscuring global anatomy and local tissue detail. Many learned CT reconstruction methods are tailored to a single dominant degradation. Existing diffusion and Gaussian approaches commonly recover global structure and local detail within a shared representation. We propose HiGDiff, a feed-forward hierarchical Gaussian diffusion framework that decomposes reconstruction both spatially and from structure to detail. Physics-conditioned anatomical anchors and a foreground capacity field allocate learnable Gaussian primitives to informative regions. A structure diffusion stage first recovers global attenuation geometry, and its learned representation conditions a detail diffusion stage for residual boundaries and tissue transitions. The resulting Gaussian banks are rendered as attenuation fields and further refined by a gradient-isolated residual module. Experiments on three distinct CT benchmark datasets demonstrate state-of-the-art reconstruction performance across isolated, paired, and joint degradation settings, including improvements of 5.81 dB in macro-average peak signal-to-noise ratio (PSNR) and 0.113 in structural similarity index measure (SSIM) on the Low Dose CT Image and Projection Data (LDCT-PD) collection. Code and experimental configurations are openly available at https://github.com/Bean-Young/HiGDiff.
Video virtual try-on is a highly constrained editing task requiring the precise replacement of a target person's clothing while strictly preserving the original video's spatial structure and temporal dynamics. Existing methods heavily rely on auxiliary handcrafted spatial priors (e.g., masks, poses) for editing control. However, these priors are prone to failure in unconstrained real-world videos and often compress rich visual context into incomplete structural signals. Furthermore, standard reconstruction objectives fail to fully capture try-on-specific human preferences. To address these challenges, we propose InstructVVT, an instruction-driven and reference-guided video virtual try-on framework based on a Diffusion Transformer (DiT) that operates without inference-time spatial priors. Our core insight is to recover fine-grained control directly from the input triplet (source video, reference garment, and instruction) via a dual-level reference conditioning scheme. Specifically, an MLLM infers semantic edit tokens for target disambiguation and structural preservation, while a lightweight conditioning pathway explicitly injects fine-grained visual garment details. Finally, we design a try-on-specific reward and utilize the DiffusionNFT algorithm to align the model with human preferences. Extensive experiments on ViViD-S and TripVVT-Bench demonstrate that InstructVVT outperforms state-of-the-art open-source methods in garment fidelity, structural preservation, and temporal consistency, despite requiring fewer inference-time controls.
Unified image and video creation requires a model to follow diverse instructions while preserving identity, geometry, and temporal structure from visual context. However, semantic-only conditioning and creation-only training do not explicitly supervise the local structure needed for precise, temporally consistent editing. We therefore formulate depth and surface-normal prediction as image-form denoising targets, using these dense tasks as structured visual supervision within the same creation interface. Our framework decouples semantic interpretation from spatially aligned visual injection while sharing one multimodal diffusion transformer (MMDiT) backbone across all tasks. Mutual Context Attention (MCA), a paired-video data-construction procedure, and a progressive training curriculum then connect the learned structural cues to temporally localized editing and reference-conditioned creation. A single checkpoint obtains the highest overall score in the reported comparison of unified systems (4.15); adding dense supervision improves OpenVE Overall from 3.98 to 4.06 and Local Add from 3.92 to 4.18. These results support a deliberately bounded conclusion: perception-oriented dense supervision transfers useful structural knowledge to downstream creation, especially editing locality and preservation; we do not claim superiority as a standalone dense predictor.
