Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.
Sample-efficient policy learning from pixels is a long-standing challenge in reinforcement learning (RL). Recent dynamics-based representation learning methods have significantly improved the sample efficiency of model-free visual RL by learning dynamics-aware representations through auxiliary prediction performed either in latent space (self-prediction) or observation space (observation prediction). However, state-of-the-art methods from both categories still struggle on challenging visual control tasks when training data is limited. We posit that relying on either predictive objective alone may be insufficient. In contrast, observation prediction grounds learned representations in observation-level dynamics, but does not directly regularize the temporal predictability of latent representations over extended horizons. In this paper, we propose Observation-Grounded Self-Predictive Representations (OG-SPR), a model-free visual RL algorithm for continuous control that learns representations that are both temporally predictive in latent space and grounded in observation-level dynamics. OG-SPR incorporates two core auxiliary objectives: multi-step latent self-prediction and next-observation prediction. We empirically show that directly imposing latent self-prediction on the shared representation may over-constrain it and does not necessarily improve performance. To address this issue, OG-SPR introduces two lightweight adapters for latent self-prediction, allowing the shared representation to benefit from temporally predictive signals without being forced to directly satisfy the self-prediction objective. Experiments on 28 visual control tasks from the DeepMind Control Suite show that OG-SPR improves aggregate performance over state-of-the-art self-predictive and observation-predictive RL methods, with particularly pronounced gains in challenging domains such as dog and humanoid.
Javier Lazaro, Juan-Ignacio Vazquez, Pablo Garcia-Bringasquant-ph cs.LG
Visual environments are a demanding setting for quantum reinforcement learning (QRL): high-dimensional observations, unstable RL optimisation, and constrained variational quantum circuits (VQCs) are difficult to train jointly. This paper studies knowledge distillation (KD) as a staged hybridisation strategy for visual QRL. Instead of training a hybrid visual agent end-to-end from pixels, we first train a classical visual teacher, freeze its encoder as a feature interface, and distil the teacher's policy behaviour into compact downstream heads. These heads can be classical or VQC-based, enabling small quantum-compatible students to be evaluated under the same frozen representation as compact classical controls. We evaluate the pipeline on CartPole Pixels and Acrobot Pixels. The results show that staged KD enables shallow VQC heads to acquire non-trivial visual-control behaviour in settings where direct pixel-based training would be substantially more difficult. Angle-encoded VQC heads retain near-teacher performance, while amplitude-encoded heads push compactness to an extreme regime, at the cost of greater fragility, stronger budget sensitivity, and higher simulation time. Overall, staged KD reframes visual QRL as a compact-head learning problem, opening a practical route for training small quantum-compatible policies outside the standard end-to-end RL loop.