Beyond-visual-range (BVR) air combat is a challenging reinforcement-learning domain characterized by partial observability, long-horizon decision making, energy management, and limited weapons. We present BVR Sim, an open-source Gymnasium-style environment designed for heterogeneous air-combat reinforcement learning. BVR Sim supports multiple JSBSim aircraft models, including the F-15, F-16, F/A-18, and F-22, with configurable weapons, sensors, controllers, and opponents. A unified tactical action interface specifies desired heading, altitude, speed, and weapon release above aircraft-specific inner-loop controllers, enabling policies to operate across heterogeneous platforms. The environment provides interchangeable Python and accelerated C++ backends, entity-oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi-agent learning frameworks. At a 0.4-s decision interval, the C++ backend achieves 104 simulated seconds per wall-clock second in 1-vs-1 and remains practical through 10-vs-10 scenarios. A policy trained only on the F-16 transfers without retraining to four unseen aircraft, reaching a 45.5% mean win rate with aircraft-specific controller adaptation. MAPPO and HAPPO experiments further verify end-to-end compatibility with standard multi-agent reinforcement-learning pipelines.
Abductive reasoning, often characterized as inference to the best explanation, is central to explanation under uncertainty, from everyday sense-making and investigation to scientific discovery. Yet LLM research has mostly studied abduction through narrow, task-specific benchmarks, making it unclear whether observed gains transfer beyond the benchmark family used for training or evaluation. We ask whether RL post-training can improve abduction as a transferable reasoning capability. We introduce CEDAR-GRPO, a process-aware framework that combines final-answer correctness with abductive rewards for evidence coverage and evidence-to-explanation directionality. Four open-weight LLMs are post-trained on a controlled, domain-neutral mixture of abductive hypothesis-generation and hypothesis-selection tasks. We evaluate them on 11 unseen tasks spanning hypothesis selection, missing-fact generation, defeasible inference, long-context investigation, clinical reasoning, code debugging, and non-abductive controls. CEDAR- GRPO improves every model on every held-out task over both base models and correctness-only GRPO, with average gains of 7.4 and 2.7 points, respectively, and a maximum gain of 30.8 points. Ablations confirm that RL, abductive reward design, and task diversity each contribute to transfer. Process-level metrics further show stronger abductive behavior, including exploration of alternatives, elimination of rivals, backtracking, and uncertainty marking.
Bus bunching degrades service regularity and increases passenger waiting in high-frequency transit. Existing reinforcement-learning-based holding controllers primarily rely on instantaneous operational variables or route-specific stop identifiers, which provide limited information about the functional and operational context of individual stops and constrain policy reuse across routes. This study introduces an LLM-assisted semantic stop representation for event-driven bus holding control. An LLM is used offline to transform heterogeneous stop information, including physical attributes, surrounding activity context, and historical operational characteristics, into fixed semantic embeddings that are incorporated into a deep Q-learning controller without requiring real-time LLM inference. Experiments are conducted in stochastic simulations calibrated with observed data from two bus routes. Compared with the best calibrated Daganzo baseline, the semantic controller reduces headway variability, bunching events, and passenger waiting time by 32.0%, 69.2%, and 24.0%, respectively. A route-specific stop identifier does not improve the spacing-only controller, whereas semantic stop information improves headway regularity, waiting time, and holding effort, providing a more favorable overall trade-off across control objectives. Cross-route experiments further show that zero-shot transfer provides limited immediate generalization, while warm-start fine-tuning accelerates early-stage learning and improves transferred policies; cold-start training nevertheless achieves the best final performance. These findings suggest that semantic state representations can complement conventional operational states and support adaptation-based policy reuse across related transit routes.