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole. The former preserves the generated geometry but fixes the object before part boundaries are determined; the latter exposes part cardinality but often leaves shared boundaries vulnerable to gaps, interpenetrations, and material discontinuities. In this paper, we propose SCULPT, a framework that addresses these challenges through subtractive composition. Given a complete object represented in a structured 3D latent space, SCULPT iteratively applies a joint split predictor to generate one extracted part together with the remaining object. The predictor performs a coupled denoising process conditioned on both the image and the current 3D state, so the extracted part and updated remainder are generated together rather than reconciled after generation. The joint split predictor processes both outputs on the union of their native sparse 3D supports, allowing neighboring supports to overlap rather than imposing a disjoint voxel partition. The rollout ends when the remainder support becomes empty or reaches a fixed safety cap, allowing the number of generated parts to adapt to each object within that bound. Extensive experiments demonstrate state-of-the-art geometry on PartObjaverse while preserving strong complete-object reconstruction after part assembly. Results on four dataset images, one text-to-image-generated input, and one real-world photograph further show fine-grained textured part decomposition beyond the benchmark.
Existing diffusion-based methods have recently made significant progress in image dehazing. However, they typically neglect the physics of haze formation and reconstruct clean images from pure Gaussian noise, thereby limiting their restoration potential. To address this issue, we propose Haze-Noise Diffusion (HNDiff), a novel diffusion framework that embeds the atmospheric scattering model as an inductive bias. By grounding diffusion in physical principles, HNDiff ensures that the restoration aligns more closely with underlying mechanisms of haze formation. In its forward process, we introduce joint haze-noise diffusion with a haze-aware noise scheduler, which progressively adds both haze and noise to an image. Essentially, the scheduler adapts noise levels according to haze density, meaning that regions with heavier haze receive stronger noise injection to encourage content generation, while clearer regions receive lighter noise to better preserve details, which directly links the forward degradation process with the physics of haze. In the reverse process, we then derive a physically consistent dehazing-denoising process that simultaneously removes haze and noise to restore a clean image in a manner aligned with the forward degradation process. To further enhance practicality, we propose Latent HNDiff, which compiles clean latent priors that can be seamlessly integrated into existing dehazing networks to boost performance. Extensive experiments show that our work significantly improves leading dehazing backbones and achieves state-of-the-art results on benchmark datasets. The project page is available at https://jin-ting-he.github.io/HNDiff .
Image matting is an essential enabling technology for modern visual content production, where foreground extraction determines the realism and editability of downstream creation workflows. However, precise alpha estimation in open-world scenes remains challenging because real foregrounds exhibit highly diverse appearances and opacity patterns. This makes existing methods struggle with semantic ambiguity and fine-grained opacity variation, especially in sparse boundary regions that are fragile and difficult to supervise. To address this gap, we present RenderMatte, a trimap-guided matting framework that adapts FLUX.1 Kontext through full-parameter fine-tuning, leveraging image editing priors for structure-preserving alpha prediction. During supervised adaptation, an alpha-edge objective preserves the latent flow-matching signal while strengthening pixel-space boundary supervision. We further introduce group-relative alpha alignment for post-training. It compares multiple mattes sampled under the same trimap condition using matting-specific rewards for alpha accuracy, boundary fidelity, trimap compliance, and compositional consistency. To overcome the lack of precise edge annotations, we construct the RenderMatte dataset, a large-scale synthetic dataset combining 3D-rendered RGBA foregrounds with diverse multi-source assets. It features exact strand-level alpha annotations and diverse background composites. Experiments show state-of-the-art performance across all benchmarks, demonstrating a scalable path toward high-fidelity matting in open-world scenes.
Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics. Dominant approaches cast VVT as mask-conditioned video inpainting and rely on separate modules for human parsing, pose estimation, and garment warping. This multi-stage design complicates deployment and, more critically, allows errors in explicit geometric priors to propagate irreversibly into the generated video. We present UniVVT, a unified end-to-end framework that reframes VVT as semantically conditioned video generation, eliminating mask, pose, and warping modules at inference. At its core, a scene-task perceiver built on a Multimodal Large Language Model jointly encodes the source video, target garment, and task instruction into compact, task-aware latent tokens, implicitly capturing what to transfer and where and how to transfer it. A lightweight semantic bridge then aligns these tokens with the conditioning space of a diffusion-based video generator, enabling coherent garment transfer. To robustly couple the heterogeneous components, we devise a three-stage progressive training strategy comprising semantic alignment, joint task adaptation, and flexible-resolution refinement. Extensive experiments demonstrate that UniVVT achieves state-of-the-art performance across multiple benchmarks, validating implicit semantic guidance as a simple and effective alternative to fragile geometric preprocessing for end-to-end virtual try-on.
