Laura C. Diaz-Delgado, Emmanuel Martinez, Henry Arguelloeess.IV cs.CV
Self-supervised learning for imaging inverse problems is increasingly important in photon-limited settings, where acquiring clean ground truth is impractical and reconstruction must remain stable under dataset and acquisition shifts. This challenge is amplified under Poisson noise, whose signal-dependent statistics interact with sampling operators (e.g., CFA mosaicing). Meanwhile, foundation vision encoders trained at web scale offer distortion-invariant, content-related representations that generalize well across domains, suggesting a promising route to build priors that transfer beyond the training distribution without expensive fine-tuning. This paper proposes an ADMM-inspired unrolled plug-and-play solver for Poisson inverse problems that decouples a closed-form data-consistency update from a parameter-efficient prior. The prior is implemented as a lightweight decoder operating on frozen CLIP RN50 dense multi-scale features, adapting foundation representations with less trainable parameters. For self-supervision, the method integrates GR2R measurement-domain re-corruption with an Equivariant Imaging regularizer via virtual acquisitions. Experiments on Poisson CFA demosaicing and deblurring show competitive quality, improved robustness under shifts, and self-supervised performance approaching supervised training.
Y Huynh, Duc Thanh Nguyen, Mohamed Abdelrazekcs.CV
The relationship between object perception and reconstruction is well established in human vision, yet remains underexplored in computer vision. In this paper, we demonstrate that learnt object perception can significantly enhance 3D reconstruction. Focusing on the challenging task of single-view 3D object reconstruction, we propose a method that leverages perceptual signals extracted from pretrained perception models capturing semantic and geometric information to drive the reconstruction of an object from its single image. Our approach is model-agnostic and can be integrated into various reconstruction methods in a plug-and-play manner. Experiments with two state-of-the-art single-view 3D reconstruction pipelines in a benchmark dataset show consistent and substantial improvements achieved by our method, validating the effectiveness of incorporating perception into generation. We provide in-depth analysis of various aspects of our method and its application. Our project page is at https://ynhuhuynh.github.io/perception-3d/.
Plug-and-play proximal gradient descent (PnP-PGD) enables flexible image reconstruction by using denoisers as implicit priors. In practice, these denoisers are often deployed outside their training domains. Existing analyses establish convergence under structural assumptions on the deployed denoiser, such as requiring it to be a proximal map or a contraction. However, they do not measure how domain mismatch affects convergence of PnP-PGD. We define this effect as \emph{proximal mismatch}: the discrepancy between a deployed denoiser $\widehat{\mathsf D}$ and a target-domain reference map $\mathsf D_\star=\operatorname{prox}_{R_\star}$ associated with the underlying regularizer $R_\star$. Under this mismatch, each denoising update becomes an inexact proximal step for the target objective. We further derive a stationarity bound that decays at a rate of $\mathcal{O}(1/K)$, with an additive term proportional to the average squared proximal mismatch. This result motivates adaptation via proximal matching rather than MSE-based adaptation alone. We study this approach with two established denoiser families: learned proximal networks and gradient-step denoisers. Experiments on Gaussian deblurring and super-resolution under substantial domain shift show that proximal matching adaptation improves reconstruction quality significantly over MSE-based adaptation, yielding the largest numerical gains in the few-shot regime.