Michael Girstl, Alexander Mattick, Christopher Mutschlercs.LG
Real-world Reinforcement Learning depends on the ability to formulate safety constraints into a policy. A common way to model such constraints is to introduce an additional cost signal in the Markov Decision Process, which notifies the agent of unwanted behavior independently of the reward signal. Unfortunately, current methods are hard to adapt to changes in the cost function introduced by, e.g., domain shift or obstacles moving over time. The lack of adaptability means that policies are too unflexible to deal with complex real-world conditions. We propose the Safe Deep Successor Representation (SafeDSR), a novel method that allows quick retraining of policies towards new cost structures. SafeDSR extends the Deep Successor Representation (Kulkarni et al., 2016) to Constrained Reinforcement Learning by introducing a single learnable weight matrix to decouple the learned value function across dynamics, rewards, and costs. This matrix can be updated in a supervised manner instead of having to adapt the whole network if the cost structure of the environment changes. We demonstrate this ability in a freely configurable two-dimensional navigation environment and show that our method is competitive on a simple navigation task while being considerably more flexible
We present a traffic-signal control interface in which a shared graph neural network assigns scores to individual traffic movements. Each junction converts these scores into its own variable-sized set of legal signal phases using a deterministic incidence matrix. Directed corridor nodes provide traffic context, while movement nodes represent controlled input-to-output paths through junctions. Typed mean aggregation produces one scalar per movement; phase definitions and signal timing remain outside the learned network. This makes graph size and junction-specific action count independent of the learned parameter shapes. PPO experiments evaluate the interface on unseen synthetic grid geometries, altered signal coverage, and five heterogeneous city graphs. The policies retained performance across unseen geometries within the synthetic grid family, while changes in signal coverage exposed sensitivity to a signal-coverage distribution shift. A single trained city-policy instance executed across all five city graphs, with heterogeneous outcomes. These results provide feasibility evidence rather than a general estimate of transfer to arbitrary road networks.
Hany Hamed, Abhishek Naik, Colin Bellinger +1cs.LG cs.RO
Transfer-oriented reinforcement learning requires evaluating algorithms along dimensions that go beyond standard sample efficiency. We focus on two dimensions: practical efficiency, which asks whether conclusions about algorithm suitability change under wall-clock rather than interaction-based budgets, and robustness under dynamics mismatch, which asks how different learning paradigms respond to variability in the training distribution induced by domain randomization. We provide two insights to reinforcement-learning practitioners. First, comparing the sample efficiency of different algorithms is often an insufficient criterion in transfer-oriented settings. The wall-clock time required to train a decent policy is an important consideration for practitioners, and we find that the sample-inefficient PPO algorithm can produce a performant policy faster than relatively more sample-efficient algorithms such as SAC and TD-MPC2, validating the common understanding of massively parallel training paradigms. Second, domain randomization can help different kinds of algorithms learn robust policies. In particular, although PPO, SAC, and TD-MPC2 represent different RL paradigms - on-policy, off-policy, and model-based learning and planning, respectively - we find that domain randomization affects all three algorithms in a similar way. To the best of our knowledge, this is the first controlled comparison of the effect of domain-randomization coverage on PPO, SAC, and TD-MPC2 under the same transfer protocol. Taken together, these two insights highlight the importance of evaluating RL algorithms not only by sample efficiency, but also by practical considerations such as training time and the algorithms' ability to produce usable policies.
Vincent Taboga, Justin Veilleux, Doseok Jang +2cs.LG cs.AI
Reinforcement learning (RL) has achieved strong results in control, yet learned policies remain brittle to changes in dynamics, action spaces, observation spaces, or goals, a critical limitation for real-world deployment. Existing benchmarks offer limited diversity and complexity, making it difficult to rigorously study transfer, multi-task learning, and meta-learning in RL. We introduce Building2Building (B2B), a large-scale suite of realistic Heating, Ventilation, and Air Conditioning (HVAC) control environments built on EnergyPlus, a state-of-the-art building simulator. B2B is fully compatible with the Gymnasium interface and features a parametric building generator, enabling the systematic generation of diverse building configurations with heterogeneous observation and action spaces. Based on this suite, we define benchmark tasks targeting key open challenges in RL, including goal adaptation, dynamics adaptation, action-space shifts, and cross-domain transfer. By providing a large-scale, diverse, and physically grounded testbed with standardized evaluation protocols, B2B enables systematic investigation of generalization and transfer in continuous control. Beyond advancing research on generalization in RL, this new benchmark also carries significant societal implications by enabling improved HVAC control at scale, one of the most energy-intensive systems in buildings.
Christo Mathew, Wentian Wang, Jacob Feldman +4cs.AI cs.LG
This report summarizes the work conducted on the Game of Hidden Rules (GOHR), focusing on reinforcement learning agents trained to infer hidden rules from trial-and-error feedback, representation design, rule difficulty analysis, transfer learning, generalization, and pseudo-bot-assisted human learning analysis. The report focuses on the Transformer-based A2C framework, Feature-Centric and Object-Centric representations, experimental findings, and classification of human learning data.