Noor Hussein, Anil K. Jain, Karthik Nandakumarcs.CV cs.CR
Overlapped friction ridge patterns are a recurring problem in latent fingerprints recovered from crime scenes and in live-scan scenarios where residual fingerprints on the sensor may corrupt subsequent acquisitions. Existing approaches for separating overlapped fingerprints either rely on rule-based orientation field completion that requires strong domain knowledge or train end-to-end deep neural networks that do not account for domain-specific considerations. This work introduces a diffusion-based pipeline for separating component fingerprints from an image containing overlapping friction ridge patterns. We formulate the separation problem as an inpainting task and progressively learn a diffusion model for this task in multiple stages. Starting from a pre-trained Stable Diffusion model, we progressively incorporate a fingerprint prior, add the ability to complete partial fingerprints, and finally propose \textbf{overlap-aware inpainting} that reconstructs each component print using a diffusion inpainting model based on multi-channel conditioning. Experiments on two public datasets demonstrate that component fingerprints reconstructed using the proposed diffusion-based inpainting method can match with their mated counterparts with very high probability.
Existing rainfall simulation methods for autonomous driving remain limited in physical controllability and multi-view consistency. This paper presents GSRAIN, a high-/low-frequency rainfall synthesis method for 3D Gaussian Splatting (3DGS) driving scenes. GSRAIN constructs a high-frequency raindrop model from measured rainfall data and generates low-frequency rainy appearance using a geometry-aware single-step diffusion model. The two effects are then fused in a unified 3DGS scene, enabling rainfall-intensity control over the range of 0--13~mm/h. The proposed method achieves a Fréchet Inception Distance (FID) of 149.09, outperforming CycleGAN-Turbo (155.71) and WeatherEdit (157.94). Object-detection and closed-loop driving experiments further show that the generated scenes expose scene-dependent performance changes of the evaluated algorithms under controllable rainfall. These results indicate that GSRAIN provides an effective approach for constructing physically controllable, repeatable, and closed-loop-compatible rainy-weather test scenes for autonomous driving.
Guangming Fu, Jin Song, Yiyun Fei +3cs.CV cs.AI cs.GR
Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.g., fabric, wood, metal) required in practical 3D applications such as interior design. Additionally, current methods often generate parts independently, causing computational costs to scale linearly with the part count. To address these limitations, we present PartMat, an efficient material-aware 3D part decomposition pipeline that represents multi-part geometry with a single global latent. Given a reference image and a single whole-object geometry, PartMat decomposes the object into parts that follow material boundaries. First, we propose PartVAE to learn such a unified representation and decode all material parts in a single forward pass, thereby decoupling inference cost from the number of parts. Second, with this representation, a diffusion model is trained for part generation and refined via reinforcement learning for accurate material assignment and overlap suppression. Finally, to recover fine-grained geometric details, we introduce a sparse-voxel flow-matching model with part attention for geometry post-processing. Extensive experiments demonstrate that PartMat significantly outperforms existing baselines in material-aware decomposition accuracy and achieves comparable geometric quality, while maintaining efficient inference.
