Deformable linear objects such as wires and cables are difficult to segment because they are thin, highly deformable, and frequently self-occluded, while large-scale instance-level annotations are expensive to obtain in real scenes. Existing resources either focus on cable tracing or semantic segmentation under constrained settings, or generate visually plausible images without physically grounded wire deformation. We present WireSeg-32k, a synthetic dataset for wire instance segmentation with 32,000 RGB images, instance masks, depth maps, and a complementary real-world test set with annotations. To generate this dataset, we develop DeformX, a co-simulation pipeline that couples Cosserat-rod dynamics with photorealistic Isaac Sim rendering, enabling physically plausible, contact-consistent wire shapes, CAD-based wire assets, and diverse visually grounded scenes. As a simple baseline, LoRA fine-tuning SAM3 on WireSeg-32k alone improves real-world mAP@75 by 10.2% over the off-the-shelf model, showing that physically grounded synthetic data can transfer to real wire perception.
Poor illumination obscures small, low-contrast defects in UAV bridge imagery, reducing the reliability and operational flexibility of automated inspection. This paper investigates whether degradation-aware image restoration can improve bridge damage detection under low-light conditions and transfer from synthetic degradations to real inspection scenes. We propose DaL- MoE, a detector-agnostic restoration front end trained with an ISP-aware low-light synthesis pipeline and equipped with degradation-aware guidance estimation and complementary experts for noise suppression, color adjustment, and structural-detail recovery. On paired synthetic data, DaL-MoE achieves 23.12 dB PSNR and 0.8482 SSIM, increasing YOLOv11m box mAP50 from 0.3097 to 0.4923 and mask mAP50 from 0.2281 to 0.3529. On real low-light UAV imagery without paired normal-light references, sim-to-real evaluation shows improved defect visibility and more complete detections than direct inference on raw low-light inputs. Future work will develop low-light-aware bridge damage detectors with stronger cross-scene generalization across bridge sites, imaging conditions, and illumination levels.
Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.
Millimeter-wave (mmWave) radar enables privacy-preserving and illumination-robust human motion reconstruction, but training generalizable models typically requires costly paired radar-motion recordings. Simulation can scale such supervision, yet even physics-based simulators cannot fully reproduce real-world multipath, clutter, hardware-specific response statistics, or distance-dependent resolution degradation, leaving a sim-to-real gap. We present mmSimPrior, a simulation-pretrained framework that factorizes transferable knowledge into signal, motion, and radar-to-motion mapping priors. To learn transferable signal and motion priors, we pretrain a multimodal radar encoder with a physics-informed domain-randomization curriculum designed to mitigate the sim-to-real gap by approximating real-world propagation- and acquisition-level variations, while a joint-temporal tokenizer learns a discrete prior over plausible human motion. A dual-mode mapping module predicts either motion-code distributions for structurally constrained zero-shot reconstruction or continuous motion parameters for flexible adaptation from limited real data. We further construct a 4.2M-frame, 31K-sequence dataset suite and introduce a No-Overlap Setting that prevents any exact subject-environment-location-motion tuple from appearing in both the adaptation and test sets. Experiments on mmSimPrior-Real and RT-Pose demonstrate consistent gains: with only 24 paired real sequences, mmSimPrior-Reg reduces MPJPE by 24.7-39.0% over the strongest baseline across the three environments, while mmSimPrior-Cls reduces zero-shot MPJPE by 8.5% without fine-tuning.
Felipe Nunes Carbone de Carvalho, Joyce de Morais Souza, Alan de Aguiar +2cs.GR cs.CV cs.LG
Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes. For complex organic subjects, such as insect specimens, extracting and rendering textured meshes is challenging. To address this issue, we propose a meshless DR framework that operates on the parameter space of 3D Gaussian Splatting (3DGS). Our method employs two independent perturbation pipelines to synthesize randomized training datasets. First, a Photometric DR pipeline alters the baked illumination and color balance by modulating the Spherical Harmonics (SH) coefficients. Second, a Procedural DR pipeline isolates the subject's geometric shape by replacing its original textures with 3D spatial noise. Finally, these perturbed radiance fields are composited over stochastically varied backgrounds using a rasterization engine. Our parameter manipulation provides a meshless alternative for generating robust datasets for complex geometries.