Jesper Klicks, Sander Vržina, Vincent François-Lavetcs.LG cs.AI
Energy trading decisions depend not only on current market prices, but also on expected future market conditions, and operational constraints. This makes the state representation given to a reinforcement learning agent an important design choice. We study this in HydroDam, a pumped-storage arbitrage environment, using a fixed Double DQN agent. The environment, action space, reward function, network, and training protocol are kept fixed; only the market features are changed. We compare absolute price/calendar features, relative features that compare current prices with recent market history, forecast features, and all combinations of these three feature families. Policies are trained and selected using 2007--2011 Belgian day-ahead prices and evaluated on two test settings: a later same-market test set from 2012--2025 and 39 other ENTSO-E market zones. Absolute features only reaches 28.8% on the test set and a median 5.7% across zones. Relative-only and forecast-only states also stay below a rolling price-score heuristic in the cross-zone median. Combining feature families is much stronger: absolute + relative reaches 49.9% on the test set and a 39.8% cross-zone median, while absolute + relative + forecast reaches 55.6% and 47.5%. These results suggest that state representation is not a minor preprocessing choice in storage-trading RL, but a central part of the policy design: robust transfer requires combining price scale, recent relative price context, and short-horizon forecast information, rather than relying on any single feature family.
Transfer learning improves policy learning efficiency by reusing knowledge from source tasks, providing a feasible paradigm for safe and efficient autonomous highway lane changing decision-making. Existing methods frequently encounter transfer mismatch induced by distribution shifts between source and target domains, leading to training oscillation and performance decline. Besides, target domain adaptation depends on exploratory interactions, which struggles to guarantee training safety in safety-critical lane changing cases. To tackle these limitations, this paper proposes a safe transfer reinforcement learning framework for autonomous highway lane changing. First, we design an adaptive teacher intervention mechanism based on instantaneous safety cost to restrain risky exploration and fade intervention strength progressively, with theoretical analysis on return bounds for mixed behavior policy. This intervention also produces dual-source samples for joint training. Second, a teacher-guided safe transfer module embeds action evaluation information of teacher policy into student learning via reward shaping to boost training safety and efficiency, with teacher guidance decaying as policy safety rises. Third, a teacher-guided weighted optimization mechanism adjusts sample weights in policy optimization using a likelihood ratio factor to stabilize transfer performance. Experiments under varied traffic densities and validations on real-world NGSIM dataset reveal that our method surpasses baseline approaches by over 52.2% in safety and 5.0% in learning efficiency. Results verify the efficacy and robustness of our safety-aware transfer strategy for autonomous highway lane changing under various traffic conditions.
Animesh Animesh, Satheesh K Perepu, Kaushik Deycs.LG cs.AI cs.MA
In cooperative multi-agent reinforcement learning (MARL), from a deployment perspective, it is challenging and expensive to train agents from scratch for each new environment or task. In this work, we propose GCT-MARL, a transfer learning framework that builds on the multi-view graph contrastive backbone of MAIL and augments it with a per-view, adaptively weighted alignment loss and a two-phase training protocol specifically designed for transfer across populations of varying sizes and compositions. We empirically demonstrate that the proposed framework markedly accelerates convergence on the target task relative to from-scratch training, in both homogeneous (within-faction, varying N) and heterogeneous (cross-faction and mixed unit-type) transfer scenarios. Furthermore, we show that the framework naturally supports continual learning by sequentially chaining the two-phase transfer protocol across a series of related tasks. Overall, this work provides a unified approach to mitigating key limitations in current MARL transfer methods with new insights at both methodological and empirical levels.
Anurag Akula, Satheesh K. Perepu, Abhishek Sarkar +1cs.AI cs.LG
Multi-agent reinforcement learning (MARL) addresses the problem of training multiple agents that pursue collaborative, competitive, or mixed objectives. Prior work has investigated transfer learning between source and target domains in MARL; however, the majority of existing approaches impose the constraint that the dimensionalities of the observation space and the global state space must be identical across domains. In this paper, we introduce a method that explicitly accommodates mismatched state-space dimensionalities between source and target domains. The proposed approach, ASALT, incorporates both observation-level and state-level adapters that map the target-domain observations and global states into a shared embedding space, thereby enabling more effective transfer of knowledge across both actors and critics. These adapters can generate embeddings that support efficient strategy transfer across heterogeneous domains. Experimental results on multiple configurations in standard benchmark environments demonstrate that ASALT surpasses existing baselines in terms of sample efficiency and global return in cooperative settings, but its effectiveness depends on the degree of mismatch between source and target domains. Furthermore, our findings indicate that ASALT mitigates negative transfer, which frequently constitutes a major obstacle when transferring policies between domains with differing observation and action spaces.
