Cooperative perception among multiple unmanned surface vehicles (USVs) combines complementary observations to extend maritime target sensing beyond the view range and field of a single platform. Developing such systems at scale calls for a unified workflow for configurable multi-USV scenarios, multimodal acquisition, and shared annotations. We present MMUSV-Sim, a perception-oriented maritime simulation and data-generation platform built on Unreal Engine 5 and Project AirSim. It provides island, open-sea, and port environments; configurable weather, time of day, and wave conditions; a diverse vessel asset library; and spline-based multi-vessel motion. MMUSV-Sim acquires RGB, depth, semantic, LiDAR, and radar observations across multiple USVs and captures a common world state for per-agent annotation export. Experiments verify that the configured wave settings produce the intended changes in vessel heave, roll, and pitch, and evaluate the geometric consistency between projected annotations and semantic renderings. In LiDAR-based cooperative BEV vessel detection experiments on the generated multi-USV dataset, Early Fusion achieves an AP@0.5 of 72.74, compared with 45.54 using a single USV.
Vision-Language-Action (VLA) models have recently achieved impressive performance for end-to-end autonomous driving, yet existing approaches are primarily designed for an individual single autonomous driving agent with limited support for cooperative perception, reasoning, and planning. We present Cooperative Multi-agent Unified Driving with Reasoning (CMU-Drive), a closed-loop end-to-end benchmark for evaluating cooperative autonomous driving with multiple connected autonomous vehicles (CAVs) operating in safety-critical driving scenarios with background traffic participants. We further propose Vehicle-to-Vehicle Vision-Language-Action (V2V-VLA), a cooperative VLA model that integrates cooperative driving into a single forward pass by jointly generating driving actions, future waypoints, language reasoning, and communication policies. Experiments on CMU-Drive establish the first benchmark and baseline for cooperative VLA driving and provide a foundation for future research on multi-agent, closed-loop, end-to-end cooperative autonomous driving. Our code, benchmark, and model checkpoint will be publicly released to facilitate open-source research.
Cellular vehicle-to-everything (C-V2X) enables cooperative perception, prediction, and planning beyond the field of view of individual agents. However, existing datasets often overlook the complexities of real-world deployment, such as limited communication bandwidth and its dynamics, heterogeneous sensing modalities, and scalability beyond a single cooperative partner. In this paper, we introduce CooperScene, a high-fidelity cooperative autonomy dataset with real-world C-V2X communication characterization. The dataset is organized into diverse scenes, including intersections, highway ramps, and parking lots. These scenes involve three connected and autonomous vehicles (CAVs) and one infrastructure roadside unit (RSU), all equipped with multi-modal sensors and commercial off-the-shelf C-V2X communication radios. All scenes are annotated with globally consistent 3D labels at 10 Hz, totaling 344K objects across 59K frames, underpinned by tight sensor- and agent-synchronization, centimeter-level localization and spatial alignment, precise cross-modality calibration, and 3GPP-standard-compliant C-V2X communication. CooperScene establishes a rigorous benchmark for evaluating multi-agent scaling and actual performance in real-world deployable settings. Project website for data and benchmark: https://cisl.ucr.edu/CooperScene