Jonas Peché, Aliaksei Tsishurou, Alexander Zap +1cs.LG cs.AI
Multi-task learning (MTL) is a promising approach for prediction tasks derived from video game state data, as modern game telemetry provides multiple related supervision signals from the same structured observations. We study whether a shared model trained jointly across tasks in team-based multiplayer games can improve generalization while reducing training and inference cost compared to specialized single-task models. We adapt a multimodal architecture for endpoint prediction to a general multi-task setting that combines rasterized vision inputs, global match context, and per-unit state information through an image encoder and attention-based interaction modeling. Experiments on a large proprietary World of Tanks dataset compare single-task and multi-task training, evaluate weighting strategies for mixed losses and conflicting gradients, and test pre-training/fine-tuning under limited target-data regimes. We also examine within-game transfer across game maps under structured environment shift.
A single action-conditioned latent predictive architecture can in principle be trained on the structured state of a driving scene, a robot workspace, or a financial order book. The ingredients for doing so within any one domain already exist and are individually validated: masked-latent prediction, action-conditioned latent world models, discrete action tokenization, and joint-embedding prediction on voxelized state. What is not established, and what TERRA addresses, is the transfer question: when does a representation or predictor learned in one structured-state domain carry over to a structurally analogous but otherwise unrelated domain, and by how much. We give this question a formal treatment. We model each domain as a controlled Markov process on a graded latent grid, factor any instantiation into thin domain adapters and a shared domain-invariant core, and identify a cross-domain correspondence with an approximate Markov decision process homomorphism whose quality is measured by a lax bisimulation discrepancy and, for domains lacking a shared coordinate system, by a Gromov-Wasserstein distance between their action-conditioned transition operators. Under a Lipschitz predictor we derive a transfer bound that separates source-model error from structural mismatch, grows geometrically in the prediction horizon, and is certified from below by the Gromov-Wasserstein distance; we then connect latent error to decision regret through the Lipschitz value property of bisimulation metrics. The resulting Structured-State Transfer Hypothesis is stated as a falsifiable claim with a preregistered experimental program, centered on a transfer test from driving scenes to order books, including conditions under which it is refuted. We present no empirical results: this is a research proposal that converts a widely repeated intuition into testable theory.