Pattern-recognition control promises a myoelectric prosthesis that responds to many intended gestures rather than one or two, but the promise has stayed in the laboratory. A recogniser trained on one person rarely transfers to the next, and useful performance usually demands a fresh round of labelled calibration from the end user. A montage-agnostic encoder is introduced that reads each electrode with shared weights and locates it by its physical coordinate rather than its index, so one architecture ingests any channel count without montage-specific parameters. Trained across users, it exceeds a per-user Hudgins and linear-discriminant classifier by 0.234 macro-F1 on DB1 for every held-out subject and by 0.108 on DB2, and falls below it on the ten-subject DB5. Each of the encoder's three key components individually accounts for more than half of its 3-shot macro F1 in an otherwise budget-matched ablation study. A controlled subject-count sweep shows the margin is close to flat from nine training subjects to thirty-nine, so the training pool binds only as a stability floor below which cross-user training fails to converge; what tracks the direction of the comparison across the three databases is instead the strength of the per-user baseline, which signal fidelity sets. Comparing against an LDA baseline depends on budget spent training models and on how good that baseline is, and self-supervised pretraining had no benefits once a supervised model was adequately trained.
Accurate hand gesture recognition using surface electromyography (sEMG) typically relies on multichannel sensor arrays and computationally intensive models. This limits practical deployment in low-power and embedded systems. This study investigates the feasibility of classifying ten hand gestures using a single sEMG channel combined with lightweight machine learning architectures. Raw sEMG signals were transformed into a comprehensive feature-based representation, including time-domain, frequency-domain, higher-order-crossing, and relative-intensity features. Feature redundancy was reduced using Pearson correlation filtering and the removal of highly correlated features, while dimensionality-reduction techniques (LDA and PCA) were applied selectively. Three classifiers, a feed-forward neural network (NN), k-nearest neighbors (KNN), and a support vector machine (SVM), were systematically evaluated across four experiments. Results demonstrate that combining time and frequency features with Pearson filtering and a compact NN can achieve up to 90 percent accuracy, even with limited temporal and spatial information. These findings highlight the potential of single-channel sEMG systems for cost-effective, low-power gesture-recognition applications.
Pragatheeswaran Vipulanandan, Kamal Premaratne, Manohar Murthics.AI
For seemless control of advanced hand prostheses and augmented reality, accurate and immediate hand gestures recognition is essential. Surface electromyography (sEMG) signals obtained from the forearm are commonly employed for this purpose. In this paper, we present a novel approach for sEMG representation that utilizes graph networks which contain information about muscle activation patterns in the forearm. Based on these graph networks, we have developed a machine learning algorithm capable of real-time hand gesture recognition using a graph neural network. The algorithm's performance was evaluated using sEMG signals acquired from myoband, which has 8 electrodes placed around the forearm, involving 8 healthy subjects. The proposed method demonstrated an average classification accuracy of 99\%, surpassing the performance of state-of-the-art techniques. The average time for both graph construction and prediction stood at 48ms utilizing a M1 pro CPU, rendering the approach well-suited for real-time applications.
Cross-subject generalization remains a fundamental challenge in surface electromyography (sEMG)-based gesture recognition. Although deep learning methods have improved within-subject performance, they often rely on subject-specific data and struggle to balance invariance and discriminability. In this work, we propose a conservative multi-objective learning framework for subject-invariant sEMG gesture recognition. The proposed model adopts a multi-head architecture that jointly optimizes gesture classification, adversarial subject confusion through gradient reversal, and triplet-based metric learning to encourage discriminative and subject-invariant representations. To improve optimization stability, a Lipschitz-inspired adaptive weighting mechanism is introduced to dynamically balance the auxiliary objectives according to their relative magnitudes during training. The proposed method is evaluated on two benchmark datasets: UCI EMG (36 subjects, 6 gestures) and NinaPro DB5 (10 subjects, 10 gestures). On the UCI EMG dataset, the method achieves 84.48\% accuracy compared to 78.2\% reported by state-of-the-art methods. On NinaPro DB5, it achieves 61.44\% accuracy versus 41.30\%, corresponding to a 49\% relative improvement. In addition, the proposed framework reduces cross-subject prediction variance and produces more structured latent representations. These results indicate that jointly enforcing invariance and discriminability through adaptive multi-objective optimization leads to more stable training and improved cross-subject generalization in sEMG-based gesture recognition systems.
Yurui Liu, Xiao-Cong Zhong, Qisong Wang +3eess.SP cs.AI
Surface electromyography (sEMG)-based gesture recognition has emerged as a promising technology for natural human-computer interaction. However, its practical deployment remains challenging due to severe performance degradation caused by feature distribution discrepancies across different subjects and recording sessions. Although domain adaptation (DA) techniques are commonly employed to mitigate such discrepancies, conventional methods often struggle to effectively aligning sEMG features, primarily due to their inherent stochasticity and the scarcity of labeled data. To address these limitations, this paper proposes a novel Pressure-Guided Unsupervised Domain Adaptation (PGUDA) framework, which leverages the robustness and stability of pressure signals to introduce a cross-modal knowledge distillation strategy that transfers consistent physical semantics across modalities. Specifically, a teacher network trained on pressure signals guides an sEMG student network on unlabeled target domains, thereby regularizing the representation learning process with transferable and modality-invariant knowledge. Extensive experiments conducted on a self-collected multimodal dataset involving eleven subjects validate the effectiveness of the proposed PGUDA framework. The results demonstrate that our proposed PGUDA achieves leading performance in both cross-subject and cross-session classification tasks, achieving average accuracies of 58.08% and substantially outperforming existing DA approaches. Notably, PGUDA exhibits remarkable label efficiency: it attains classification accuracy comparable to fully supervised benchmarks while requiring only 5% of labeled data for teacher network training. This framework offers a robust and data-efficient solution that can significantly reduce the calibration burden in practical sEMG-based gesture recognition systems.
The importance of gesture recognition has been acknowledged in many domains requiring real-time recognition systems. Two requirements for these are fast recognition in multiuser contexts. Therefore, we explored the temporal characteristics of electromyography (EMG) and its accuracy in recognizing gestures in a Rock-Paper-Scissors (RPS) game. Twenty-four participants played RPS in dyads, while a two-channel EMG was recorded from the forearm. We found out that EMG onsets could be detected at least 800 ms before the gesture's visible onset, and that the EMG peaks around 342 ms before the visible onset of the gesture. Furthermore, we evaluated self-gesture recognition in both posed and spontaneous gesture conditions. The mean accuracy for posed gestures reached 63.4%. The model trained on posed gestures achieved 53.6% for spontaneous gestures, with considerable variation across individuals. We also checked whether detecting a player's gesture from the opponent's EMG was possible. The peak mean accuracy was 65%, peaking at 2082 ms after the visual onset of the gesture. This suggests that the opponent's reaction to an observed gesture contains information about the observed gesture due to the dynamics of the interactions while playing. The temporal predictive advantage of EMG signals, where muscle activation precedes observable movement, offers potential benefits for applications requiring rapid intent recognition, such as human-computer interaction and assistive technologies. Future work should focus on refining onset detection and reducing the impact of spontaneous movement variability across conditions to improve recognition performance in dynamic and real-world environments.