Training locomotion policies for complex unstructured terrain requires a curriculum to avoid early exploration failures. However, since unstructured terrain lacks explicit difficulty ordering for curriculum design, existing methods resort to heuristic curricula over parameterized terrains. This abstraction limits generalization, as policies can overadapt to near-fixed perceptual patterns. To address this, we propose \textbf{\ourname{}}, an \textbf{T}rajectory-level \textbf{A}utomatic \textbf{C}urriculum \textbf{L}earning framework that generates training tasks directly from unstructured terrain maps. At each curriculum update, the evaluator learns a difficulty function for the current policy that maps a given trajectory task to a difficulty score. The sampler then proposes new trajectories guided by the learned evaluator as the curriculum for the next policy update. This forms a closed loop in which the curriculum is iteratively matched to the evolving policy. Quantitative and qualitative experiments show that \ourname{} continuously provides effective curricula on unstructured terrain, improving trajectory success rate by \(56.3\%\) over direct training without curriculum. Compared with handcrafted curriculum learning, our method improves success rate by \(18.5\%\) on the hardest terrain tasks and by up to \(39.74\%\) when evaluating traversal from diverse approach directions on the same obstacle type.
Reinforcement learning is promising for autonomous urban driving, but long-horizon goal-directed navigation asks a policy to acquire several competing behaviors at once--reaching a distant goal, tracking a route, avoiding obstacles, obeying signals--and a fixed objective gives no order in which to learn them. This paper presents CORAL, which advances two schedules together: a five-stage curriculum that progressively lengthens routes and tightens behavioral constraints, and a stage-aware reward whose component weights shift emphasis from mission progress toward route following, safety, smoothness, and rule compliance as the task hardens. The policy is a multi-stream actor-critic network trained with Proximal Policy Optimization (PPO) in CARLA on a compact 99-dimensional state pairing a polar LiDAR histogram with vehicle telemetry, ego-frame route geometry, and traffic-rule indicators--no point-cloud encoder, no bird's-eye-view rasterization. Against two PPO baselines under an identical protocol, CORAL reaches the goal in all twenty evaluation episodes on the longest routes under the full set of behavioral constraints, where the baselines reach 5% and 10%; a factorial ablation shows that neither schedule alone matches their combination: removing either lowers both success and route completion, and disabling both drops success to 55%. Trained in one town, the policy transfers zero-shot to seven unseen towns, succeeding in 68-98% of episodes on routes of the same 100-150 m length, with mean lateral deviation below 0.35 m.
As smart port infrastructures increasingly rely on autonomous maritime devices enabled by the Internet of Things (IoT), ensuring reliable onboard navigation intelligence has become a critical challenge for safe and scalable operations in congested waterways. This paper investigates onboard autonomous navigation for such IoT devices under partial observability and dense traffic conditions. A curriculum-guided reinforcement learning framework with a shared recurrent policy is developed to enhance temporal reasoning, deployment scalability, and robustness of edge-level decision-making. Centralized training is adopted as an offline design-time strategy, while all navigation actions are executed fully onboard, consistent with IoT edge intelligence paradigms. Extensive simulations in multiple realistic port environments demonstrate that the proposed approach improves navigation reliability, collision avoidance, and training stability compared with standard baseline methods, and generalizes effectively to previously unseen high-density scenarios. The results indicate that curriculum-guided shared learning provides a practical solution for scalable deployment of IoT-enabled autonomous maritime devices in smart port operations.
Recent advances in learning-based control have enabled impressive achievements in solving complex control problems in various domains. However, since learning-based control may not be able to realize safety-guaranties, it is of great importance to enhance safety and robustness while maintaining good performances. Take vehicle motion \& dynamics control as an example, in order to overcome the pain points of traditional methods such as heavy parameter calibration effort and learning-based control to bring better performance and efficiency in stability \& agility over prior work for state-based vehicle control tasks, in this work, our method aims to develop a curriculum learning controller enhanced with physics-based predictive safety filter. The validation is conducted with the Python-CarSim platform, demonstrating better improvements and scalability under various maneuvers.