Underwater image enhancement (UIE) aims to recover clear images from observations affected by wavelength-dependent absorption, scattering, and spatially nonuniform degradation. Although existing generative methods can handle complex degradations, severe information loss may lead to semantic drift in the restored results. To address this issue, we propose RPL-UIE, a two-stage teacher--student framework for reliable prior learning. In the teacher stage, the network learns reliable and complementary spatial priors characterizing appearance and photometric properties from paired degraded and reference images. In the student stage, the network takes only degraded images as input and learns to emulate the teacher's prior extraction capability, thereby providing more reliable restoration guidance for the enhancement process without requiring reference images at inference. To reduce the prior-learning discrepancy between the teacher and student models, we further develop Residual Prior Refinement Diffusion (RPRD) and Frequency-Aware Prior Residual Calibration (FPRC). RPRD uses the coarse priors as anchors and progressively predicts the necessary corrections in the residual space. FPRC retains stable low-frequency residual components and selectively modulates high-frequency detail residuals, producing calibrated priors to support high-quality reconstruction. Experiments on multiple UIE benchmarks demonstrate competitive restoration performance. Downstream underwater object detection and instance segmentation experiments further demonstrate the improved utility of enhanced images for visual perception, while tests on real-world data captured by a remotely operated vehicle (ROV) support the robustness and practical applicability of RPL-UIE.
Hail Song, Seokhwan Yang, Jiwon Yang +2cs.CV cs.GR
We propose S-Avatar, a novel method for generating photorealistic 3D head avatars from a single image using a diffusion-guided 3D model generation module and strategies for animating 3D Gaussian Splatting (3DGS). While single-image head avatar reconstruction is crucial for lifelike Virtual Reality (VR) applications, existing approaches often struggle to preserve 3D consistency under unseen viewpoints. S-Avatar addresses this limitation through a three-stage pipeline. First, a high-resolution 3DGS is synthesized directly from a single image using a diffusion-based Gaussian splat generation module. Next, the parametric head model FLAME is aligned with the generated 3DGS by optimizing its parameters and spatial transformations. Finally, to adapt the 3DGS to FLAME variations, we construct a binding template that encodes the spatial relationship between the initial splats and FLAME. The dynamic 3D head avatar can then be rendered in real time by deforming the 3DGS with the binding template. By combining diffusion-guided canonical 3DGS generation with FLAME-based control, our method achieves efficient and accurate reconstruction with enhanced 3D consistency. Evaluations on public datasets demonstrate that S-Avatar outperforms state-of-the-art methods in novel-view and expression generation, achieving superior realism and consistency. Consequently, our approach represents a significant advance in accessible avatar creation, applicable to a wide range of VR/AR applications. The project page is available at https://github.com/hailsong/savatar.
MD Wahiduzzaman Khan, Mingshan Jia, Xiaolin Zhang +2cs.CV
Modern face reenactment systems achieve impressive pose and expression transfer using geometry-driven representations. However, they largely ignore tongue dynamics, leading to anatomically inconsistent mouth interiors during speech and expressive motions. We introduce the first framework for cross-identity tongue dynamics transfer in face reenactment. We propose a foundation-model-assisted bootstrapping pipeline that produces a dedicated tongue segmentation model for in-the-wild reenactment without curated annotations. We further introduce a spatially constrained latent masked diffusion model for realistic tongue synthesis, with adaptive mask dilation for seamless mouth boundary transitions. Extensive experiments demonstrate improvements of more than two times over all baselines on every tongue-specific metric. We additionally propose a VLM-based evaluation protocol that replicates expert annotation at scale, confirming perceptual superiority across all ablation variants.
Editing character motion often requires transferring a gesture or gait from one or more reference motions while preserving the source action, timing, root trajectory, and unselected body regions. Existing motion datasets, however, rarely provide paired targets for arbitrary part-local content--reference combinations, and self-reconstruction training may allow a diffusion model to reproduce the content motion while underusing the routed reference. We present MoSAIC, a latent diffusion framework for part-local reference-conditioned motion style transfer. MoSAIC factorizes content and reference features by anatomical region, preserves the root trajectory through a separate conditioning pathway, and routes user-selected references to individual body parts. Its central contribution is aligned intervention supervision, which constructs synchronized references and counterfactual targets through controlled local transformations, making both the requested regional response and the motion to be preserved directly observable during training. In a frozen evaluation comprising 128 motions and 896 routed conditions, part-masked routing reduces preserved-region error from 70.64 to 66.45~mm and matched-noise off-target leakage from 18.08 to 9.88~mm relative to whole-body routing, while retaining a positive selected-region response. A matched-budget continuation study further shows that retaining aligned intervention supervision produces an 8.8\% relative increase in selected-target response and a 2.0-percentage-point increase in requested-route influence concentration. These results demonstrate that MoSAIC improves the response--preservation trade-off required for selective and controllable part-local motion editing.
