Yue Yang, Diego Romeres, Chiori Hori +3cs.RO cs.CV cs.LG
Vision-Language-Action (VLA) policies fuse multimodal sensory inputs, but training on limited and homogeneous robot demonstrations encourages spurious inter-sensor correlations rather than task-relevant signal, a failure we term modality entanglement. Under real-world occlusions and distractors, this manifests as nuisance sensitivity to corruption of uninformative sensors and single-modality insufficiency when only one informative sensor remains intact. We propose Evidence-Gated Regularization (EGR), a modality-agnostic training objective that introduces zero inference-time overhead. EGR derives a per-frame and per-sensor task-relevance signal to gate two state-conditional consistency objectives: invariance on low-evidence sensors, and single-sensor sufficiency on high-evidence ones. We introduce a benchmark based on BEHAVIOR-1K, comprising a fast inference-only diagnostic suite and 47 rollout-based skills targeting modality entanglement. We validate EGR on this benchmark and on two real-robot setups with fundamentally different embodiments: a bi-manual setup with two Kinova arms and three RGB cameras, and a single-arm MELFA ASSISTA setup combining vision and GelSight tactile sensors. EGR improves simulation success rates (SR) from 12.5% to 16.4% under full modalities (+31%), from 9.4% to 16.5% under uninformative-sensor corruption (+75%), and from 2.8% to 6.1% under single-sensor fallback (+120%). Under physical-object distractors, EGR boosts SR from 30% to 85% on the bi-manual setup (+183%) and from 55% to 70% on the tactile setup (+27%).
Brian Zhu, Momen Khalil, E Harrison +17cs.RO cs.LG
While reinforcement learning (RL) allows generalist robot policies to continually improve during deployment, the large model size of modern generalist policies, such as VLAs, poses a fundamental obstacle to effective RL improvement. In particular, their severe inference latency---which can lead to pauses or jerky movements---can alter the effective environment dynamics and, if not correctly accounted for, break the Markov assumption that RL relies on, causing standard RL algorithms to fail completely. In this work, we introduce a latency-aware framework, Asynchronous RL with Intermediate Information (ARLI), that enables RL-based improvement of generalist policies under inference delays. Our framework builds on asynchronous inference approaches, which interleave action generation with execution to hide latency, and addresses its incompatibility with RL by providing a low-latency RL policy design that maximizes reactivity within the inference window through two contributions: state augmentations that restore near-Markovian structure by incorporating committed actions and a mid-inference observation. We evaluate our approach across simulated and real-world manipulation tasks, and find that it enables effective finetuning under inference delays where standard RL fails entirely, even matching or exceeding the performance of standard RL in idealized no-latency settings.
Ronghan Chen, Yandan Yang, Zuojin Tang +18cs.CV cs.RO
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.