Logan Luna, Juan Ortiz Couder, Raul Alejandro Vargas-Acostacs.LG cs.RO
Collision avoidance systems are commonly used to avoid fragmentation events occurring in Low-Earth Orbit (LEO) and Geosynchronous Equatorial Orbit (GEO). However, these events have been growing in frequency as orbital congestion worsens with the launch of megaconstellations. Consequently, conjunction alerts and collision risks are becoming increasingly common. Current practices, which are commonly manual or rule-based, have difficulty scaling to these worsening dynamic environments. To address this intensifying situation, we propose a reinforcement-learning policy for autonomous collision avoidance, trained via Proximal Policy Optimization (PPO) along with an open-source, high-fidelity astrodynamics simulator for training and evaluation. In 1,000 deterministic GEO episodes, our agent achieves a 97.5% collision avoidance success rate, outperforming traditional controllers such as a rule-based baseline (20.7% success) and an impulsive delta-v planner baseline (27.5% success). To achieve these results, we designed a simulator to train and evaluate our agent, using real-world and simulated debris. We simulate Newtonian two-body dynamics using Sun/Moon third-body perturbations, fuel-dependent thrust, and configurable debris fields. The agent is trained with curriculum learning and shaped rewards oriented toward encouraging survival, adequate projected miss distance, and delta-v conservation. Finally, our evaluation consisted of a fully deterministic pipeline, including shared seeds, per-episode logs, and telemetry exports. Our work is a publicly available framework at https://purl.org/sat-trajectory-avoidance
Comparative feedback, asking people which of two behaviors they prefer, has become a standard way to align robot and agent behavior with human intent when the reward itself cannot be specified directly. Preference-based reward learning typically casts the human teacher as a passive oracle answering learner-generated queries. We argue this forfeits the teacher's defining advantage: knowledge of the objective. A teacher who knows the target can construct training examples more efficiently than any learner-driven acquisition strategy, an advantage that widens as the reward's feature dimension grows. However, exploiting this advantage requires an accurate model of what the learner currently knows. We therefore recast preference learning as a human-autonomy team problem coupling two behavioral models: the teacher maintains a model of the learner to design an informative curriculum, and the learner maintains a second-order model of the teacher's model, emitting structured preference constraints (understanding statements) that keep the teacher's model of the learner synchronized. In simulation, an informed teacher outperforms learner-led selection; teacher-model drift under alternating teachers erodes this advantage; and understanding statements repair it, with second-order (ToM-2) statements outperforming mean-belief statements when the teacher's error about the learner is concentrated in a particular direction rather than spread evenly.
Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation by integrating visual perception, language understanding, and robot action generation. Existing research has primarily focused on improving model architectures, training strategies, and dataset scale, while little attention has been paid to how demonstrations are collected and organized. We identify demonstration organization as a fundamental yet overlooked aspect of imitation learning, as it directly affects policy learning efficiency, training stability, and policy generalization. To address this gap, we propose a simple-to-complex structured demonstration collection strategy for VLA learning using a dual-arm robotic platform. Our approach systematically organizes data through three general principles: (i) decomposing complex manipulation tasks into progressively learnable sub-skills, (ii) standardizing the interaction environment to reduce unnecessary variability, and (iii) organizing demonstrations according to progressively increasing task complexity. This structured design enables VLA models to first acquire fundamental manipulation skills before learning increasingly complex task compositions, facilitating more effective learning of long-horizon manipulation tasks. We evaluate the proposed strategy on two representative robotic manipulation tasks: block grasping and sorting, and towel folding. Experimental results show consistent improvements in task success rate and training stability compared with the baseline method of directly collecting end-to-end complete task trajectories. These findings highlight demonstration organization as a previously underexplored but important factor in VLA learning and provide practical insights into efficient skill acquisition, scalable dataset construction, and long-horizon robotic manipulation.
With the rapid development of autonomous aerial systems, Unmanned Aerial Vehicles (UAVs) are increasingly deployed in applications such as inspection, environmental monitoring, and rescue, creating growing demand for reliable autonomous navigation. However, autonomous UAV navigation in dense environments remains challenging under sparse perception and dynamic constraints. Most reinforcement learning (RL) methods lack explicit safety mechanisms, leading to unsafe exploration, unstable training, and risky behaviors, especially during high-speed flight. Even in safe RL approaches, safety is often enforced by projecting policy outputs onto a safe action set, which may introduce instability. Meanwhile, many learning-based methods rely on dense inputs or large networks, increasing computational burden and limiting lightweight onboard deployment. Facing the above challenges, we propose a safety-constrained perception-control integrated framework for UAV navigation. A lightweight network encodes sparse observations into collision-risk-aware features using asymmetric and depthwise separable convolutions. We formulate the task as a constrained Markov decision process within a hierarchical control architecture and solve it using a Lagrangian-based safe PPO algorithm. Curriculum learning further improves training stability. Experiments with varying obstacle densities and flight speeds demonstrate higher success rates, improved safety, and better efficiency than existing reinforcement learning baselines.
Luca Ghisi, Jacopo Essenziale, Carlo D'Eramo +1cs.RO cs.AI
Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent's performance, without requiring manual curriculum design. The agent's state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.
Vision-and-Language Navigation (VLN) aims to enable an embodied agent to follow natural-language instructions and navigate to a target location in unseen 3D environments. We argue that adapting VLMs to VLN requires endowing them with two complementary capabilities for acquiring such awareness, namely backward action reasoning (why) and forward transition prediction~(how). Based on this insight, we propose SpaAct, a simple yet effective training framework that activates the dynamic spatial awareness in VLMs. Specifically, SpaAct introduces two spatial activation tasks: Action Retrospection, which asks the model to infer the executed action sequence from visual transitions, and Future Frame Selection, which forces the model to predict the visual transitions conditioned on history and action. These two objectives provide lightweight supervision on both backward action reasoning and forward transition prediction, encouraging the model to build dynamic spatial awareness in a VLM-friendly way. To further stabilize adaptation, we design TriPA, a Tri-factor Progressive Adaptive curriculum learning method that organizes training samples from easy to hard, allowing the model to gradually acquire navigation skills from basic locomotion to long-horizon reasoning. Experiments on standard VLN-CE benchmarks show that SpaAct consistently improves VLM-based navigation and achieves state-of-the-art performance. We will release the code and models to support future research.