Vision-based automation is an excellent candidate for reducing manual labor in greenhouse crop production and phenotyping. However, progress is constrained by the lack of annotated training data. Recent advances in vision-based foundational models have shown promising results in zero-shot generalization to novel domains, but their performance drops in complex agricultural environments. In this work, we present a sim-to-real framework for tomato plant segmentation that combines synthetic data generation with fine-tuning of a foundation model. We model a commercial cherry tomato greenhouse and use it to generate a large-scale synthetic dataset under diverse viewpoints, lighting conditions, and plant morphology. Subsequently, we fine-tune the Segment Anything Model 3 (SAM 3) on the synthetic dataset, specializing its text-conditioned segmentation behavior for greenhouse crop organs while retaining the general visual prior that makes zero-shot transfer possible. By evaluating our framework on multiple real-world greenhouse datasets, we demonstrate that combining synthetic data with SAM 3 fine-tuning significantly improves segmentation performance and model confidence. To support community benchmarking, we publicly release the procedural model, the generated synthetic dataset, and our fine-tuned SAM 3 weights.
Quality control in industrial assembly is essential, and real-time monitoring of the assembly process is crucial for preventing costly defects and ensuring production reliability. Vision-based automated inspection offers a powerful solution for such real-time monitoring. However, due to the specialized industrial components and processes, training these models typically relies on task-specific real-world data, which is costly and labor-intensive to collect and annotate. In this paper, we propose a system that automatically generates realistic assembly sequences and further trains real-time inspection models using the synthetic data. It can be efficiently applied to a given task within an hour, requiring only CAD models and simple step descriptions. Focusing on practical challenges, our system integrates a physics-based motion generation module to capture the variance of different human assembly, designs domain-randomized rendering to deal with the environmental complexity and variation, and employs an object-detection-based step recognition module for robust sim-to-real transfer, leading to 92.4% accuracy on a real-world assembly case with 46.7%, 15.8% and 61.2% performance improvement, respectively. Overall, our system provides a practical solution for industrial assembly inspection without requiring expensive real-world data collection and annotation, with the effectiveness validated on real industrial assembly tasks.
Autonomous vehicles (AVs) must navigate not only motion-based hazards but also socially complex situations whose danger is constituted by inter-agent relationships rather than movement statistics alone. A child running away from a guardian, a person being carried by another, or a pursuer chasing a pedestrian across a sidewalk are all anomalous in social context, yet none produces an obvious motion signal that current anomaly detectors are equipped to flag. We introduce SENSE-VAD, the first synthetic video anomaly detection benchmark for autonomous driving explicitly designed around socially complex anomalies. Using the CARLA simulator and Unreal Engine (UE), we generate distinct anomaly scenarios across multiple categories: individual behaviors, group behaviors, person--object interactions, cyclist interactions, vehicle & agent, each annotated with per-frame binary labels. A key design principle is the separation of social anomaly from motion-based or appearance-based anomaly: many scenarios involve motion of objects that appears unremarkable in isolation but is anomalous in relational context. We additionally provide real-world normal and anomalous videos as a sim-to-real transfer probe. We evaluate state-of-the-art video anomaly detection baselines and demonstrate that socially complex anomalies constitute a distinct and currently unsolved challenge. Our dataset, annotations, and generation code are publicly available.