Synthetic aperture radar (SAR) image generation can mitigate data scarcity, but controllablegeneration under sparse observation angles remains difficult. Recent SAR generative studies im-prove texture realism, yet explicit geometry-aware control is still limited. This paper studiesthe focused and verifiable setting of intermediate-azimuth completion: 3D-model-derived geo-metric priors guide a diffusion model to synthesize the views missing from sparse-angle trainingdata. GeoDiff-SAR constructs a lightweight multi-bounce ray-tracing prior, encodes the result-ing point cloud, and fuses it with text conditioning while adapting Stable Diffusion 3.5 Mediumthrough low-rank adaptation. On a real four-category aircraft dataset, GeoDiff-SAR reaches anSSIM of 0.812 and azimuth consistency of 0.940, compared with 0.738 and 0.782 for the text-conditioned SD3.5 Medium baseline. The same sparse-angle protocol on five MSTAR vehicleclasses yields an SSIM of 0.878 and azimuth consistency of 0.917. These results support theconclusion that a lightweight 3D geometric prior improves viewpoint adherence for controllableSAR generation; it is intended as generation guidance rather than high-fidelity electromagneticreconstruction.
Makeup-transfer applies the reference makeup to the source face while preserving the source identity. Despite advances in full-face editing by diffusion-based methods, strong regional controllability, makeup fidelity, and identity preservation remain challenging. The reasons are (i) pixel-to-attention misalignment that causes spillover into non-target areas and weakens regional control; (ii) unclear transfer/preservation concept separation under two-image conditioning, leading to coupling between makeup attributes and identity; and (iii) the lack of a high-resolution dataset that is identity-consistent and region-labeled for fine-grained supervision. In this paper, we propose MagicMakeup, a diffusion transformer-based framework for region-controllable and high-fidelity makeup transfer, built on spatial constraints and concept disentanglement. To enable precise region-specific editing while preserving identity, we propose Token-Aligned Region Gating, which aligns pixel masks with attention and applies region-specific logit gating. To clarify the concepts of transfer and preservation, we further introduce Cross-Modal Perception Guidance, which aligns text and image features to enhance cross-modal concept perception. We also design a pipeline for the generation of 1024 x 1024 data pairs through region-specific makeup removal and establish a unified benchmark in synthetic and real settings. Extensive quantitative and qualitative experiments show that MagicMakeup improves regional controllability, makeup fidelity, and identity preservation, with strong robustness across styles, races, and poses.
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edit, a framework that addresses two coupled problems: where to place editing cameras for localized edits, and how to make per-view edits agree with one another so that the 3D scene remains consistent after fine-tuning. First, Attention-Guided Editing Camera Placement (ACP) probes the diffusion model's self- and cross-attention at multiple candidate camera distances to find where attention is well-contained in the region of interest, then places a compact, geometrically diverse editing camera set at that attention-optimal distance. Second, Multi-view Attention Alignment (MAA) steers the editor toward the same edit across views along two axes: it aligns appearance by sharing self-attention features via token-level correspondence, and aligns spatial location by lifting cross-attention maps onto the 3D Gaussians as a shared 3D attention field, suppressing both appearance and spatial drift. Experiments on multi-object and single-object scenes show that our method achieves the highest user preference in instruction fidelity, multi-view consistency, and editing locality, using as few as 5 editing views and reducing latency by up to 7x over existing methods.
