Oussama Hidaoui, Omer Ebead, Ulrich Armel Mbou Sob +14cs.LG cs.AI
Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.
Alireza Saleh Abadi, Leen-Kiat Soh, Daniel Alan Redder +2cs.AI cs.MA
Open agent systems (OASYS) are increasingly prevalent in real-world domains where the sets of agents and tasks change unpredictably over time. Such openness, including agent openness (AO) and task openness (TO), poses a fundamental challenge to multi-agent reinforcement learning (MARL), which typically assumes fixed state and action spaces. Existing methods address openness only partially: padding and masking approaches introduce artificial bounds, while recent graph-based or hypergraph methods handle one dimension of openness but still depend on restrictive assumptions. In this paper, we introduce Pointer Learner for Agent and Task Openness (PLATO), a pointer-network-based actor combined with a centralized graph neural network (GNN) critic, trained with multi-agent proximal policy optimization under a centralized training and decentralized execution paradigm. Our pointer-based actor outputs distributions directly over the current task set. This directly supports changing action spaces without masking or retraining. Our GNN critic encodes agent-task interactions as a graph that changes shape with task and agent composition. Together, these components consider AO and TO without the boundedness of existing approaches. We formalize PLATO in a Task-and-Agent-Open Markov Game (TaAgO-MG), extending prior task-open formulations, and prove it is well-defined over the resulting unbounded state and action spaces. We evaluate PLATO with the Methods for Open Agent Systems Evaluation Initiative (MOASEI) wildfire suppression domain, an environment designed for open multi-agent system evaluation, and we demonstrate strong performance and more consistent zero-shot generalization than state-of-the-art baselines in OASYS.
Jung-Hoon Cho, Heling Zhang, Siqi Du +2cs.LG eess.SY
Policies must operate across diverse conditions, yet a single policy is often conservative while fully adaptive schemes can be complex. We study zero-shot generalization in contextual dynamical systems and introduce a performance-centric, directional task dissimilarity--the signed divergence--that upper bounds the generalization gap from a source context to a target context. The signed divergence induces $\varepsilon$-tolerance sets that certify when a source policy class generalizes, and it yields a concrete notion of task-space complexity: the minimum number of source contexts needed so that every target context incurs at most $\varepsilon$ generalization gap. Under a mild local smoothness assumption on performance, the induced tolerance sets admit certified inner/outer balls and instance-dependent volume bounds on task-space complexity. In the finite-oracle setting, source selection reduces to set cover; a greedy strategy inherits the standard $H(n)$ approximation guarantee. Using a Mass-Spring-Damper system with linear-quadratic regulator (LQR) controllers and a nonlinear CartPole system with deep reinforcement learning controllers, we show that greedy selection achieves the same $\varepsilon$-coverage with fewer policies than uniform or random baselines. Our approach delivers a performance-based task similarity measure and practical certificates for building generalizable control with simple policies.
Nazim Bendib, Nicolas Perrin-Gilbert, Olivier Sigaudcs.AI
Offline zero-shot reinforcement learning (RL) aims to learn agents that optimize unseen reward functions without additional environment interaction. The standard approach to this problem trains task-conditioned policies by sampling task vectors that define linear reward functions over learned state representations. In most existing algorithms, these task vectors are randomly sampled, implicitly assuming this adequately captures the structure of the task space. We argue that doing so leads to suboptimal zero-shot generalization. To address this limitation, we propose extracting task vectors directly from the offline dataset and using them to define the task distribution used for policy training. We introduce a simple and general reward function extraction procedure that integrates into existing offline zero-shot RL algorithms. Across multiple benchmark environments and baselines, our approach improves zero-shot performance by an average of 20%, highlighting the importance of principled task sampling in offline zero-shot RL.