Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.
Object-centric world models forecast future videos by evolving a set of entity slots, but the variables receiving dynamics supervision are often unconstrained visual features. We introduce \method{}, a mask-grounded soft-Hamiltonian world model that makes its position-like state explicitly depend on slot-owned image support. A frozen video-slot encoder produces slots and masks; spatial moments of mask-owned support form a canonical state $Q$, temporal differences form $P$, and a learned energy supplies a soft directional bias to a bounded learned increment. Decoder-relevant appearance and identity are stored separately in a causal visual context. A gated composer and bounded residual then combine this context with the propagated phase state to reconstruct decoder-compatible slots. On OBJ3D, given six observed frames and evaluated over the following 30 frames, \method{} reduces LPIPS by 25.0\% and spatial MSE by 33.7\% relative to the strongest object-centric baseline. On CLEVRER, given six observed frames and evaluated over the following ten frames, the corresponding reductions are 14.5\% and 18.7\%. Horizon-resolved visual and object-state measurements show that the complete model accumulates error more slowly throughout the 30-frame closed-loop rollout. Project page:https://github.com/moshwm-anon/-moshwm-anon.github.io.
Ali Bahri, Hongliang Li, Soufiane Lamghari +2cs.CV
Estimating volumetric mechanical properties, including Young's modulus, Poisson's ratio, and density at each voxel, is intrinsically ambiguous from vision alone, as visually similar objects may have substantially different material compositions and physical behavior. Existing approaches predict these properties independently across voxels, overlooking the piecewise-constant material structure of real objects and producing noisy or inconsistent estimates for voxels that share the same material, while lacking an explicit mechanism to resolve visual ambiguity. We introduce ViWi (Vision Meets WiFi), an object-centric framework for volumetric mechanical-property estimation. ViWi represents each object using a compact set of material slots that aggregate evidence from voxels with a shared material identity and produce coherent slot-level property predictions. To complement visual appearance, ViWi incorporates a compact RF descriptor generated through WiFi-band electromagnetic simulation using permittivity and conductivity. The RF descriptor conditions the material slots with global composition cues that may be unavailable from images, while visual features preserve voxel-level spatial localization. Across volumetric mechanical-property and mass-estimation benchmarks, ViWi improves over the prior state of the art on four of six per-voxel metrics, while its vision-only variant improves all mass-estimation metrics. These results demonstrate that combining object-centric material structure with complementary RF evidence enables more accurate and physically coherent volumetric property estimation beyond what is possible from visual appearance alone.
Peter R. D. van der Wal, Nicola Strisciuglio, George Azzopardics.CV
Vision Transformers (ViTs) have demonstrated remarkable performance in computer vision tasks. However, their self-attention mechanism often diffuses focus across background regions, relying on spurious correlations rather than object-relevant cues. Inspired by inhibitory mechanisms observed in biological vision systems, we propose the Inhibited Self-Attention (ISA), a novel self-attention that integrates inhibitory signals to enhance feature selectivity and suppress spurious responses. In contrast to conventional self-attention, which relies solely on positive attention values due to softmax normalization, our approach retains and utilizes negative attention scores to suppress irrelevant features and sharpen focus on objects of interest. Experiments across multiple datasets, including ImageNet-1k and COCO, and several robustness benchmarks demonstrate that ISA enhances object-centric selectivity, reduces shortcut reliance, and improves out-of-distribution generalization. Our analysis of relevance maps confirms that ViTs with ISA exhibit sharper, more localized focus on object-relevant regions while reducing distractions from non-relevant (background) features, enabling more reliable models. We release our code at https://github.com/prdvanderwal/inhibited-self-attention