Change detection aims to identify semantic changes between remote sensing images. However, features from models are easily disturbed by non-semantic variations, such as illumination, shadows, and atmospheric changes, leading to false alarms and limited generalization in real-world scenarios. In this paper, we propose \textbf{SCDistill}, a framework for learning semantic-robust change detection via semantic-invariant self-distillation. First, to strengthen semantic consistency, we introduce a semantic-invariant self-distillation strategy that learns semantic robustness from perturbed yet semantically consistent data, empowering the change detector to extract disturbance-resistant features and achieve more reliable and accurate semantic change identification. Second, to expand paired data with non-semantic variations, we design a diffusion-based perturbation simulation pipeline that synthesizes complex environmental changes, enabling the model to explicitly learn to distinguish semantic changes from appearance-level fluctuations and reduce false alarms caused by non-semantic disturbances. These components promote robustness from data and representation perspectives, leading to synergistic performance gains. Extensive experiments demonstrate that SCDistill achieves state-of-the-art performance on multiple semantic change detection benchmarks and exhibits strong generalization to binary change detection and change captioning tasks. Code is accessible at https://github.com/elecreak/SCDistill.
Multi-object tracking (MOT) is conventionally decomposed into detection followed by association, with object identity maintained as external state: track buffers, motion models, and appearance embeddings. We ask whether a video generator can maintain that state in pixels. We fine-tune a 22B text-to-video diffusion model (LTX-2.3) with a lightweight in-context LoRA to translate an RGB clip into an ID-map clip, a video in which every person is painted a flat, distinct color that persists over time: same color, same identity. Long videos are generated as chained windows, where each window is conditioned on the cleaned tail of the previous one. A brief continuation fine-tune teaches the model to extend a given coloring, after which identity flows through the chain with no tracker, no motion model, and no re-identification module. On the DanceTrack test server, our system, to our knowledge the first generative tracker evaluated there and the only entry with no detector and no tracking stack, reaches 40.3 HOTA. This is well below today's specialist state of the art (>=70 HOTA), but with a unique, inverted error profile: its association score (AssA 44.1) exceeds every tracker of the original benchmark suite while detection remains the sole deficit. Controlled comparisons show the mechanism matters: the same generated windows linked by classical post-hoc association score 2x worse (18.2 HOTA), and frame-to-frame IoU association fragments tracks that the generator's colors keep whole. On 383 mined occlusion events, the generator re-acquires identities after gaps at a 42% conditional rate where appearance-embedding baselines score zero, including gaps longer than its temporal context, evidence that the generator's color assignment functions as an emergent re-identification signal. We release code, checkpoints, and the full pre-registered experimental log.
We present the Large Processing Model (LPM), a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations. To our knowledge, LPM is the first generative video restoration model deployed at industrial scale. LPM addresses the diverse degradations in user-generated content (UGC) through a unified system encompassing large-scale data engineering, foundation-model training, and efficient inference. Its enhanced architecture, progressive training strategy, and temporal-pyramid inference mechanism jointly enable high-fidelity, temporally consistent restoration of arbitrarily long videos across the broad content distribution encountered on UGC platforms. LPM has been deployed in production at Kuaishou, where videos processed by the model account for approximately 45% of total viewing time, delivering consistent improvements across key quality-of-experience metrics. Beyond perceptual enhancement, LPM delivers substantial system-level benefits: at comparable perceptual quality, it reduces bitrate by 20% relative to Kuaishou's in-house codec, yielding annual bandwidth cost savings on the order of hundreds of millions. Its low serving cost also enables integration into products such as Kling, demonstrating that generative restoration can be practical, scalable, and cost-effective for large-scale video processing.
Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of surrounding anatomy unobserved. Recent neural rendering approaches, such as Neural Radiance Fields and 3D Gaussian Splatting, enable novel view synthesis from endoscopic videos, but their reliance on sparse observations often leads to severe artifacts when extrapolating beyond the training trajectory.In this work, we propose ExtraGS, a framework for enhancing endoscopic view extrapolation via diffusion-guided 3D Gaussian Splatting. Starting from an initial reconstruction, we introduce an uncertainty-guided virtual camera sampling strategy to actively explore blind spots and maximize information gain. The rendered views from these sampled locations are refined using a diffusion model to recover plausible anatomical structures, producing pseudo observations that guide further optimization. To prevent the generated content from degrading reliable regions, we adopt a confidence-weighted fine-tuning strategy when incorporating these pseudo observations.Extensive experiments on multiple public endoscopic datasets demonstrate that ExtraGS significantly reduces extrapolation artifacts and achieves state-of-the-art performance in endoscopic novel view synthesis.
Video diffusion models produce high-quality generations but remain slow at inference due to their sequential denoising procedure. Caching-based acceleration methods address this by reusing intermediate model outputs: leading dynamic approaches such as TeaCache, EasyCache, and DiCache accumulate a drift signal and skip expensive model evaluations when accumulated drift stays below a fixed threshold τ. This threshold controls an apparent tradeoff - raising it yields faster generation at the cost of visual quality, while lowering it preserves quality but sacrifices speed. We show this tradeoff is not fundamental; it is an artifact of holding τ constant throughout denoising. We identify the existence of critical steps - timesteps where the drift signal changes rapidly - and show that applying a low threshold selectively at these steps while caching aggressively elsewhere recovers most of the quality of conservative caching at substantially higher inference speeds. Building on this insight, we propose ACID, a lightweight, training-free wrapper that monitors the rate of change of each method's existing drift signal to dynamically switch between a low and a high threshold. ACID is signal-agnostic and modular: it requires no retraining and plugs directly into existing dynamic caching methods without modifying their core mechanisms. Evaluated across three caching methods (TeaCache, EasyCache, DiCache) and three open-source video diffusion models (HunyuanVideo, Wan 2.1, CogVideoX), ACID consistently expands the Pareto frontier of visual quality versus inference speed beyond what any fixed threshold achieves. In particular, on TeaCache and HunyuanVideo, ACID achieves up to 2.16x speedup over the no-caching baseline, and up to 38% additional speedup over the conservative fixed-threshold baseline with negligible (<0.3 dB PSNR, <0.01 SSIM, <0.01 LPIPS) quality degradation.
Tracking the six-degree-of-freedom (6-DoF) pose of objects and surfaces from monocular video is a long-standing problem in computer vision. To tackle this problem, existing methods require inputs beyond the video itself-such as 3D models, depth maps, object masks, or task-specific learned features-and they struggle with textureless, transparent, reflective, or deformable surfaces. Here, we introduce ProxyPose, which recasts 6-DoF pose tracking as video-to-video translation. Given only a video and a single marked pixel in the first frame, a fine-tuned video diffusion model translates the input into a proxy video-a synthetic video depicting a colored polyhedron undergoing the same local rigid-body motion as the surface region at the marked pixel. Because the proxy's geometry and appearance are known by construction, recovering its full 6-DoF trajectory reduces to classical pose estimation with off-the-shelf solvers. This formulation leverages large-scale video pre-training to absorb the hardest aspects of pose tracking-handling challenging materials, occlusions, and deformations-into the translation step, while operating at the pixel level with no assumptions about object identity, boundaries, or global rigidity. ProxyPose achieves state-of-the-art 6-DoF pose tracking accuracy without the additional inputs required by competing methods and after fine-tuning the video model only on synthetic data. We further demonstrate that ProxyPose extends to face tracking, camera pose estimation, and challenging in-the-wild scenes that are beyond the reach of existing approaches. Project page: https://ruihangzhang97.github.io/proxypose/.