Path-traced synthetic stereo data underlie a large fraction of modern disparity-estimation training pipelines. We report a previously unrecognised property of such data: while the Monte Carlo (MC) noise streams of the two cameras are statistically independent, the underlying \emph{variance fields} -- deterministic per-pixel functions of the rendering integrand -- are highly correlated once aligned by the ground-truth disparity warp. Across 20 scenes rendered with Mitsuba~3, the warped Pearson correlation reaches $ρ{=}0.754{\pm}0.016$ across 20 scenes at $\mathrm{SPP}{=}512$, and on a representative scene remains essentially invariant ($ρ{=}0.778{\pm}0.001$) over a $16\times$ range of samples per pixel. The effect is strongest in Lambertian regions ($ρ{\approx}0.78$) and substantially weaker in glass ($ρ{\approx}0.30$), as predicted by an integrand decomposition into view-independent and view-dependent components. A residual-shuffle intervention that breaks the cross-view alignment while preserving the clean image degrades the GT cost margin by $33\%$ on non-glass and the variance-based winner-take-all accuracy on glass by $4.3\times$, confirming the structure functions as a matching cue. This signal is unique to MC-rendered data and constitutes a candidate sim-to-real shortcut whose impact on trained networks remains to be quantified.
Unsupervised domain adaptation (UDA) enables robust transfer of knowledge from simulated to real environments while exploiting a subset of unlabeled target data to improve real-world performance. Existing UDA methods for Object pose estimation often rely on global feature matching, multi-stage larger frameworks, or image translation pipelines, which tend to overlook the pose-specific information embedded in feature representations. To bridge this limitation, we introduce CAPLR that targets the adaptation of pose-sensitive features in localized regions, ensuring that domain alignment preserves the geometric cues essential for accurate pose estimation. CAPLR achieves UDA with three key components: (1) Efficient Cross-Domain Pairing strategy leveraging intermediate features to identify pose similar image pairs across domains without supervision; (2) Contrastive Alignment to perform feature alignment at localised regions in both intermediate and task-specific representations; and (3) Consistency-Based Pseudo-Label Refinement to improve reliability by encouraging stable target predictions. Extensive experiments demonstrate that CAPLR achieves state-of-the-art performance across multiple well-known object pose estimation benchmarks featuring diverse and challenging scenarios.
Long-tail hazardous scenarios are essential for safety-oriented autonomous driving, yet they are difficult to collect and reproduce at scale. Editable 3D Gaussian Splatting (3DGS) simulation offers a promising alternative by reconstructing real driving scenes and supporting controllable scene editing. However, edited 3DGS-rendered videos still suffer from a significant Sim-to-Real gap, including rendering artifacts, degraded foreground assets, inconsistent illumination, and temporal flickering. Existing restoration and video generation methods are insufficient for this task, as they often fail to jointly repair 3DGS-specific artifacts, improve visual realism, and ensure temporal consistency. To fill this gap, we propose RealityBridge, a structure-preserving and asset-aware Sim-to-Real framework for edited 3DGS driving videos. RealityBridge uses multimodal controls, including rendered videos, foreground masks, edge maps, and semantic masks, together with a lightweight GateNet for adaptive condition allocation across backbone layers. We further construct targeted training data and introduce autoregressive long-video training with reward-guided post-training to improve restoration quality, temporal stability, and hallucination suppression. Extensive experiments on internal and public driving datasets show that RealityBridge outperforms existing methods in artifact removal, illumination harmonization, and long-sequence temporal consistency.
Yusuke Ohtsubo, Kota Dohi, Koichiro Yawata +2cs.AI
Precise parametric control over circuit geometry is essential for semiconductor inspection, yet obtaining sufficient real training data remains costly. Although generative models such as diffusion models and Generative Adversarial Networks (GANs) can augment training data, they cannot guarantee the nanometer-scale geometric accuracy required for metrology tasks. We propose a visual program synthesis framework in which a Vision-Language Model (VLM) converts inspection images into editable Domain-Specific Language (DSL) code describing circuit geometries, enabling controlled generation of training data with exact parameter manipulation. Because the VLM is trained solely on synthetic DSL-rendered data, a domain gap arises when processing real Scanning Electron Microscope (SEM) images. We bridge this gap with an input binarization strategy that strips SEM-specific texture and noise, letting the model focus on geometric structure. On the MIIC dataset, binarized inputs improve the mean Dice coefficient from 0.4393 to 0.5256 over the raw-input baseline, demonstrating that simple texture abstraction substantially mitigates the sim-to-real gap.