Annalena Hartmann, Priyamvada Ajithkumar, Patrick Bründl +1cs.RO cs.CV
Reliably tracking moving deformable linear objects (DLOs) while simultaneously ensuring robustness, accuracy, and temporally consistent state estimation remains a fundamental challenge in robot perception. We introduce MotionDLO, a real-time tracking framework specifically designed to overcome these limitations in temporal continuity and latency. The method exploits the high temporal resolution and sparsity of event-based cameras and combines segmentation with the Coherent Point Drift (CPD) algorithm under the principles of Motion Coherence Theory. This integration enables temporally consistent shape estimation while maintaining a low computational overhead. Existing event-based tracking methods are typically computationally efficient but exhibit reduced accuracy compared to frame-based approaches, or alternatively compromise event sparsity to achieve competitive performance. To resolve this trade-off, we propose a hybrid event- and frame-based tracking architecture that preserves the complementary strengths of both sensing modalities. The event stream ensures high-frequency motion updates, while frame-based information stabilizes spatial accuracy and object identity. We demonstrate that the proposed framework reliably associates DLO instances across video sequences, enabling robust perception for robotic manipulation tasks. Experimental results validate real-time performance at 12 ms update rates and accurate shape tracking with an point-to-curve error as measurement of accuracy of up to 0.43 mm, supporting dynamic path adaptation during manipulation. The source code and demonstration datasets are publicly available.
Tristan Gottwald, Maximilian Schier, Melanie Schaller +1cs.CV
Event cameras generate asynchronous, high-frequency data streams offering spatially sparse information at lower latency than traditional cameras.In principle, these properties should be ideal for the design of control policies.However, reinforcement learning research in this field remains limited as existing approaches fail to fully exploit the sensor's properties.CNN-based methods negate the sensors benefits by aggregating events into sparse grids. This couples compute cost to sensor resolution and blurs the temporal information. Meanwhile, existing generative baselines rely on the availability of trajectory data to pretrain the model. We propose FLEET (Feature Learning from Events via Efficient Tokenization), a feature extractor that processes event sequences directly. Leveraging random Fourier features and cross-attention, our architecture compresses variable streams into fixed-size latent representations. This decouples inference cost of the feature extractor's backbone from the sensor's resolution, enabling end-to-end learning without auxiliary losses. We validate FLEET on a new, high-throughput benchmark. The results demonstrate that our sequence-based approach surpasses SOTA performance and exhibits superior robustness to variations in observation frequencies.
Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations. We present MotionGS-SLAM, which fundamentally reimagines motion blur handling through a paradigm shift: rather than removing blur artifacts, we reformulate the challenge as a well-constrained forward problem that generatively models blur formation within the rendering pipeline. By leveraging event cameras' microsecond temporal resolution and immunity to motion blur, we introduce a novel event-modulated Gaussian kernel that dynamically adapts each Gaussian's rasterization based on precise motion cues. Our dual-modulation mechanism transforms 2D Gaussian projections from isotropic dots into anisotropic, motion-aligned elliptical brush strokes (spatial modulation) while adaptively varying exposure integral sampling density based on local velocity (temporal modulation). This physics-based approach enables joint optimization of intra-exposure camera trajectories and 3D scene geometry through blur-aware photometric and event-based constraints. Extensive experiments demonstrate significant improvements over state-of-the-art methods in trajectory accuracy and map quality under severe high-motion conditions.
Classical approaches to event-based egomotion estimation, including those adopted by the top-performing teams of the ELOPE challenge, rely on geometric optimization frameworks such as contrast maximization, homography estimation, or dense optical flow combined with analytic motion inversion. This work investigates the geometric structure that emerges inside a multi-modal network for egomotion estimation. Event tensors, inertial measurements, and range signals are fused through a cross-modal attention architecture and trained in a batch setting. We analyze the latent space geometry and attention dynamics, showing that (i) embeddings lie on low-dimensional manifolds aligned with motion variables, (ii) attention weights adapt with angular excitation and visual reliability, and (iii) the fused representation recovers classical observability cues. These results bridge analytical estimation theory and modern data-driven fusion.
Event cameras offer microsecond temporal resolution, low latency, and high dynamic range, making them attractive for robotics. However, labeled event-camera data for a specific robot and scene is scarce and expensive to collect, which slows the development of event-based perception and control. We present EVIS: a physics-grounded event camera plugin for NVIDIA Isaac Sim that generates high-rate, fully labeled event streams directly inside a physics simulator. The plugin implements a faithful log-intensity contrast event model with per-pixel asynchronous reference updates; it migrates from a normal RGB camera with few changes and integrates into any Isaac Sim / Isaac Lab scene, inheriting the simulator's physics and frame-perfect ground truth. It is fully configurable, and offers an interpolation option that renders only sparse keyframes and synthesizes the in-between frames through bidirectional motion-vector warping, making real-time generation on a single GPU possible. Optional sensor noise and motion blur further narrow the gap to real cameras. The generated streams are directly usable by pretrained event networks for downstream tasks. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin
Raphaela Kreiser, Asude Aydin, Yin Bi +3cs.RO cs.CV eess.IV
Robotic table tennis has emerged as a compelling benchmark for real-time robotic perception due to its fast ball dynamics and stringent timing requirements. Accurate, high-frequency, and low-latency ball state estimation is critical for reliable trajectory prediction and timely control. Traditional frame-based cameras face an inherent trade-off: low frame rates leave temporal blind spots that miss fast-moving objects and high frame rates raise data and computational cost. Event cameras instead offer microsecond temporal resolution and, under sufficient illumination, remain largely free of motion blur even at high ball speeds. However, the community lacks large-scale datasets to develop and benchmark event-based perception in realistic sports scenarios. We address this gap by introducing the first large-scale event-camera dataset for table tennis, comprising over 1000 rallies from a diverse group of players ranging from amateurs to elite-level athletes. Each recording captures the event stream alongside 14 synchronized high-speed frame-based cameras at 200 FPS, which we use to produce 1 kHz pseudo ground-truth labels for ball position, velocity, and spin. Building on this dataset, we train a convolutional neural network robust to background player motion that jointly estimates the ball's position and velocity in the image-plane from events. Treating the predicted velocity as an additional measurement in the Kalman filter reduces bounce-point prediction error by 36% relative to a position-only baseline. Finally, we close the perception-action loop by integrating the event-based system with a Stäubli robotic arm, enabling the first real-time human-robot table tennis rallies driven by event-based perception.