We propose a mask-free method for lossless multi-object 3D reconstruction from sparse and occluded real-world views, enabling physically plausible robotic interaction via Material Point Method (MPM) simulation. Our key insight is that object coupling stems from occlusion and limited viewpoints, which we address by formulating multi-object decoupling as a sparse-view reconstruction problem. Using 3D Gaussian Splatting as base representation, we first obtain coarse instance partitions with a SAM2-trained segmentation field. Rather than relying on masks, we reconstruct fragmented geometries by leveraging a joint Score Distillation Sampling (SDS) process, which integrates reference-view supervision with novel-view synthesis guided by 2D and 3D diffusion priors to enforce both texture fidelity and 3D consistency. Furthermore, we incorporate geometry-aware priors such as intra-object and inter-object similarity to regularize geometric reasoning. Experimental results demonstrate that our method produces complete, simulation-ready 3D objects without requiring manual masks, enabling realistic dynamic interactions on both synthetic, robotic and real-world datasets.
Thomas M. Kwok, Nicholas Koenig, Yue Hucs.RO cs.CV cs.HC eess.SY
Markerless, single-RGB-D-camera motion capture provides a low-cost and non-invasive alternative to conventional marker-based systems for robot teleoperation; however, depth estimation often degrades in the presence of self-occlusion, particularly during upper-limb motion. This paper presents an Arm Kinematic Correction (AKC) method that improves depth estimation by enforcing geometric constraints based on constant arm lengths. The proposed approach reconstructs occluded joint depths by leveraging wrist positions and predefined arm lengths via a deterministic formulation based on the Pythagorean theorem, thereby avoiding the need for complex probabilistic modeling or parameter tuning. Experimental validation against a Vicon reference system demonstrates reliable performance for both static and dynamic joint motions, evaluated using root-mean-square error (RMSE) and Pearson correlation. Furthermore, motion-mapping teleoperation is successfully demonstrated in both simulated and physical robot environments. The results show that AKC enhances robustness and preserves anatomical consistency under long-duration, severe self-occlusion, even when paired with less reliable temporal filters, highlighting its practicality for real-time applications such as robot teleoperation and human-robot interaction.
In this paper, we propose a cross-view fusion framework that enhances the robustness of 6-DoF grasp pose estimation in corner views. Our framework alleviates occlusion by incorporating an auxiliary view and avoids the time-consuming, task-agnostic multi-view reconstruction through a post-fusion strategy. To enhance cross-view fusion, we propose a self-supervised contrastive learning strategy that leverages cross-view associations to regularize point cloud features. In brief, a cross-view point pair is considered a match if the two points correspond to the same 3D location, and a non-match if they represent distinct grasp directions. The learning strategy significantly enhances the spatial consistency and direction distinctiveness of point features, thereby facilitating cross-view fusion and improving estimation robustness. Furthermore, we propose a cross-view-aligned cylinder integration module to fuse grasp-relevant geometry into a comprehensive representation. Specifically, the module first aligns the cross-view points and features according to their similarity to enhance the robustness against noise. Subsequently, these points are registered into the cylindrical coordinate frame, emphasizing the rotation-symmetric geometry which is important for grasping. Finally, local self-attention and seed cross-attention layers are alternately employed, respectively enabling interactions within single views and across views, which supports fine-grained representation of grasp-relevant geometry. Our framework achieves strong performance on the GraspNet-1Billion benchmark and in real-world applications. Code is available at https://github.com/KJZhuAutomatic/Cross-view-Grasp.