Marco Pratticò, Pietro Novelli, Massimiliano Pontil +1cs.LG
Sparse rewards pose a central challenge in reinforcement learning, since agents receive no informative signal until they reach their goal. Intrinsic-reward methods address this issue by optimizing non-stationary objectives such as novelty, prediction error, or skill diversity, thereby injecting a supervision signal into the problem. While effective, these methods often require that the extrinsic (sparse) reward can be evaluated -- either online or during offline relabeling of the stored transitions. This limitation is particularly vexing for multi-task, meta-, and continual reinforcement learning, where agents' interactions with the environment are usually reward-free. In this work, we present a method to pre-train transferable exploration policies that rapidly adapt to sparse rewards at downstream task time. Our objective maximizes state-space covering for the occupancy measure, and can be framed in terms of entropy maximization. Its algorithmic implementation, ROVER, leverages recent advances on the operatorial formulation of RL to estimate occupancy with a learned resolvent world model, bypassing common hurdles associated with density and entropy estimation. ROVER further introduces a virtual "sink" state for unexplored regions, balancing coverage of known states with expansion into unseen ones and preventing cyclic expansion-collapse behavior during learning. In tabular and pixel-based sparse navigation tasks, ROVER produces more uniform aggregate coverage and stronger initializations for downstream tasks than standard reward-free baselines.
Manu Srinath Halvagal, Sebastian Lee, SueYeon Chungcs.LG
Reinforcement Learning (RL) has long served as a model for goal-directed animal behavior in neuroscience. Modern deep RL has shown remarkable success across many domains, further strengthening this connection. The ability to learn abstract representations of high-dimensional state spaces underlies much of this success. However, theoretical understanding of these learned representations remains limited, hindering direct comparisons between models and animal learning. We address this gap by analyzing deep RL representations through the lens of MDP reduction theory. Investigating canonical RL algorithms in a navigation task, we find that even when performance is comparable, the value-based method (DQN) learns representations that are invariant to MDP homomorphism symmetries, while the policy-gradient method (PPO) learns representations invariant to action symmetries. These differences emerge consistently across domains, have downstream consequences for transfer learning, and appear in LLMs in a prompt-dependent manner. Our findings provide a principled approach to comparing learned representations across RL algorithms, with demonstrated practical implications and possible insights for neural coding in the brain.
Cross-domain offline reinforcement learning (CDRL) aims to improve policy learning in a target domain by leveraging data collected from a source domain. Existing works typically assess the transferability of source-domain data by measuring its similarity to target-domain transitions, and implicitly perform transition-level selection. Transitions that are considered similar are assigned higher weights or rewards, while dissimilar ones are down-weighted. However, transition-level similarity does not necessarily imply consistency in long-term returns. Even visually or dynamically similar transitions may lead to significantly different outcomes in the target domain, which can mislead policy learning and degrade performance. To address this issue, we revisit the fundamental objective of policy learning. Since policy optimization ultimately relies on Bellman targets to evaluate the quality of decisions, we propose to assess the transferability of source-domain transitions based on their alignment with target-domain Bellman targets, rather than superficial transition similarity. Based on this insight, we propose a method termed Target-Aligned Bellman Backup (TABB), which selectively leverages source-domain data by measuring their contribution to accurate Bellman target estimation in the target domain. We evaluate TABB across a broad range of cross-domain offline RL settings with highly limited target-domain data. Experimental results show that TABB consistently achieves strong performance.
Deep reinforcement learning (DRL) has delivered strong results in domains such as Atari and Go, but it still suffers from high sample cost and weak transfer beyond the training setting. A common response is to reuse information from previously trained models through transfer, distillation, ensemble methods, or federated training instead of learning each target task from random initialization. The literature on these mechanisms is fragmented, and published comparisons are hard to interpret because tasks, baselines, and compute budgets differ. This paper presents a PRISMA-guided systematic review of empirical studies on pretrained knowledge reuse in DRL. Starting from 589 records retrieved from IEEE Xplore, the ACM Digital Library, and citation tracing, we screened 570 unique records and assessed 89 full texts. After applying the final eligibility criteria, 15 empirical studies remained in the main synthesis. We analyzed them qualitatively across three factors: source-target similarity, diversity among reused models, and the fairness of comparisons against from-scratch baselines. Three patterns recur across the surviving corpus. First, positive results are concentrated in settings where source and target tasks share substantial structure or where the method includes an explicit gating or alignment mechanism. Second, evidence for ensembles and federated aggregation is promising but sparse and mostly limited to narrow settings. Third, compute-matched comparisons are rare, which weakens claims about efficiency gains over stronger single-agent baselines. The paper contributes a narrower and internally consistent review scope, a study-level synthesis of empirical evidence, and a provisional independence spectrum that should be treated as a hypothesis for future benchmarking rather than a validated metric.