Xintong Zhang, Xiaomeng Fan, Shilin Yan +7cs.CV cs.AI
Video deep research answers complex questions by jointly understanding video content and retrieving external knowledge from the open Web. However, diverse questions and videos require different tool-use strategies, and inappropriate tool calls can produce incorrect results. Uncertain grounding and retrieval also make unnecessary interactions costly and error-prone, increasing latency and reasoning errors. To address these challenges, we propose AdaVDR, an adaptive video deep research agent with adaptive tool invocation and reflection. AdaVDR selects tools according to the task and its capabilities, and backtracks only when unreliable intermediate results require correction. To enable these capabilities, we develop a video deep research data construction pipeline. We first discover retrieval-relevant events and entities in diverse videos and acquire detailed information through grounding and external retrieval to construct high-quality QA pairs. For each QA, task-specific prompts organize the information acquisition process into a tool-use trajectory, allowing different question and video types to follow different grounding and retrieval strategies. We further introduce model-conditioned tool necessity filtering, which evaluates tool calls against the target model's video understanding and internal knowledge, removing tools or tool chains the model can bypass. This yields trajectories tailored to the target model's video understanding capability and knowledge. Using this pipeline, we construct training data and VDR-EE, a benchmark covering entity-centric and event-centric questions. We perform supervised fine-tuning followed by reinforcement learning with a redundancy-aware reward to strengthen adaptive tool invocation and reflection. Experiments show that our method performs best among the evaluated open-source models on VDR-EE and substantially improves over its base models on VideoDR.
Multimodal LLMs can see a document, but they often can't read it reliably. Small text, tables, visual cues, and topological elements still trip them up under direct visual inference, even when the page is already sitting in the model's context. Most document-VQA systems treat perception as fixed: they encode the page once, ask the question, and answer from whatever the model happened to extract in that single fast pass. We think document VQA needs slower, more deliberate perception: rather than answering from one fixed encoding, the model should spend a bit of extra compute at inference time working out what to look at next, and only then answer. We build this into \textbf{Q-Guide}, a small agent that reads a question, works out what evidence it is still missing, and calls targeted tool(s) to recover it---reading text where text is needed, zooming in where detail is needed, or grounding a region where position matters. On DocVQA2026 and Manga109, Q-Guide outperforms both direct prompting and recent multi-agent document systems ($65.0\%$ vs.\ $40.0\%$ on DocVQA2026, $32.4\%$ vs.\ $24.4\%$ on Manga109), and the improvement holds across three Claude backbones (Opus 4.6, Sonnet 4.6, and Opus 4.5). We find that accuracy scales with the perception budget---most of the gain appears within two to three deliberate rounds---and that the gain comes from directing perception to the right place, not from complex control logic: adding planners, routers, or multiple collaborating agents does not help.
Xiaoye Zhu, Weixin Li, Junan Huo +5cs.CV cs.AI cs.CL cs.GR cs.MA
A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions. Current 3D agents treat this ambiguity as noise, defaulting to blind execution under a single-turn assumption. To address this limitation, we introduce CLARE, a clarification-aware and evolutionary 3D agent that treats intent asymmetry not as an execution error, but as an opportunity for strategic dialogue. By decoupling the generation pipeline into four specialized cognitive roles, CLARE intercepts and resolves underspecified instructions before invoking computationally expensive 3D tools to seamlessly execute tasks across five diverse domains: text-to-3D generation, single-view reconstruction, multi-view reconstruction, point cloud editing, and post-processing. Crucially, rather than relying on rigid manual rules, CLARE self-evolves its clarification policy via simulated multi-turn interactions. By optimizing a Multi-turn Reward, the agent internalizes the delicate balance between interaction efficiency and task completion. To rigorously test this, we construct 3D-Clarify, a comprehensive benchmark comprising 620 interaction scenarios with systematically injected ambiguity, missing information, and mistaken details. CLARE achieves state-of-the-art performance, with 60.40% and 43.34% success rates on single-step and multi-step tasks, respectively, more than doubling existing baselines. Both quantitative and qualitative results demonstrate that proactive clarification is the missing key to robust 3D execution. Code is available at https://github.com/xyzhu1225/CLARE.
Haoqin Tu, Jianwen Chen, Zijun Wang +14cs.CV cs.CL
Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.
Multimodal large language models (MLLMs) have demonstrated impressive capabilities in many visual tasks, but they often struggle with factual grounding when confronted with complex, open-world scenarios. While recent multimodal deep search agents attempt to address this issue by utilizing external tools, the visual-native search paradigm remains underexplored. Existing methods primarily rely on simple images with explicit semantics and text-only evidence trajectories, limiting the agent's ability to perform multi-hop, cross-modal reasoning and search. To address these limitations, we propose Visual-Seeker, a visual-native multimodal deep search agent via active visual reasoning. Rather than treating vision as a static input, our agent actively attends to fine-grained visual details, dynamically harvests visual evidence throughout the search process. To unlock its visual-native potential, we design an active visual reasoning data pipeline and synthesize 5K high-quality multimodal trajectories for model training. Extensive experiments demonstrate the state-of-the-art performance across five challenging multimodal search benchmarks, even surpassing several proprietary models, validating robust visual-native reasoning and search in real-world web environments. The code and data can be accessed at: https://github.com/ZhengboZhang/Visual-Seeker.
Recent progress in foundation models has shifted toward agentic behavior involving multi-step reasoning and tool use. However, open-source efforts largely focus on text-dominant settings, leaving long-horizon multimodal tasks underexplored. This gap is evident in video tasks requiring sustained temporal understanding and iterative interaction. We present InternVideo3, a framework enhancing these capabilities via Multimodal Contextual Reasoning (MCR). MCR treats understanding as a closed-loop process over a shared, evolving context containing observations, instructions, reasoning, tool actions, and memory. This frames long-video understanding as evidence accumulation and verification. To ensure efficiency, we introduce Multimodal Multi-head Latent Attention (M^2LA), a token-preserving reparameterization compressing KV-cache states while retaining the full token stream. Our staged training includes continued pretraining, short-to-long supervised fine-tuning, rule-based reinforcement learning, and on-policy distillation. Experiments show InternVideo3 achieves strong performance on benchmarks like Video-MME, MLVU, and EgoSchema. We further instantiate the model as a video agent with retrieval tools, demonstrating robust evidence-grounded behavior. Our results suggest that efficient context handling and closed-loop reasoning are vital for adapting open multimodal models toward long-horizon visually grounded agency.